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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

fitzcarraldo 08-04-17 09:27 AM

Quote:

Originally Posted by palmic (Post 2504594)
Hi guys, i would like to share some new tutorial about real navigation

:salute:

Many thanks! Now learning RN...going for this....

Best regards.


Fitzcarraldo :Kaleun_Salute:

fitzcarraldo 08-04-17 09:28 AM

Quote:

Originally Posted by TORDO222 (Post 2504659)
This is my version of the Introduccion and the bottom of the main Menu of SH5. (WoS compatible). The videos were taken of the German big film "Das Boot." The sound track tallies to WWII era: 1. "Drei Lilien" for Intro and 2. "U-Boot Lied" for the main Menu.
For the installation, look and follow the respective folder order, Thats all!!!!. As usual, protect the originals! Any doubt? Consult me. Enjoy it!:up:

LINK: https://www.mediafire.com/file/kg96k...OD%20INTRO.rar

I will try this.

Many thanks!

Fitzcarraldo :Kaleun_Salute:

TORDO222 08-05-17 05:28 PM

Quote:

Originally Posted by fitzcarraldo (Post 2504673)
I will try this.

Many thanks!

Fitzcarraldo :Kaleun_Salute:

De nada...(You're welcome...). :03:

excel4004 08-06-17 04:05 AM

Really need help here! :hmmm:

Whats the function of these, how to use them? Never knew that exact function of these options, hope someone could help here - Thanks!

https://image.ibb.co/bMfVCF/2.png

https://image.ibb.co/kBXMKv/3.png

Marvoch 08-06-17 05:50 AM

I'm in a bit of a dilemma. I'm on 7 September '39, off the coast of England. I discovered a huge convoy, composed of 3 liners, two big one (maybe medium troop ships, maybe large liners) and a small one, three freighters I think of around 4000t and a bulk ship. All this it is not protected by any escorted and all ships are unarmed. Now, I only have a small amount of ammo and only one single torp (:wah:). I received specific orders by BdU to not attack liners and follow the London Naval Teatry, which says that if a ship it is used as an auxiliary vessel it can be sunk. If the liners travel in a convoy, are they auxiliary vessels, confiscated by the RN or simple liners? If they are simple liners, I'll have to surface and engage on the account of anti-sub actions, but I'm not confident in catching the liners and put a torp in one of them, they can travel quite fast, and I've not enough ammo for both of them. I this case should I leave them be and concentrate on the freighters?

skin-nl 08-06-17 05:59 AM

I am now in the arctic convoys campaign and it's 1 september '42
but the campaign transfer doesn't work.
I have the campaign transfer mod installed loaded a good save,
but i still receive campaign transfer fails from bdu about to save and reload a savegame every 24/38 hours...but nothing works.

But al the other campaign transfers worked perfectly :hmmm:

Do i need to edit my savegame or???

gr Michael

fitzcarraldo 08-06-17 06:03 AM

Quote:

Originally Posted by Marvoch (Post 2504998)
I'm in a bit of a dilemma. I'm on 7 September '39, off the coast of England. I discovered a huge convoy, composed of 3 liners, two big one (maybe medium troop ships, maybe large liners) and a small one, three freighters I think of around 4000t and a bulk ship. All this it is not protected by any escorted and all ships are unarmed. Now, I only have a small amount of ammo and only one single torp (:wah:). I received specific orders by BdU to not attack liners and follow the London Naval Teatry, which says that if a ship it is used as an auxiliary vessel it can be sunk. If the liners travel in a convoy, are they auxiliary vessels, confiscated by the RN or simple liners? If they are simple liners, I'll have to surface and engage on the account of anti-sub actions, but I'm not confident in catching the liners and put a torp in one of them, they can travel quite fast, and I've not enough ammo for both of them. I this case should I leave them be and concentrate on the freighters?

Liners in a convoy? Sink'em all!

Good hunt!

Fitzcarraldo :salute:

palmic 08-06-17 07:02 AM

Quote:

Originally Posted by Marvoch (Post 2504998)
I'm in a bit of a dilemma. I'm on 7 September '39, off the coast of England. I discovered a huge convoy, composed of 3 liners, two big one (maybe medium troop ships, maybe large liners) and a small one, three freighters I think of around 4000t and a bulk ship. All this it is not protected by any escorted and all ships are unarmed. Now, I only have a small amount of ammo and only one single torp (:wah:). I received specific orders by BdU to not attack liners and follow the London Naval Teatry, which says that if a ship it is used as an auxiliary vessel it can be sunk. If the liners travel in a convoy, are they auxiliary vessels, confiscated by the RN or simple liners? If they are simple liners, I'll have to surface and engage on the account of anti-sub actions, but I'm not confident in catching the liners and put a torp in one of them, they can travel quite fast, and I've not enough ammo for both of them. I this case should I leave them be and concentrate on the freighters?

I believe there's no AI behind punishing you because you light civil liner into fire until its not allied, or even neutral.
If its british, its allways the same - kill it :)

Its just up to you if you want to play immersivelly and follow naval rules just for atmosphere..

palmic 08-06-17 07:06 AM

Quote:

Originally Posted by excel4004 (Post 2504989)
Really need help here! :hmmm:

Whats the function of these, how to use them? Never knew that exact function of these options, hope someone could help here - Thanks!

.....

I use just these 2:
https://image.prntscr.com/image/bw98...7BLc6nt0tQ.png

The first one, if i want to TC1 in any case of message in box
The second if i dont want to be distracted from TC+ by any silly message from beno, but i still want to be stopped to TC1 if he'll discover new contact.
- very usable for waiting submerged until some neutral ship move away with Beno ordered to notify bearing changes.. :up:

Marvoch 08-06-17 07:20 AM

Quote:

Originally Posted by palmic (Post 2505004)
I believe there's no AI behind punishing you because you light civil liner into fire until its not allied, or even neutral.
If its british, its allways the same - kill it :)

Its just up to you if you want to play immersivelly and follow naval rules just for atmosphere..

Yupe, I supposed there was no punishment for this, I'm only trying to go for immersiveness. But sometimes I don't have the sufficient knowledge to know what decision take in a particular situation. This is why I was inquiring if those were AUX or not.

fitzcarraldo 08-06-17 07:51 AM

Quote:

Originally Posted by Marvoch (Post 2505007)
Yupe, I supposed there was no punishment for this, I'm only trying to go for immersiveness. But sometimes I don't have the sufficient knowledge to know what decision take in a particular situation. This is why I was inquiring if those were AUX or not.

In the war, liners in convoys were troops or transports. Of course, they have civilians aboard, families of officers, etc.....I sink civilian ships in convoys, not alone. My rules...

Regards.

Fitzcarraldo :Kaleun_Salute:

Marvoch 08-06-17 08:40 AM

Quote:

Originally Posted by fitzcarraldo (Post 2505011)
In the war, liners in convoys were troops or transports. Of course, they have civilians aboard, families of officers, etc.....I sink civilian ships in convoys, not alone. My rules...

Regards.

Fitzcarraldo :Kaleun_Salute:

Their drafts are quite high, so I suppose they are at a low capacity, and two big liners that travel in a convoy must be confiscated ships ready to be used as troopships, but I retrieved the specific order: 03/09/1939 "By order of the Fuhrer: No hostile action is to be taken against passenger ships sailing independently or in convoy. Operation orders Para VIa remain in force against merchant shipping. BdU" so I'll abide, thanks for your time. I'm supposed this was in response to the Athenia incident. Later in the war, I hope the situation will evolve differently. Thanks for the help guys!

:Kaleun_Salute:

Cyborg322 08-06-17 09:27 AM

Slow loading
 
Quote:

Originally Posted by Marvoch (Post 2502409)
A quick question: the game is becoming slower and slower in loading and saving the journals, at first it took 4-5 minutes, now more than an hour. Since I'm a bit of an OCD, I like to have my journal complete and in order... but the time is becoming to unbearing, and I'm afraid it will become longer and longer. I save manually quite frequently and different saves, as per advice in the first topic, and each time I save my journal and different ejs. I believe this is the problem, so I deleted (and did a backup of) all the old journal pages, but I can't delete the saves, since uplay always synchronise them, even when I deactivate the option in the settings or start playing offline. I don't know if this is the origin of my problem, if so, any ideas on how to remove the saves, and should I save on the same slot despite the aforementioned advice? If not, any ideas on what to do about it?

I had the same problem, In my case it was related to the number of saves and I was able to resolve this by deleting older saves as you indicate. At the time SH was not dependant on Sync'ing and the game launched without UPLAY I'm not sure why it reverted back I assume it hindered campaign progress. I had around 4GB of RAM now I have 16 and it makes a lot of difference with loading times as it does with a lot of games. I'm guessing your Memory is being read off your hard drive due to low RAM memory

I've been away from SH5 for a year or so so I'm not fully up to speed with any other possible issues that affect your game as you describe

I have been and Subsimming for 18 Years and following SH even longer but still consider myself as a Semi-noob learner. I hope you get fixed quick I can totally get what you're experiencing

vdr1981 08-06-17 11:28 AM

Quote:

Originally Posted by skin-nl (Post 2504999)
I am now in the arctic convoys campaign and it's 1 september '42
but the campaign transfer doesn't work.
I have the campaign transfer mod installed loaded a good save,
but i still receive campaign transfer fails from bdu about to save and reload a savegame every 24/38 hours...but nothing works.

But al the other campaign transfers worked perfectly :hmmm:

Do i need to edit my savegame or???

gr Michael

continue your patrol for a few days and (red) bdu messages will tell you what to do...
If I remember correctly, you should already be informed several times by those messages what to do ...:hmmm:

skin-nl 08-06-17 11:38 AM

Quote:

Originally Posted by vdr1981 (Post 2505071)
continue your patrol for a few days and (red) bdu messages will tell you what to do...
If I remember correctly, you should already be informed several times by those messages what to do ...:hmmm:

Yes i already had several messages from bdu (red) to save the game and then to reload......i shall try this till the 7th of september maybe then it works.


edit : Well i get a massage from bdu (red) that i must hurry to port and end the patrol and make use of alternetive campaign transfer.
Must i use silentotto now? Because then i have lost all my crew upgrade points and reknown and i don't want that.

gr Michael


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