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EDIT You better make a new one , so I could chose between two or more platforms...:yep: |
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http://www.mediafire.com/download/oz..._Platforms.zip Working on the large bunker now. First I will rework the large bunker from SHIV along the lines of my previous post and I will hand it over to you for placement in game. The second step will be importing one of the type M272 bunkers found on 3dwarehouse, together with its 15 cm Tbts. KC 36 gun. I really hope the game will "like" them :) Quote:
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Very nice, although I'm not really sure will KC 36 gun actually work with unit ship controller...:hmmm: So far I've only used in-game guns trough eqp file...
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On a side note Gap, do you know by any chance how can I get rid of contact tails and if you do, can you create quick dirty patch for me (or just tell me how, my gimp skill are quite limited but what a hell :P)?:)
http://s6.postimg.org/6mr5ej04t/SH5_...4_13_45_01.jpg |
I know Gap that I'm pain in the ass but I was thinking about something...:hmm2: Take a look at my "artwork"...
http://s6.postimg.org/glc4109kd/GSDFS.jpg http://s6.postimg.org/8tve2g5f1/SH5_...4_20_59_21.jpg Platform on pictures is original r=70m object...:yep: These platform shapes would really make CD placement significantly easier for me (which will be pain in any case), plus it can offer us few more advantages because platform would be always orientated in the same way and the bunker would always be in the same spot (read: possibility for some cool war "decoration", sandbags ect...:hmm2:) EDIT Also, here's a new bunker dat file with slightly modified nodes positions so you can use it for reference, IF it's not to late already...:yep: https://www.mediafire.com/?oytkwa3maf4ll51 |
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On a side note, the KC 36 was actually a naval cannon, originally mounted on Narvik-class destroyers, Emden light cruiser (as refitted on 1942) and some merchant raiders: http://www.navweaps.com/Weapons/WNGER_59-48_skc36.htm I should check if the gun is already modelled in stock game. :03: Quote:
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What version of the platform should I use as base (70 or 140-m)? Which new shape takes the priority, left or right? Quote:
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Need a wallpaper of WofS in 4K? Click it twice: :D
http://s25.postimg.org/vzlv653an/Wof_S_wall_2.jpg free image uploading http://s25.postimg.org/8wvc6z1tb/Wof_S_wall_1.jpg screenshot tool Btw. Today I tested WofS in 4K. Antialiasing is amazing with full FPS (60, blocked) but icons are very small: http://s25.postimg.org/c2fxx6kff/sh5...2_01_59_61.jpg |
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Awesome Yoyo! |
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Thanks again for a great job and for making it so easy for me to jump back into my sub! :up: Post Edit quick question: Does the old "don't mod while at sea" rule apply to Patch 13? If so it's not a problem, I'm on the Memel cruise so I can wait until I'm back. |
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Because your campaign is so "fresh" it would be better if you could restart your campaign completely so you can activate all the changes...:yep: |
@ Vecko
the elongated platform is almost ready, I just need to import the new meshes into a GR2 file. For the time being only the main platform model will be available, no sandbags sorry. I have found a nice sandbag stack model, but its polygon count is a bit too high. I need to create a low-poly copy of the model, and I think I will import it in a separate GR2 file to be linked to the bunker unit through equipment file. This way we can reiterare the same meshes at wish without overloading memory/GPU. Moreover, the same sandbags could be shared by more than a bunker type :03: Please check again for updates by me in half an hour. :) |
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