[REL]The Wolves of Steel - SH5 Megamod
It's been very hard for me to witnessing everyday frustrations of new SH5 captains and to read the same threads month after month, year after year, over and over again...I hope that something like this will make "life" at least a bit easier for newcomers or for anyone else who doesn't have much free time or to spend countless hours improving and searching for working modlist. Although the mod it self is intended for average SH player you may find it somewhat "hardcore". Real navigation will make your job much harder and you'll find your submarine very vulnerable to enemy fire and annoyingly sluggish and slow underwater. Your "tonnage" will become much more appreciated with this expansion. https://s6.postimg.cc/6fx2a71b5/56565225.jpg All credits go to contributing authors of every individual mod! Mods and tweaks included in The Wolves of Steel 2.2 - Subsim Community SH5 Expansion Pack: https://youtu.be/-zOixaVdxVc *DO NOT add any additional mods if you are not 100% sure what you are doing or you may induce all kind of stability and gameplay related issues! Keep in mind that most of the standalone mods outhere are incompatible with this expansion. Please don't discuss in this thread any potential issues caused by your own custom modlists and unsupported mods. Also, make sure to pay special attention to FAQ and Tips section and feel free to ask in this thread for any additional elucidation. *Full game reinstallation is highly recommended when replacing old with new megamod version (for example v2.1.x to v2.2.x) ! TWoS v2.2.x should be gamesave compatible with v2.0.1 and newer although there's a possibility that some changes won't be visible until your next fresh career start or advancement to the next campaign chapter (this depends largely of your TWoS version at the moment of your career start)... Download The Wolves of Steel_SH5 Expansion Pack_Full Download The Wolves of Steel - Update . |
Quick Start Manual Read before you start playing or posting questions! Gameplay - I'm somewhat confused about SH5/TWoS concept of campaigns, missions and objectives? The concept is nicely explained here. LINK - Do I always have to start my career from the first campaign? No, type "silentotto" while you're in the campaign selection screen to unlock all campaigns and start any you want... - How can I pass from one campaign chapter to the next one? (IMPORTANT) Campaign transfers in TWoS are date controlled. This means that, in order to trigger the campaign transfer, you will have to be ON PATROL when ending date of your current campaign chapter is reached, preferably somewhere at open sea without AI units in your vicinity. Campaign transfer should then be initiated, or it will be at least few days after the ending date. This is important so pay special attention not to skip this date due to badly timed docking...The end date of first "Coastal Waters" campaign is on 1st June 1940, "Happy Times" ends on 1st march 1941 ect. Check ending dates for other campaigns here. Now, there is a catch... Due to certain broken aspects of SH5's launcher, there is a possibility that even upon reaching campaign chapter ending date, campaign transfer still may fail to initialize (your patrol just goes on without any visible flotilla objectives). Additionally, in-game "Campaign/Flotilla transfer" radio messages will tell you exactly how to behave when nearing campaign chapter ending and what to do if the transfer fails to initialize on designated date... You can also put to a good use optional "Campaign Advance Verifier Testing" TWoS addon which will tell you will the automatic campaign transfer be successful upon loading a gamesave. Note that if you are getting persistent "problem detected" messages with this addon even after 2-3 reloads, the message may be false positive actually. Alternatively you can use this workaround which will work for sure even if campaign chapter ending date is passed for a few days ...SH5 campaign progress workaround - We have "Enigma" machine too ? Yes! Thanks to the amassing SkyBaron's work, SH5/TWoS features, for the first time in SH series... [Under construction Check TWoS Quick Start Manual from your TWoS Documentation folder for full version...] |
Looking out for this Vecko - well done
:Kaleun_Applaud: |
:yeah::yeah::yeah:
:salute: |
You can use any of my mods if you want :up:
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Tnx guys! :up:
Let's hope this will work for our less "involved" comrades until we have something better, faster, more stable ect! |
Have already subscribed for this topic:up:
Thanks in advance! |
Just spotted this thread. Looking forward to your upcoming megamod, Vecko :yeah:
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Vdr1981, Open horizons II?
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Re TC settings and NewUIs_TDC_7_5_0_Real_Navigation
This is my experience anyway . If you want the game to drop down to 1TC before you hit land while in real nav then max 256 and don't use travel mode . So I would have Maximum=256,512 . After 3 years I figured out that radio report to work with TDW New UI options should be your max travel setting otherwise if in non travel mode every radio contact report will drop the TC to 32 . Its just a suggestion . |
Very good news!
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good one but i recomand you to use TDW_UI's 7.4.2 not cos 7_5_0 is test version and why not OH II 2.3.1
u can use my charts mod also ... |
Good job guys, :salute:
Going to keep an eye on this one. |
Nice :D, well done :yeah:
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Many thanks
Many thanks for this megamod, to all those involved in it, with a particular mention to the soul of the project, vdr 1981:rock:
Just what I needed to fire up SH5 again.:up: |
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Would be please possible to add into your megamod this mod with additional ships? Would be really great!
http://www.subsim.com/radioroom/show...&postcount=166 |
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