Quote:
|
Quote:
|
Quote:
|
Hi Vecko!
Perhaps I have found a way to have the lamp over the dinner table: http://i728.photobucket.com/albums/w...ps7yqwi5cn.jpg I found the TheBeast mod "Room_QR1" that contains two other mods. The mods are to be activated in this way: Room_QR1 Room_QR1_No_Food SMInt_NFnF_Nvidia Lights Fix 2 (your mod) nVidia missing lights (this mod for nVidia graphics card) For me it has to eliminate the halo of the lamp above the dinner table. Torpedo |
Quote:
|
Just want to say thank you for this mega mod.
However I have a couple of questions/requests regards one or two features, the speech and some text - As I don't speak or read German fluently (I'm English), I only know a couple of key words and phrases, is there anyway I can change the speech back to English speech? It seems odd to have a mix of English and German being spoken, and also how can the text on for example the Sub Systems page be changed back to English? Is there also a way to get rid of the annoying "plotting course, returning to course" speech every time I plot a course on the maps (I'm guessing it's just a matter of replacing the sound files with "empty" ones? Also is there a tutorial on using the the Enigma machine for decoding messages? I've done a quick search, here and on Google, but have drawn a blank. And lastly - there were sound mods made for SH3 (which also worked in SH4) which added actual speech (in English, but also available in German) taken from the Das Boot movie, and other ambient sounds such as the sound of the captain and crew going through the dive routine. Are there any plans to include such sounds in this mega mod (do they even exist for SH5, and apologies if it's already included, I may have overlooked it)? Thanks. |
I used the beastmod room_qr1 and your last nvidia lights fix and it works :yeah:
Thanks :salute: |
Apologies for a probably dumb question but should 1.06 be installed as well as 1.05 or instead of? :hmmm:
|
No...Just 1.06 and follow the install procedure in the first post exactly. :yep:
|
Thank you kevinsue. :up:
|
Quote:
http://www.mediafire.com/file/kwubay...ish_Voices.zip Quote:
Quote:
https://www.youtube.com/watch?v=It_WcVBRkRg Quote:
https://www.youtube.com/watch?v=8Wo1zDMjn90 and also check out THEBURBSTER's Tutorials here: for just about everything you may want to ask or know about SH5 :up: EDIT: Don't know how come how the actual links to YouTube were imbedded...I was trying to link to the actual channel :hmmm: |
Thanks for the voices, but I'm sure there are some extra ones, not in the vanilla set, added that are in German. I have Sober's speech fix and additional voices mode in English which I could install if that's what has been used.
I don't mind voices in the background being in German (hence the reason I asked about the Das Boot stuff available for SH3/SH4), for ambience, it's just the key speech I'd prefer in English - I tend to keep the message box minimised and out of the way so a translation in there isn't all that helpful and I find it's rather disjointed to hear the guy who sends the weather reports (is Benno the sonar guy or the radio guy?) speaking in English most of the time and then German all of a sudden - I think there's one message where he speaks in English but uses the German word for bearing during the message!. I don't use real nav, I'm not that hardcore a player. I'll watch that vid by Potus, the Enigma machine and coded messages seem like a interesting addition to the game. I was hoping to decode the first message you get before you are told to go to Kiel, but unfortunately the game doesn't save the radio messages and when you reload a save (as I have) you don't see previous radio messages so I've lost that one. Guess I'll have to wait for the next one. |
Quote:
Adding other mods to TWoS is not recommended as you can easily reintroduce instabilities back into the game and undo all the work the vdr1981 has done to make this mod dependable and stable. Quote:
|
I know, adding stuff adds instabilities, it's just that I like all my important speech to be in English (I don't mind a German accent, in fact that's preferable) but I also like the Das Boot background speech and effects I've got in SH3 and Sh4. I note from the list of mods on the 1st page that the Das Boot music mod is used, but not anything else Das Boot, and looking at the files in TWoS there are files that are added that aren't in the vanilla speech files (there's a couple for the sonar guy - MC_RR_HIDRO_117.ogg in the "normal" folder for example). Wish I could shut the speech up altogether when using the Harbor Pilot scripts though, boy does it get annoying!
I'll create a ships journal and start again, I seem to have broken my campaign a little anyhow as when I got to Kiel I couldn't get a mission so I started a patrol anyway, then ended it immediately, knowing it would advance time and hopefully force the campaign to update properly. Problem was the next set of missions available contained Breaking The Fortress, however the due date on that mission was before the date when I started my next patrol so there was no use taking that mission (The date I requested the mission (i.e. when I'm in port) was Sept 27th, BTF ends on Oct 5th, I set to sea on my next patrol on Oct 21st!!). There was one other thing, I note that the "identify target" option has been removed from the WO. Is there a shortcut key for that, has it been moved somewhere I'm not seeing, or can I put it back in (is it an OFEV option?)? As a non-hardcore player I find that really helpful in confirming my manual identification. |
Quote:
Enable the TWoS "Wind and Smoke" additional mod with JSGME which has been placed in the MODS folder by the main TWoS install to enable the identify target option. Ensure the mod installation order is per http://www.subsim.com/radioroom/showthread.php?t=210703 :yep: |
All times are GMT -5. The time now is 07:47 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.