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I just reloaded an earlier save game departing Wilhelmshaven and there are no beacons there as well. I know when I started that patrol, I was fairly certain that the beacons were present. Come to think of it, now I can't be 100% sure because I had started the HT campaign and transferred to Lorient during the patrol. I know for sure that the beacons were there during the Total Germany campaign because I used them a couple of times arriving back at port during the night. :hmmm:
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http://www.subsim.com/radioroom/showthread.php?t=225824 |
New LP here: https://www.youtube.com/watch?v=xLtv4Eei-vk
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Indeed, another possible explaination is a corrupt game save :yep: |
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Regarding your problem...All campaign data (units positions, types ect) are saved in large mis file inside your gamesave so it is perfectly understandable why you have the same issues with old gamesaves even after full game installation. Campaign changes always require new campaign start or advancement to the next one...:yep: |
Ohh and thix for the added KSD stuff, really nice thing. Already edited my profile and added some little Info about my Feindfahrten in there.
(F. von Stolzenberg) @Palmic: well I guess I have to read that thrice or more to fully understand what you described, esp scince I have to translate it into german and understand it then ^^ Also I feel like cheating as I sunk my last 3 Freighters while aproching from behind in the night, and shot torpedoes on magnetic pistol from behind. So the sharp angle doesnt dud the Torpedoe and it will explode anyway. If that doesnt work or malfunction comes in the way I close in even more and shoot a close range torpedo when the freighter is zig zagging. This way it turns into the torpedo cheap trick I guess Btw... no luck on finding any shipping... 3rd Feindfahrt and encountered only other german Submarines (5 of them!) |
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Periscope Lowered Position for Type VII-A, VII-B and VII-C
There was an old mod that repositioned both periscopes to fit correctly into the housings when they were fully lowered. It has been incorporated in various modpacks for the Type VII-A and B models and is in TWoS. Does anyone know if there has ever been a mod to correctly place the periscopes for the Type VII-C, and if not would it be only a matter of adding the C model to the original mod as the Turms seem share commonality between the B and C models? Not really a big issue but it would be nice to have the Type VII-C's scopes sitting in the correct position if it wasn't a major undertaking. :yep:
Type VII-A & B lowered periscope position. http://i65.tinypic.com/14b6u8h.jpg Type VII-C lowered periscope position. http://i67.tinypic.com/bg8gg1.jpg |
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this mod fixes the height of the periscope when lowered in the Type VII-C http://www.mediafire.com/download/l6...pe_in_tube.zip Type VII-C http://i728.photobucket.com/albums/w...pstl4zjnlt.jpg and this for the Type VII-B http://www.mediafire.com/download/6c...pe_in_tube.zip Torpedo P.S. Credits to Pascal |
Need your help, i know this not the right place but it's the most read
I install the game thru uplay, install german and english option, i have now and after some silly hours german voices but can't activate english text to install correctly TWOS mod Can you help me? Thanks |
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