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A Warm Welcome To The Subsim Community > Hemicuda426
Subsim <> Make A Donation <> See The Benefits <> Support The Community SH3 – 4 - 5 Tutorials And Other Information Links In My Signature Below |
Welcome to SubSim Hemicuda426 :Kaleun_Salute:
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Hahaha 😂😂 well I'm an idiot. On that note is there a KSDC tutorial video for dummies? Again thank you for helping. An thank you everyone for the warm welcomes. |
You don't really have a lot of options there, so no need for a tutorial. Though there is a PDF file. Simply rightclick on the KSDCommander shortcut on your desktop, choose "open file path", scroll up and open the folder "The Wolves of Steel - Documentation". There are all the PDF instructions for the various mods part of the WoS megamod.
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I have just done a fresh install of SH5 and TWoS. On this install I was prompted to install dotnetfx40_full_x86_x64. I have never been prompted to do this before when installing this mod (or anything else).
Why was I prompted to do this? I also note on this occasion my AV didn't detect a problem with the steam compatibility part of the mod whereas it did a month ago. Has this file been changed recently? |
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https://s6.postimg.cc/k7gaea981/Capture.jpg just proceed with the installation and if you already have newer version of NET framework installed, you'll be noted and installation will be canceled... Quote:
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the download link should be updated, it still says to 2.2.6 and not 2.2.7 :03:
Thank You!!! |
Having an issue with the main navigation map. The border of the map is blocking out the Lat/Lon marks and generally getting into the way. Is there a way to alter the map at all?
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In order to see everything and use any tool on the map you must enter it with the M key. However, I don't know if this also resolves the long/lat problem. Changes for the map can be made permanently in the OFEV in the NavMap tab, or in-game for your current session only by opening the map options (one of the icons on the upper left on the map). |
@Xenonsurf
Tried all those things, I think it is just the texture they are using for the map. Other than not being able to see the Lat/Long It is fine. Just frusterating for finding locations |
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https://s6.postimg.cc/avcyf6s19/SH5_...0_18.55.16.jpg |
New update for Wolves with several tweaks and fixes is now ready for download. :salute:
The Wolves of Steel v2.2.7 changelog: Quote:
Download The Wolves of Steel v2.2.7_SH5 Expansion Pack_Full Download The Wolves of Steel v2.2.x to v2.2.7 - Update :Kaleun_Salute::Kaleun_Salute::Kaleun_Salute: |
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Removing the nav map plastic cover is a good idea indeed. Thanks for this update Vecko :up: |
[REL]The Wolves of Steel - SH5 Megamod
Great news! [emoji4]
It's great Vecko is getting some love back for his enormous work with this pile of **** from ubi [emoji4] I'm looking forward for long dark evenings at fall and winter to start again, since i had real problem to play at summer days because of light and had no time to spend a nite playing... Cheers! :salute: |
@ Vecko:
Only 2 major improvement needed here remaining to make SH5 perfect. - the fog bug on loading save game - the telegraph bug on electric running submerged Hope one day you’ll solve it :up: |
Hi Vecko
i have just a question (maybe stupid question) i have open Recognition manual for "Audacity Escort Carrier"and i saw 2 different specify for this carrier: in left side(new) lenght 152 Draft 8.2 in Right side lenght 149.4 Draft 8 Then searching in "Navypedia" http://www.navypedia.org/ships/uk/brit_cv_audacity.htm i find: lenght 142.4 Draft 6.58 there is a lot of difference in the measurements,specifically for draft value. So i ask you, this difference is a "necessary error" for a correct gameplay? Forgive my English Vecko :Kaleun_Salute: |
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