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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

vdr1981 10-29-15 09:35 AM

Quote:

Originally Posted by CodyLang (Post 2354315)
Hello VDR; Been some time since I've been on here, but I reinstalled SH5 due to playing World of Warships, lol.

I am running into a problem trying to download the mod. Its been a consistent problem. I get this message just after clicking download and etc.

"
Permission Denied.

"Russia - Kosakenmarsch Der Ulanen Regiment Bug" by Various Artists may be available for download from"

There's direct mediafire download link down bellow, just be persistent... :yep:

vdr1981 10-29-15 09:54 AM

Overview of ships which will soon become available in TWoS (some are already included in patch 10)...:yep:

http://s6.postimg.org/eq2lo5vg1/image.png

http://s6.postimg.org/pxbfw9wtt/image.png

http://s6.postimg.org/nepqvlb3l/image.png

http://s6.postimg.org/ue3suyb1t/image.png

http://s6.postimg.org/ze192wgoh/image.png

http://s6.postimg.org/5amqaydf5/image.png

http://s6.postimg.org/nh9mifer5/image.png

http://s6.postimg.org/8ml149569/image.png

http://s6.postimg.org/90md3up9t/image.png

http://s6.postimg.org/r5zbhwos1/image.png

http://s6.postimg.org/vlmc0wqk1/image.png

http://s6.postimg.org/isy80zey9/image.png


image sharing sites

Tonci87 10-29-15 10:01 AM

Very cool!

Jimbuna 10-29-15 10:11 AM

Yes, certainly like them :cool:

vdr1981 10-29-15 10:53 AM

I'm glad you like them guys. Those are all stock SH4 ships, some slightly altered (masts number, type and positioning) to mimic some merchants types historically used in allied convoys, like large ore carrier (1st pic), Granvill type freighter(4th pic) ect (just like in GWX :yep:)...

THEBERBSTER 10-29-15 11:04 AM

Wow :yeah:

mikaelanderlund 10-29-15 12:16 PM

:up::up::up:

Mikael:salute:

YoYo 10-29-15 01:34 PM

Quote:

Originally Posted by vdr1981 (Post 2354241)
Disable patch for increased rendering distance,

Quote:

Originally Posted by vdr1981 (Post 2354340)
No mate :), TDW Generic patcher, you will find patch for increased rendering distance there...

Hmmm, how to do this? Any advices?

THEBERBSTER 10-29-15 03:07 PM

Hi YoYo
Quote:

Hmmm, how to do this? Any advices?
As you can see I have already disabled mine (Red).
Yours will be Blue.
When you open the highlighted patch you will see a number of patches.
Each one of them needs to be disabled so they show red.
Your main patch will then show red as in the picture.
http://i63.tinypic.com/2ztetfn.jpg
Peter

YoYo 10-30-15 03:45 AM

Thank You Vecko & Peter . I passed Gibraltar after disabling this patch.

Do You know about the reason why here is a problem with FPS/CTD (only here)? I saw many ships - ok, but not more in many convoys... Maybe to many objects on the ground in this straits? It's a good idea to solve it in the future (I think its a part of OH 2.5) for better performance and stability.

antoni112 10-30-15 08:08 AM

Hello, you can somehow fix the bug with a telegraph? Regards:D

vdr1981 10-30-15 09:49 AM

Quote:

Originally Posted by YoYo (Post 2354514)
Thank You Vecko & Peter . I passed Gibraltar after disabling this patch.

Do You know about the reason why here is a problem with FPS/CTD (only here)? I saw many ships - ok, but not more in many convoys... Maybe to many objects on the ground in this straits? It's a good idea to solve it in the future (I think its a part of OH 2.5) for better performance and stability.

To many air and sea units in a small area, game engine can hardly deal with such situations. Maybe I could revise and remove few less important units from Gibraltar in one of the upcoming patches...
Quote:

Originally Posted by antoni112 (Post 2354547)
Hello, you can somehow fix the bug with a telegraph? Regards:D

No...You can disable electric engines ratio patches with TDW generic patcher but you will lose some of the megamods functionality then...

Swat 10-30-15 10:57 AM

Hey guys,

just got back to SH5 after a year or so - I have a classic seasonal job so loads of work until autumn and lots of free time in winter on the other hand. So I installed this great modpack again and again I have to thank to all the modders for making this buggy game very well playable and vdr1981 putting it all together.

My first patrol today around Danzig Bay. Sank a merchant, then patroling for a while to achieve my objectives. Found another merchant, it was midday, quiet sea, good visibility - for me and the merchant of course so I ordered periscope depth. Went to attack periscope and suddenly I saw this Stuka diving in and the merchant went down in no time !!! MOST IMPRESSED !!

My second great surprise was when I found another merchant (since the previous one was 'stolen' from me by that Stuka - thanks Luftwaffe), however my watchman suddenly reports enemy submarine sighted !! Great stuff again !! Anyway she was quite far away so I did finally commence my attack and sank the merchant completing my Danzig Bay mission.

So definitely THINGS DO WORK here so THANK YOU again.

Now just one question please: if I need to make any changes do I make them through the Generic Patcher, or through TheDarkWraithUserOptions file/patcher? Or do I need to make changes in both of these files simultaneously? Which file/patcher is superior to the other?

Thank you

YoYo 10-30-15 11:44 AM

Quote:

Originally Posted by vdr1981 (Post 2354177)
Thanks...
Yoyo, please try this...
Open your CareerTrack.upc (NOT the one found in UPCInitial folder) and edit flotilla lines marked in red to look like this...You can copy/paste them from code down below.

Code:

[CareerTrack 1]
ID=IDCareerTrack1

[CareerTrack 1.CareerStatusHeader]
ID=ID
UserPlayerNameDisplayable=Cpt.Kurtz
CareerOptionsDate=1939-08-31 13:00:00

[CareerTrack 1.CareerStatusLast]
ID=ID
Reason=CSS_LastStatus
NameDisplayable=NULL
CurrentDate=1941-03-29 06:56:25
UniqueID=3957285610582654
Title=NULL
Text=NULL
EntryStatus=0
PlayerRankAchieved=Captain-Rank-10
PlayerCurrentLastPromotionDateTime=1939-08-31 13:00:00
CurrentFlotilla=23rdFlotilla
CurrentFlotillaBase=F8LaSpezia
CurrentSDepartureDescription=1.17836e+006,5.29216e+006,122.289
CurrentUPCFlotillaUserPlayerUnitType=F8VIIB ; Or F8VIIC if you have received this submarine
CurrentDifficulty=Realistic
PlayerCurrentRenown=2320.000000
PlayerCurrentRating=0.000000
PlayerHighestRating=0.000000
PlayerPatrolsCompleted=0.000000
PlayerTonnageSunk=791504.000000
PlayerWarshipsTonnageSunk=83083.000000
PlayerMerchantsTonnageSunk=101889.000000
PlayerShipsSunk=0.000000
PlayerCurrentMedals=NULL,MT_UboatIronCross2ndClass,MT_UboatIronCross1stClass,MT_UboatIronCross1stClass
CrewMembersCurrentMedalsRepository=NULL
CrewMembersCurrentPromotionsRepository=1
PlayerCurrentObjectiveCode=South-Indian-Ocean
PlayerDefaultObjectives=ID1
PlayerCurrentObjectives=ID1
PatrolStartDateTime=1941-03-29 06:56:25

EDIT
You should be able to do this even with your last patrol save...
EDIT2
Note that these are flotilla settings only for Mare Nostrum campaign, other campaigns use different flotillas.

I'd like to give a feedback. It works! TY!

http://i921.photobucket.com/albums/a...psgbicyfcz.jpg

THEBERBSTER 10-30-15 11:59 AM

Hi Swat

No, you do not need to touch TDW's Generic File Patcher.
Use TDW's Options File Editor Viewer to customize your game.
First you need to disable your mods before making any changes.

Peter


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