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wholymoly 12-06-21 08:35 PM

Massive Japanese Convoy
 
Playing regular old SH4 v1.5 while on 2nd patrol in the USS Kingfish mid 1942 off the coast of Honshu the game spawns a colossal convoy. I counted 54 destroyers of various classes and multiple copies of merchant ships. The frame rates drop from 200+ to about 60 fps. Until the game crashes that is, usually not too long after the sonarman picks up a few of the ships. I'm just trying to get back to Pearl Harbor, I've already expended all the torpedoes. I think I might have to restart this patrol, shame really since I had good success against a regular sized convoy.

Bubblehead1980 12-06-21 10:07 PM

Quote:

Originally Posted by wholymoly (Post 2781738)
Playing regular old SH4 v1.5 while on 2nd patrol in the USS Kingfish mid 1942 off the coast of Honshu the game spawns a colossal convoy. I counted 54 destroyers of various classes and multiple copies of merchant ships. The frame rates drop from 200+ to about 60 fps. Until the game crashes that is, usually not too long after the sonarman picks up a few of the ships. I'm just trying to get back to Pearl Harbor, I've already expended all the torpedoes. I think I might have to restart this patrol, shame really since I had good success against a regular sized convoy.

Yes, I remember this convoy from the days when I ran stock and remember removing it once learned how to edit. I believe some typos were made when developers created this group in the campaign files. Did not cause me a CTD but did slow game down at times.

Mad Mardigan 12-06-21 10:37 PM

Quote:

Originally Posted by Bubblehead1980 (Post 2781741)
Yes, I remember this convoy from the days when I ran stock and remember removing it once learned how to edit. I believe some typos were made when developers created this group in the campaign files. Did not cause me a CTD but did slow game down at times.

That... troublesome 'group", was removed from TMOverhauled v2.5, I trust... Bubblehead1980... :hmmm:

Not sure, but... hope with FotRS-U-EN... that it was, as well with that mod set. :hmmm: :yep:

:Kaleun_Salute:

M. M.

Schiffmorder 12-08-21 11:09 AM

I would try removing all your sensor ops to the damage control party, activate it and just set yourself in the opposite direction and walk away. I think that should remove the sonar reports.

Bubblehead1980 12-08-21 12:21 PM

Quote:

Originally Posted by Mad Mardigan (Post 2781745)
That... troublesome 'group", was removed from TMOverhauled v2.5, I trust... Bubblehead1980... :hmmm:

Not sure, but... hope with FotRS-U-EN... that it was, as well with that mod set. :hmmm: :yep:

:Kaleun_Salute:

M. M.


Yes, Ducimus removed the group long ago when he created the original TMO.


Funny story though...when I was working on the mod, I was adding a US Task force in 1944 to one of the layers, meant to put 18 destroyers escorting the four fleet carriers, some BB ca etc . Well, apparently typed a extra 8 and it had 188 destroyers lmao. Now, did not CTD because group was large and spaced out so did not all try to show up at once, but I had about 70 contacts on my PPI scope at one point lmao. finally when got to center of formation it slowed down a bit much and could not use TC due to all the sensor contacts so I exited. Checked the layers and yea, 188 destroyers. :Kaleun_Salute:

KaleunMarco 12-08-21 03:15 PM

Quote:

Originally Posted by Bubblehead1980 (Post 2781741)
Yes, I remember this convoy from the days when I ran stock and remember removing it once learned how to edit. I believe some typos were made when developers created this group in the campaign files. Did not cause me a CTD but did slow game down at times.

interesting and timely post....
while playing TMO_BH, in 1942, the game has stopped.
just stopped.
there is nothing running in the background per task manager but SH4-TMO_BH no longer operates. whatever screen you are looking at just stares back at you.
it happened last night when i was near the Carolines.
i do not remember where we were during the first time this occurred.

Ludwig van Hursh 12-08-21 03:47 PM

I remember the massive death convoy from a few years ago, kept crashing my game so I rage quit and didn't pick SH4 up for for like two years until I started playing again a few months ago.

Bubblehead1980 12-08-21 04:32 PM

Quote:

Originally Posted by KaleunMarco (Post 2781963)
interesting and timely post....
while playing TMO_BH, in 1942, the game has stopped.
just stopped.
there is nothing running in the background per task manager but SH4-TMO_BH no longer operates. whatever screen you are looking at just stares back at you.
it happened last night when i was near the Carolines.
i do not remember where we were during the first time this occurred.


Need some more in info....date time , where in the carolines? caroines is large area Lat and long if you can provide it . Mod list at time this happened



I have had no issues in the carolines nor had this happen but wat to track this down.


THis occur after editing the activeplayerunit files as were considering ?

KaleunMarco 12-08-21 05:44 PM

Quote:

Originally Posted by Bubblehead1980 (Post 2781969)
Need some more in info....date time , where in the carolines? caroines is large area Lat and long if you can provide it . Mod list at time this happened

i am not saying/blaming anyone/anything, i am just commenting on a recent experience that may be caused by something like a super-large RGG. "MAY" being the operative word.
Quote:

Originally Posted by Bubblehead1980 (Post 2781969)
THis occur after editing the activeplayerunit files as were considering ?

nope. i am going to play the game and wait for an upgrade and take it.
like i always say: when you come to a fork in the road, take it.

Bubblehead1980 12-08-21 08:10 PM

Quote:

Originally Posted by KaleunMarco (Post 2781976)
i am not saying/blaming anyone/anything, i am just commenting on a recent experience that may be caused by something like a super-large RGG. "MAY" being the operative word.


nope. i am going to play the game and wait for an upgrade and take it.
like i always say: when you come to a fork in the road, take it.


Oh did not think were blaming me lol but just curious so could check the specific area as with traffic files as complex as they are, could be a problem. I am confident it was not my mod but never know.

propbeanie 12-09-21 12:24 PM

Quote:

Originally Posted by wholymoly (Post 2781738)
Playing regular old SH4 v1.5 while on 2nd patrol in the USS Kingfish mid 1942 off the coast of Honshu the game spawns a colossal convoy. I counted 54 destroyers of various classes and multiple copies of merchant ships. The frame rates drop from 200+ to about 60 fps. Until the game crashes that is, usually not too long after the sonarman picks up a few of the ships. I'm just trying to get back to Pearl Harbor, I've already expended all the torpedoes. I think I might have to restart this patrol, shame really since I had good success against a regular sized convoy.

These "groups", while looking like groups, usually are not. They are generally improperly "terminated" single ships, that "circle the globe" instead of disappearing when they reach their last waypoint. In most cases, these are supposed to have been "docked" ships that are not supposed to move, but were accidentally left at the default 5knot setting, and with their "DeleteOnLastWaypoint" set to "false". So they instead drive off in the direction of their heading, and this being a game controlled by a database now, instead of actually spawning the asset when you are nowhere near (like SH3 does), the computer will track the ship through the Artic circle, back up through Antartica, and back into game play. Each cycle of the group will spawn a new ship on the same heading. This continues, until the player comes along to within "spawn" range, of roughly 34nm, when all of the ships close-by will then actually generate and appear. You won't notice an issue until you get close enough to have 30 or 40 or more of the ships within range. I don't remember Stock having the issue, but it may have. There were roughly seven or eight groups in FOTRS (the original) that were like that. Some other mods have similar, but I am not familiar with their counts, nor which ones. If you previously had a mod activated, and then went back to Stock without having emptied the Save folder, that can also cause the issue, since a given group in the Save data might not be in Stock, and the game does not know what to do with it. My suspicion is that is what you might be experiencing.


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