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Mare Island (F6) 1943-05-24 to 1943-07-12 (to BrisbaneCommand)You cannot accept the Balao before May 24, 1943, and hopefully the game will send you to Mare Island when it does that. It is not active at Brisbane until June 3, 1943, and when based there, you shouldn't accept the boat before that date. The problem is the game does not tell you what class of boat you are being upgraded to... and I am not certain that if you continue to play with just plain re-fits that it will allow you to dock after June 3rd either... The game is really strange about this. We put green circles around most of the possible home ports to remind players to Save there, since you are coming into the busy area near the port. The red circles are about where you will be prompted to dock, and you should Save the game before that. Let us know if you have a previous Save to go back to before you accepted the new boat. If not, it is sometimes possible to edit the Save game files, and get you a valid boat to use. The edits do fail sometimes though. Sorry, but that's the way the cookie crumbles in this strange game sometimes. If you would though, give us the details on that boat assignment you have. Also, run JSGME, use "Tasks..." and then "Export activated mods list to -->" and then either Clipboard or Text File, and paste the info into your next reply please. :salute: |
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the career. |
Hello
On one of his patrols in the Bungo Strait, the submarine SS-177 Pickerel (Porpoise class) encountered an interesting Japanese submarine. I have identified it as a Sen-Taka class submarine. Looks like this is Japan's new secret weapon 😨 This patrol took place, it seems, in February 1942. Lol |
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I was given the secondary objective to "patrol along the coast lines...".
What exactly I have to do to complete this objective? Is there any time or tonnage limit? The green circles are for the 2 completed primary objectives. |
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Hi! I installed the mod but it seems that the weather doesn't change in the campaign. Always calm sea and totally blue (or black) sky, no clouds, no waves... Is it a bug? Is there a way to resolve it?
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As per usual, we need details. What we need is for you to run JSGME and use "Tasks..." in the middle. Then click on "Export activated mods list to --->" and choose either "Clipboard" or "Text file" and then paste the info into your next post. Include all of the information, because it will show your install path. You also do not indicate whether you emptied the Save folder after activating FotRSU, nor if you use either the 4Gig Patch, or LAA to tag the SH4.exe for Windows to see that it can flat-address the RAM in your computer.
Not to belabor the point though, the game does get stuck, where you might have long periods of calm, and then long periods of storms. The problem is that the game uses a "timer" for a lot of this stuff, and a "random" number generator to "choose" what to do with the weather once the "timer" runs. This affects other aspects of the game of the game also. Sometimes it rolls snake eyes multiple times in a row and you have days of becalm. There is no "true" fix of the weather in the game, other than to play the game in at least five hour chunks of game time (that is the mod's 'default' weather chance period), and be judicious with Time Compression. A Save will re-set all sorts of game variables that have to re-initialize each time the game starts. It is, after all, an` old DirectX v9, Windows XP game... :arrgh!: |
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[E:\Jogos Steam\steamapps\common\Silent Hunters wolves of the pacific\MODS] 100_FalloftheRisingSun_Ultimate_v1.8 101_FotRSUv18_FixPak I did everything as instructed. 6 days passed in the game with the sea always calm and the sky always clear. |
That is a bit longer than normal... There are possible other issues causing you trouble, but you can try a Ctrl-N key combo, which is supposedly an undocumented "weather re-set". All it does though, is re-set the random number and timer to do another possible weather change. Sometimes it works, sometimes it doesn't... You do have to give it another five hours game time though, and again, not using too much Time Compression. SH3 used to get wonky over 256, and SH4 seems to be 1024, but it does seem to be a bit hardware dependent. The better the computer efficiency, ~sometimes~ the higher you can go... :hmmm:
btw - your path does look fine, as does the mod list. Thank you for that. |
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It's says nothing relevant to "...patrol for 5 or 10 days..." and there's no circle around the binoculars star sign. |
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