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-   -   3rd Flotilla in GWX (https://www.subsim.com/radioroom/showthread.php?t=186312)

Shado 08-02-11 10:42 PM

3rd Flotilla in GWX
 
I was wondering is there a way to get to use the 3rd Flotilla in GWX? In the manual (yes I read it, will read anything on long patrols LOL) it says with the Alternate flotilla mod, it replaces the 11th Flotilla with the 3rd. I have not been able to see or get to use the 3rd. Am I doing something wrong.
I install sh3, then GWX, SH3 commander 3.2 and then the activate the alternate flotilla mod. I have the use historic U-boat availability date turned off in sh3 commander.

Any and all help would be appreciated.

Sink em all :D

Jimbuna 08-03-11 07:18 AM

Activate the Alternate Flotilla Mod using JSGME and it should be available from the following:

http://img814.imageshack.us/img814/1879/unled4ix.jpg
http://img807.imageshack.us/img807/2294/unled5e.jpg

Shado 08-03-11 05:59 PM

Thanks for the reply, but my sh3 commander only shows the 11th Flotilla. It does not show the 3rd/11th Flotilla like your pics do. When I look at the 11th flotilla is has 10/41 to 8/44 Error.

If you let me know how to do a screen shot of the commander and other screen using windows 7, I can attach them.

I also used the GWX.cfg for commander.

irish1958 08-03-11 06:27 PM

If it doesn't show, it was not activated by JSGME into the game or was activated and then overwritten.
Sometimes the file structure of a mod adds a second file which interferes with the activation. If this occurs the mod will be in the SilentHunterIII folder and has not been activated into the data folder.
If it were overwritten, JSGME should have warned you.
The final possibility is that the mod is corrupted.

Shado 08-03-11 06:44 PM

Thanks for the reply, I un installed all. Re installed SH3 (fresh install), GWX SH3 commander and only activated the alternate flotilla mod and it showed up.

I usually install MEP 3.0 and the MaGui mod, and the GWX Whilhelmshaven, St Naz, Schluese and xtra ships V6, TMT v2. Do you know or think that one of the last 3 mods modify the flotilla.cfg file (I think that is what is).

I will try each mod and see what it changes or it lists as error or conflict with them.

I have played GWX ever since I got SH3, and really love the mod. The best out there IMHO.

Thank you for all the help so far :salute:

Just a quick update. I started installing each mod one at a time and checking to see if the 3rd was still there. Magui F seems to be the problem one. I installed it and no more 3rd, uninstall it 3rd is back. I checked the list of conflicts, I did not see a flotilla.cfg file being replaced, so I am not sure which file is doing it. I will try the GWX Whilhelmshaven, St Naz, Schiuese V6 and see if it does anything.

Again thanks for the all the help I really do appreciate it.

Jimbuna 08-04-11 05:16 AM

SINK EM ALL!! http://www.psionguild.org/forums/ima...ies/pirate.gif

kyle9154 06-12-22 05:33 PM

Anyone have a link to the GWX alternate flotilla mod?
The only way I know how to get it is install the entire GWX mod to my PC and then copy it from there after extracted and I want to avoid having to do all that.

SquareSteelBar 06-13-22 06:51 AM

Here you are:

GWX - Alternative Flotillas

kyle9154 06-13-22 10:28 AM

Quote:

Originally Posted by SquareSteelBar (Post 2813651)

Thank you so much

Doolar 06-13-22 11:28 AM

re
 
I used to play GWX3 exclusivity and had the same issue as you. Someone suggested I use the 3rd Flotilla Mod from NYGM. Here at
https://www.subsim.com/mods1/nygm/
It worked for me. Also don't enable it too soon in your mod soup. I enable it before "the Supplement to V16B1" and I receive all my radio messages too. Hope this helps


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