SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   COLD WATERS (https://www.subsim.com/radioroom/forumdisplay.php?f=268)
-   -   Con, we've lost the wire (https://www.subsim.com/radioroom/showthread.php?t=249869)

RobRem 07-02-21 10:28 PM

Con, we've lost the wire
 
Howdy guys

in Epic Mod (Lastest ver) I keep losing the wire for no reason

I am driving at 5kns, zero bubble and no course deviation

Can someone how explain why and what to do to stop it from occuring please?

Thanks

jimmbbo 07-05-21 09:31 PM

The "broken wire" advisory is a random event that can occur in "normal" conditions, and will certainly happen with a speed increase or sharp turn. They do seem to be more frequent in the Epic Mod 2.29
:salute:

RobRem 07-06-21 09:52 AM

More frequently is an understatement thats for sure.

In the Ori game I knew how to break a wire and would RARELY break a wire once out of the tube

With Epic the torp can be out of the tube and 5 secs later "We've lost the wire" 90% of the time. There is an issue here certainly.

M134 07-07-21 04:54 AM

Quote:

Originally Posted by RobRem (Post 2756432)
More frequently is an understatement thats for sure.

In the Ori game I knew how to break a wire and would RARELY break a wire once out of the tube

With Epic the torp can be out of the tube and 5 secs later "We've lost the wire" 90% of the time. There is an issue here certainly.

That is Epic's "interesting" idea that wire is cut by the tube edge...
If bearing to torpedo is more then 65 degrees to the right or left then there appears possibility to break wire. This possibility is checked every 5 seconds and increases with bearing.
Also wirebreak speed is hardcoded now and values from weapons.txt are ignored. Wirebreak can occur at speeds higher than 10 knots with increasing possibility. At 20 knots possibility is 100%.

RobRem 07-07-21 07:51 AM

you can run straight ahead at 5 knotts and the wire breaks.

Ive noticed that if the torp is set to active, the percentages go up slightly that the wire does NOT break.

M134 07-07-21 08:10 AM

Quote:

Originally Posted by RobRem (Post 2756595)
you can run straight ahead at 5 knotts and the wire breaks.

Ive noticed that if the torp is set to active, the percentages go up slightly that the wire does NOT break.

Just to be sure - controlled torpedo text is NOT red at this moment?

If not, then he messed up his code. Maybe even somwhere else - I've taken only a brief look.
We can look into this if you want. Do you have discord? If yes - you can ping me on DM server. I'm Dot

Link to DM server: https://discord.gg/EMGvdu4skp

RobRem 07-07-21 08:32 AM

Hey Dot

I dont have access to that server but YES PLEASE, please have a look

Thanks

M134 07-07-21 08:55 AM

Quote:

Originally Posted by RobRem (Post 2756603)
Hey Dot

I dont have access to that server but YES PLEASE, please have a look

Thanks

I dont have a EM 231 installed so the only thing I can do - change the file and pass it to test. ButI dont feel comfortable to send files here.


All times are GMT -5. The time now is 03:18 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.