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-   -   [REL] Sea Life SH5 (https://www.subsim.com/radioroom/showthread.php?t=249210)

vickers03 04-18-21 03:07 AM

[REL] Sea Life SH5
 
hi, this is an adaption of my SH4 Sea Life mod, Atlantic version.
adds atlantic fish like swordfish:03:, tuna.. etc.

should work with any mods.
https://www.subsim.com/radioroom/dow...o=file&id=5808


https://www.subsim.com/radioroom/dow...fe_sh5_yEA.jpg

U-190 04-18-21 09:42 AM

Quote:

Originally Posted by vickers03 (Post 2742933)
hi, this is an adaption of my SH4 Sea Life mod, Atlantic version.
adds atlantic fish like swordfish:03:, tuna.. etc.

should work with any mods.

https://www.subsim.com/radioroom/dow...fe_sh5_yEA.jpg

Good work! :up:
Do I need to start a new campaign? How much will the FPS drop?

Aktungbby 04-18-21 11:23 AM

Quote:

Originally Posted by vickers03 (Post 2742933)
hi, this is an adaption of my SH4 Sea Life mod, Atlantic version.
adds atlantic fish like swordfish:03:, tuna.. etc.

should work with any mods.

https://www.subsim.com/radioroom/dow...fe_sh5_yEA.jpg

I'm gonna need a bigger Uboat!:arrgh!: https://th.bing.com/th/id/R9a59df5cc...sl=&pid=ImgRaw

fitzcarraldo 04-18-21 11:34 AM

Good for my hungry crew and for those special meals!

Many thanks for the work.

Fitzcarraldo :Kaleun_Salute:

NIDGE2112 04-18-21 12:12 PM

Works fine for TWOS 2.2.24 fun little mod, activated mid patrol, no need to wait for bunker.
Many thanks

Nidge:Kaleun_Cheers:

kapuhy 04-18-21 12:17 PM

I love mods like this. I remember way back when I played Skyrim, out of maybe a hundred mods I had installed one of most memorable was little modification adding singing birds to the game - just couldn't imagine the game world without it. So, big thanks for making SH5 sea more alive :up:

I'm happy to confirm it works fine for me (running TWoS 2.2.23), though I have noticed one issue - for some reason fish seem partially transparent:

https://i.imgur.com/i8VjxUe.jpg

Texas Red 04-18-21 12:31 PM

Excellent, amazing work! I have been waiting for a sealife mod for years on SH5!

Demon777 04-19-21 08:50 AM

link to download?

the mod looks perfect!!

GrenSo 04-19-21 09:13 AM

Quote:

Originally Posted by Demon777 (Post 2743173)
link to download?

the mod looks perfect!!




https://www.subsim.com/radioroom/dow...o=file&id=5808

Demon777 04-21-21 12:27 AM

thanks!! :salute:

the mod is awesome, I just noticed the 'transparency' of objects/textures, and that all species sometimes move in wrong direction :)

I guess this 'movements pattern' can't be fixed...

skin-nl 04-27-21 03:01 PM

A big thanks for this nice mod :up:

les green01 05-16-21 08:21 AM

Excellent spent two hours watching a whale 400 meters off now if someone figure out how too use the sea gulls for aa training

Pascal 05-19-21 12:07 PM

Formidable!
 
Very nice, I spend more time underwater now ;-)

gap 05-19-21 05:45 PM

As I understand, unlike the dolphins and whales borrowed from GWX, fish featured in this mod are not actual 3d animals but "cardboard cutouts" spawning in game as particle effects.
I still don't get what is their triggering factor, but as long as they work I am happy to enjoy a more lively Atlantic environment :up:

Sirrvs 06-01-21 08:23 AM

I love the mod, but I think it's causing a crash to desktop when entering Lorient. Maybe too much to load at once?


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