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Overview of ships which will soon become available in TWoS (some are already included in patch 10)...:yep:
http://s6.postimg.org/eq2lo5vg1/image.png http://s6.postimg.org/pxbfw9wtt/image.png http://s6.postimg.org/nepqvlb3l/image.png http://s6.postimg.org/ue3suyb1t/image.png http://s6.postimg.org/ze192wgoh/image.png http://s6.postimg.org/5amqaydf5/image.png http://s6.postimg.org/nh9mifer5/image.png http://s6.postimg.org/8ml149569/image.png http://s6.postimg.org/90md3up9t/image.png http://s6.postimg.org/r5zbhwos1/image.png http://s6.postimg.org/vlmc0wqk1/image.png http://s6.postimg.org/isy80zey9/image.png image sharing sites |
Very cool!
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Yes, certainly like them :cool:
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I'm glad you like them guys. Those are all stock SH4 ships, some slightly altered (masts number, type and positioning) to mimic some merchants types historically used in allied convoys, like large ore carrier (1st pic), Granvill type freighter(4th pic) ect (just like in GWX :yep:)...
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Wow :yeah:
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:up::up::up:
Mikael:salute: |
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Hi YoYo
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Yours will be Blue. When you open the highlighted patch you will see a number of patches. Each one of them needs to be disabled so they show red. Your main patch will then show red as in the picture. http://i63.tinypic.com/2ztetfn.jpg Peter |
Thank You Vecko & Peter . I passed Gibraltar after disabling this patch.
Do You know about the reason why here is a problem with FPS/CTD (only here)? I saw many ships - ok, but not more in many convoys... Maybe to many objects on the ground in this straits? It's a good idea to solve it in the future (I think its a part of OH 2.5) for better performance and stability. |
Hello, you can somehow fix the bug with a telegraph? Regards:D
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Hey guys,
just got back to SH5 after a year or so - I have a classic seasonal job so loads of work until autumn and lots of free time in winter on the other hand. So I installed this great modpack again and again I have to thank to all the modders for making this buggy game very well playable and vdr1981 putting it all together. My first patrol today around Danzig Bay. Sank a merchant, then patroling for a while to achieve my objectives. Found another merchant, it was midday, quiet sea, good visibility - for me and the merchant of course so I ordered periscope depth. Went to attack periscope and suddenly I saw this Stuka diving in and the merchant went down in no time !!! MOST IMPRESSED !! My second great surprise was when I found another merchant (since the previous one was 'stolen' from me by that Stuka - thanks Luftwaffe), however my watchman suddenly reports enemy submarine sighted !! Great stuff again !! Anyway she was quite far away so I did finally commence my attack and sank the merchant completing my Danzig Bay mission. So definitely THINGS DO WORK here so THANK YOU again. Now just one question please: if I need to make any changes do I make them through the Generic Patcher, or through TheDarkWraithUserOptions file/patcher? Or do I need to make changes in both of these files simultaneously? Which file/patcher is superior to the other? Thank you |
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http://i921.photobucket.com/albums/a...psgbicyfcz.jpg |
Hi Swat
No, you do not need to touch TDW's Generic File Patcher. Use TDW's Options File Editor Viewer to customize your game. First you need to disable your mods before making any changes. Peter |
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