Steel Beasts Pro 2.6x upgrade
http://www.steelbeasts.com/sbforums/...t=15605&page=8
Wowh, some goodies in there, and they have not even revealed all that the upgrade will include: Highlights so far: - crewable T-72M1 (not me personally, but I know that many have waited for this to happen since 5 years) - Centurion tank - Shilka Flak tank - 3D infantry (visual improvement, functional improvement to follow next year) - additional bridging options, additional bridge segments for bridge layers - new maps, one an improvement over the map known from the Brave Rifles video series I think some more goodies wil follow. Planned release sometime near the end of this year - hopefully. :) |
- GTK Boxers spotted! Probably crewable, since the RWS is operationable by the player, too.
- infantry confirmed to be available in British, German and American uniforms so far. However, they are moddable. I assume it will not be long before we have Russians as well. And Fins, inevitably. :DL P.S. I just learned something new: GTK="Gepanzertes Transport Kraftfahrzeug" :) |
- Fuchs/Fox, and confirmed crewable (at least two versions, A6 and A7)
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- apparently a crewable CV-9030FI with 3D interior
The did sound-recordings on the firing range: http://www.youtube.com/watch?v=MaLr7...&feature=feedu |
wow, looks like its time for ole sledgehammer to take the dive into modern tanking.:yeah:
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- Planning files now can be saved again. This feature, much in demand, was temporarily - nevertheless: for long time - deactivated due to a complex bug.
Also saves as many different plans as desired per mission. And that is new, if I recall it correctly. |
This is all great news!
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- Kiwi LAV-III confirmed
- 24 tutorials for CV90/35-DK confirmed |
- Truck-mounted infantry
Teaser with all the new stuff in action: http://www.youtube.com/watch?feature=player_profilepage&v=7M6Ni3g849Q |
- improved sound-suite, many new weapons sounds, missiles
- Challenger II made playable (gunners and commander's sights and control, but no 3D interior - situation like in the Leo2A4 right now) |
- several player-controllable ATs.
- several new bridge models, some of them destructable: should allow for some nice mission scenarios and dramatic races for the only escape route... The new bridge layer functions allow to span rivers of greater width, several bridges can be combined for one long one, like in reality. The function before was buggy and for the most allowed bridge layers to be used only in river areas that had passable fords anyway. |
- motorbikes (no joke)
- new civilian traffic vehicles: trucks, ambulances I cannot believe it: did I write that? "Motorbikes"...? But it's real: http://img20.imageshack.us/img20/9724/059ry.jpg Das glaubt mir ja sonst kein Mensch... |
Beware the ghostriders in the sky:
- the Tiger helicopter now shoots Hellfires from up to 8 km distance (before it was limited to the usual viewing ranges in SBP of I think 4.5 km maximum). |
Not too sure about this upgrade make no mistake good news for a lot of people, but I am just wondering what the performance penalty is going to be. The 2.5 version runs smooth as silk on my olde 3.2 dual processor with agp graphics. Still happy with the purchase at the offer price.
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Quote:
If anything, the infantry maybe will make a change. But I do not expect anything frame-killing. |
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