Thanks mate. I'll give it a try next time. Just closing down after nearly losing the sub outside Scapa Flow.
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I had really many CTDs today... I attacked a aircraft carrier with about... 12 Destroyers (no risk no fun :doh::doh::doh: ) and after sinking the aircraft carrier i was about 122m deep the destroyer have throwed Waterbombs and my Game crashed constantly :(
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Hey guys,
maybe you should integrate "Pascal-sh5-VIIC-correct periscope in tube" from this threat http://www.subsim.com/radioroom/show...=193360&page=2 (post 25)...a periscope sticking out that far is not realistic. So please integrate the mod or just fix it anyhow... Greetings :salute: |
Thanks Dragon81. I will try to re-install the whole thing.
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Ok for step 6, I am able to open up the correct program in applications, but I do not understand what it is that I am supposed to change or what I should change it to exactly. Please help. Thanks guys!
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Great mod
This is a great mod, thanks for taking the time!
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Well I'm not vdr, but I can answer your question :D
You have to make these changes to set a limit to the timecompression for example in habour areas...its because higher TC causes CTD...I remember somebody said once: "play it slow with TC low"...to avoid CTDs (its sobers motto and it works pretty good) Greetings :salute: |
Hi DeepHunter,
Thx for the explaination, I know that. :) But there are other values which do not affect the time compression like: LandProximity=1,256 CriticalDamage=1,256 CrewEfficiency=128 AirEnemyDetected=1 SoundEffects=2 CharacterAnim=32 FriendDetected=1 EnemyDetected=1 RadioReport=256 Particles=32 PrayState=1 HunterState=1 3DRender=512 I just want to know whats the matter to change it. |
Well as far as I know, all these parts affect the TC too...
LandProximity=1,256 --> changes TC when you are close at land CriticalDamage=1,256 --> changes TC if you have critical damage CrewEfficiency=128 AirEnemyDetected=1 --> changes TC when enemy aircraft detected SoundEffects=2 CharacterAnim=32 FriendDetected=1 --> changes TC when friend detected EnemyDetected=1 --> changes TC when enemy detected RadioReport=256 --> --> changes TC when message comes in Particles=32 PrayState=1 HunterState=1 3DRender=512 |
OK, that's what I wanted to know. Thank you. :up:
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By the way, how can I fix the 50 und 3 bug with the german speech? You said you changed it somehow...
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Hi DeepHunter,
in my efforts to create a modpack by myselfe I got this problem. Sadly I do not know how to fix it. Maybe it comes with an old mod because I think this bug is fixed with the SH5 Patch 1.02. |
ANd For those using real Hydro Check out this video
For Using and understanding realistc Hydro Please watch this video
https://www.youtube.com/watch?v=mYp1w5xz7DU And this .... https://www.youtube.com/watch?v=ahK4YelByDw Otherwise I dont use this mod , But ok with this Mod !! @ Dragon .. I dont use this mod . however It is ok .. Answering your questions about cloud .. if you Pm me Ill tell you the advantages of updating the TDW s Updated patcher , Pm me ! |
What mod does infect the large gradiant over the map?
I cant see to disable it? http://i62.tinypic.com/2ql7ehh.jpg |
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but what i see there u have messed up the mods cos the real navigation is enabled too .... |
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The sh5 patcher is messing up my game CTD's so i tried to use the original sh5.exe. Now it looks like this Anyone got a idea howto disable real navigation? |
im really loving this megamod..
love the waves and how looks from external view.. awesome :) its a little hard to begin to play sh5 for first time, but there is a lot of options you can revert back with tdw tools Thanks for this work :) :arrgh!: |
Welcome back!
wimmetje! :Kaleun_Salute: after a bit of a silent run!
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Finally got the mod and real navigation running properly. What a beauty of a mod real nice :D |
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