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-   -   JSGME (Jonesoft Generic Mod Enabler) (https://www.subsim.com/radioroom/showthread.php?t=204593)

Mikemike47 11-29-13 03:46 PM

Quote:

Originally Posted by Chigley (Post 2146135)
If after checking for files and folders that are older than May 2010, what should I do with them if I find any?

You should do nothing with the files that are older than May 2010:up:. Leave them as they are. That means they are the stock version 1.2 files, or versions not changed by patch 1.2. It is the newer than May 2010 :down:files we are concerned about for you.

If we find nothing wrong with files newer than May 2010, then we can look elsewhere.

nionios 12-04-13 01:07 PM

Mod enabling in SH3
 
Does it matter if i try to enable a mod via JSGME when the ship is in the sea or in the port?

Silent Steel 12-04-13 01:16 PM

Quote:

Originally Posted by nionios (Post 2147925)
Does it matter if i try to enable a mod via JSGME when the ship is in the sea or in the port?

Hi niosnios

That depends on the mod so I need a bit more info to give a useful answer

nionios 12-04-13 01:33 PM

Quote:

Originally Posted by Silent Steel (Post 2147928)
Hi niosnios

That depends on the mod so I need a bit more info to give a useful answer

I play with GWX3.0 and SHCommander.

Sailor Steve 12-04-13 01:48 PM

With graphics and sound mods it usually doesn't matter. Mods that affect operational files should be installed between patrols.

SH3 questions are better asked in the SH3 forums. This forum is for SH5. :sunny:

Mikemike47 12-04-13 02:17 PM

Quote:

Originally Posted by nionios (Post 2147935)
I play with GWX3.0 and SHCommander.

Quote:

Originally Posted by Sailor Steve (Post 2147943)
With graphics and sound mods it usually doesn't matter. Mods that affect operational files should be installed between patrols.

SH3 questions are better asked in the SH3 forums.

Here's the JSGME thread I started for SH3.

nionios 12-05-13 12:08 PM

OK, thanks.

Mikemike47 12-28-13 12:42 PM

Followup note on other residual data stated at post #6. I found **.pj files days later leftover from Open Horizons in the data\Campaigns\CampaignProjects folder after I disabled ALL mods. Files and folders have been checked over and over as stock to eliminate a cause for CTDs. :ping::/\\!! :dead:@%^&^$$ that power outage:hmm2:!!!

Who knows now, if JSGME or menu.txt errors from CTD Scenario 6 in the [TEC] Silent CTD Hunter thread was causing my CTDs??
Current mod list post #3 of the [TEC] Silent CTD Hunter thread. Presently still testing large modlist compatibility from causing silentotto CTDs after new version of Open Horizons.

Mikemike47 12-30-13 02:03 PM

Click on the common JSGME link and possible solutions link at post #1. Added blinking cursor comment under "JSGME Error Message something like" section.

omzan 12-30-13 08:32 PM

Thanks for the advice. I am learning a lot about using JSGME.:)

Raven_2012 01-05-14 01:27 PM

so I need to delete these files, which aren't January?

http://i1262.photobucket.com/albums/...ps12f64840.png


Quote:

Originally Posted by Mikemike47 (Post 2133619)
I added this post to this thread after seeing another possibility of why CTDs or slower game loading happens in general.

Leave your mods enabled
. Go to your Silent hunter 5 root folder. Delete all your Page******_Draggables.TDW files manually. The game will recreate them when you start another game. (IIRC, can someone else reconfirm this point and let me know. I do not want to give wrong advice.)

Disable all your mods.
1) Go to your Silent hunter 5 root folder. Delete all your TDW***.dll files manually.
2) Go to your Silent hunter 5\data\Scripts\Menu folder. Delete all the ****.py files that are newer than February 2010. Most **.py files are from Multiple UIs for SH5 with TDC. One **.py file is Page CampaignSelection.py from Open Horizons II.


One or more of these suggestions may fix CTD issues or speed up game loading.


Raven_2012 01-05-14 01:45 PM

I guess I keep those since I have SH5 1.2 and follow this rule:

You should do nothing with the files that are older than May 2010. Leave them as they are. That means they are the stock version 1.2 files, or versions not changed by patch 1.2. It is the newer than May 2010 files we are concerned about for you.

If we find nothing wrong with files newer than May 2010, then we can look elsewhere.


Quote:

Originally Posted by Raven_2012 (Post 2160655)
so I need to delete these files, which aren't January?

http://i1262.photobucket.com/albums/...ps12f64840.png


Raven_2012 01-05-14 01:58 PM

Or do I need to delete those highlighted because that folder is different? I am a little confused.


Quote:

Originally Posted by Raven_2012 (Post 2160655)
so I need to delete these files, which aren't January?

http://i1262.photobucket.com/albums/...ps12f64840.png


Mikemike47 01-06-14 12:17 AM

Quote:

Originally Posted by Raven_2012 (Post 2160666)
Or do I need to delete those highlighted because that folder is different? I am a little confused.

Thanks for catching my oversight. Sorry for confusion. **py files from May 2010 or newer to be deleted. Post #8 date corrected.

Aktungbby 01-06-14 12:52 AM

A belated welcome to OMZAN on his first post!
 
:Kaleun_Salute:


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