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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

fitzcarraldo 06-03-21 11:20 AM

Quote:

Originally Posted by Jimbuna (Post 2750970)
That is quite a discovery and I wonder why this has not been brought up before (at least as far as I'm aware).

Welcome to SubSim :Kaleun_Salute:

Be more agressive. Play without event and external camera. So, no problem....

Regards.

Fitzcarraldo :salute:

Kal_Maximus_U669 06-03-21 11:34 AM

Help Jeff-Groves
 
hello Jeff tell me you the "Obi-Wan Kenobi" of the program :yep::yep::sunny: ... sh3.4.5
https://www.subsim.com/radioroom/sho...05#post2750205
Could you tell me where to solve problems :ping: I know that the door had already been discussed with vecko I do not know more ... which file to modify thank you :Kaleun_Salute:

kapuhy 06-03-21 02:53 PM

Quote:

Originally Posted by Dupxo7 (Post 2750951)
I have been playing SH5 with this amazing mod for more than 2 years but I only now noticed that there are no air bubbles when ship is sinking. In previous Silent Hunters (3 or 4) there were literally clouds of air bubbles when ship was going down.



Question: is there a mod which add clouds of air bubbles when ship is sinking and going underwater?

With which ships did you notice missing bubbles? ShipBubbles zone that generates this effects works fine in SH5 and many ships do use it. I haven't checked all, but adding relevant zones to a ship is literally 5 minute job.

Dupxo7 06-03-21 04:01 PM

Quote:

Originally Posted by kapuhy (Post 2751005)
With which ships did you notice missing bubbles? ShipBubbles zone that generates this effects works fine in SH5 and many ships do use it. I haven't checked all, but adding relevant zones to a ship is literally 5 minute job.


Thanks for your interest. I have been studying/testing this issue for couple of days (normal play/campaign) and I didn't notice any bubbles for any sinking ship :(. I use TWoS 2.2.16. Example on screenshot: Cimarron Tanker.


Could you show me which files i should modificate to add bubbles?



https://i.imgur.com/HmA3Yuf.jpg

fitzcarraldo 06-03-21 06:03 PM

Quote:

Originally Posted by Dupxo7 (Post 2751014)
Thanks for your interest. I have been studying/testing this issue for couple of days (normal play/campaign) and I didn't notice any bubbles for any sinking ship :(. I use TWoS 2.2.16. Example on screenshot: Cimarron Tanker.


Could you show me which files i should modificate to add bubbles?



https://i.imgur.com/HmA3Yuf.jpg

I donīt know if this could solve the problem, but the latest version of TWoS is 2.2.24. Try with it. I canīt see this problem because I play without cameras.

Best regards.

Fitzcarraldo :Kaleun_Salute:

Dupxo7 06-04-21 05:39 AM

Quote:

Originally Posted by fitzcarraldo (Post 2751022)
I donīt know if this could solve the problem, but the latest version of TWoS is 2.2.24. Try with it.


There is a risk that after TWoS update i will lost all my progress so I will not try this idea ;D.

Demon777 06-04-21 07:57 AM

Quote:

Originally Posted by Dupxo7 (Post 2751061)
There is a risk that after TWoS update i will lost all my progress so I will not try this idea ;D.

there's no risk for savegames, unless you use very old TWOS version )

kapuhy 06-05-21 02:42 AM

Quote:

Originally Posted by Dupxo7 (Post 2751014)
Thanks for your interest. I have been studying/testing this issue for couple of days (normal play/campaign) and I didn't notice any bubbles for any sinking ship :(. I use TWoS 2.2.16. Example on screenshot: Cimarron Tanker.
Could you show me which files i should modificate to add bubbles?

Just looked at it and Cimmaron doesn't use bubbles. This is a stock game ship so I suppose other stock game ships might not have them too, as opposed to imported SH3/4 ships where I often saw bubbles zone used.

I'll post instructions how to change this in ships later today.

Quote:

Originally Posted by Demon777 (Post 2751080)
there's no risk for savegames, unless you use very old TWOS version )

Since at least 2.2.19 introduced major changes in campaign layer, updating from 2.2.16 to 2.2.24 should probably be done while in port and not on patrol in order not to mess up your saves.

Dupxo7 06-05-21 04:41 AM

Quote:

Originally Posted by kapuhy (Post 2751182)
(...)

I'll post instructions how to change this in ships later today.

Since at least 2.2.19 introduced major changes in campaign layer, updating from 2.2.16 to 2.2.24 should probably be done while in port and not on patrol in order not to mess up your saves.


I'm looking forward :03:. I was searching ShipBubbles or sinkBubbles by GobilinEditor but couldn't find such things.

kapuhy 06-05-21 03:29 PM

Quote:

Originally Posted by Dupxo7 (Post 2751186)
I'm looking forward :03:. I was searching ShipBubbles or sinkBubbles by GobilinEditor but couldn't find such things.

Here:

https://www.subsim.com/radioroom/sho...52#post2751252

Vertigooo 06-11-21 12:28 PM

I see errors in the Excel file included in WoS for calculating the correction of altitude due to refraction.


1) The correction for refraction is to be applied on the apparent altitude (measured altitude minus the dip). It is not the case in the file


2) Parenthesis in the formula for defining the refraction correction is not correctly placed


1/TAN((B31+7,31/(B31+4,4)*PI()/180)) should be
1/TAN((B31+7,31/(B31+4,4))*PI()/180)


3) Apparent altitude in the formula is to be defined in Degree (°) (B31 here above in Degree). It is not the case in the file



It means that the correction due to refraction is totally wrong. Hopefully the influence of refraction on the final result (transfer on the azimuth line) is quite small

Vertigooo 06-12-21 01:54 PM

Of course my previous post is only valid if refraction is simulated, what I don't really know.

Influence of refraction starts to be significant with low altitudes (deviation of 2.5 arcmin at 20°, deviation of 10 arcmin at 5°) and it is not usual to measure altitude close to the horizon.

ghostfacexx115 06-16-21 01:54 AM

done trying
 
I've been trying to download this mod every day for 3 years and still won't work. Just one detailed explanation on how to download this thing would be nice but I'm ready to throw myself and this computer out the window

Aktungbby 06-16-21 02:11 AM

Welcome aboard!
 
Ghostfacexx115!:Kaleun_Salute:

kapuhy 06-16-21 03:45 AM

Quote:

Originally Posted by ghostfacexx115 (Post 2752793)
I've been trying to download this mod every day for 3 years and still won't work. Just one detailed explanation on how to download this thing would be nice but I'm ready to throw myself and this computer out the window

1100 download attempts! That's some dedication :o

Don't throw yourself anywhere. Keep calm and we'll get you through this.

Don't throw out the computer too, you'll need it.

Detailed instructions are here:

http://www.mediafire.com/file/5ru57h...tions.pdf/file

If you get stuck at any point, post at which step you had a problem and we'll see what could be done.


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