Infinite torpedoes
is there a mod that gives you infinite torpedoes in single player like the game does in multi player?
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Can safely say ive been thru the whole website and that's a negative. Why would you want that anyway. The whole point is to save'em for a convoy. But to each his own.:yeah: |
I don't think it's possible to make torpedoes infinite, but you CAN increase the number of torpedoes you have. I am with you on the thought that the stock game does not give you enough torpedoes.
I would recommend backing up at least the files that will be modified if you do this. Go into basic.cfg (data\Cfg\). Use the find function or simply scroll until you find [SUBMARINE_AMMOx], x being the ID of the boat you want to add more torpedoes to. This is 0 for IIA, 1 for IID, 2 for VIIB, 3 for VIIC, 4 for VIIC/41, 5 for VIIC/42, 6 for IXB, 7 for IXC, 8 for IXC/40, 9 for IXD2 and 10 for XXI if I recall correctly. It should look something like this: Code:
Type=0 Change the ForeResIntern value. Doing this will not, however, give you more torpedoes, only more empty torpedo slots. Which is fine for a career where you can fill them in base but useless for single missions. This part here: Code:
ForeResIntern00=0 Code:
ForeResIntern00=0 Torpedo index: 0=T I (gas/steam, fast with wake) 1=T I FaT I (same but with FaT pattern running capability) 2=T II (electric wakeless, slow and unreliable [?]) 3=T III (electric wakeless, slow, the standard torpedo) 4=T III FaT II (same as T III but with FaT pattern running capability) 5=T IV Falke (T III but slower and with acoustic homing) 6=T V Zaunkonig I (similar to Falke but faster and more reliable) 7=T I LuT I (similar to T I FaT I but more flexible pattern) 8=T III LuT II (same as above but built on wakeless electric T III) 9=T XI Zaunkonig II (better than T V somehow) This is for the stock game, probably different than Greywolves. Good luck, and I hope that I have been of some help. |
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Gives a new meaning to SINK EM ALL!! :)
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im not trying to ruin anybodys parade, to each his own but this was the reason i left the ubisoft forums years ago.:nope: |
There's an old mod called Wolfie's Tweek Pak that will do this automatically for you - you can all as many torpedoes as you like without the painful manual changing of .cfg files.
I think there's a copy in the subsim downloads section and there should be one in the 'other modders' section of my MediaFire page. |
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You can also modify your torpedoes to "Nukes" 1 fish will kill entire convoy problem is if you modify your fish to do that and if your close your taken out as well,Torps don't different from "enemy or freindly" espacilly nukes so your shot could kill you. (just a thought if want to go down that road)
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Where would you put all those ells? :hmmm:
In the bog? :03: :hmmm: Help can't get in...couple of eels are in the way! :haha: |
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