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-   -   [REL] Trigger Maru Overhauled Update BH (https://www.subsim.com/radioroom/showthread.php?t=250635)

Kal_Maximus_U669 09-29-21 11:24 AM

Quote:

Originally Posted by Kal_Maximus_U669 (Post 2771354)
do not bother it is a graphics problem it is due to the settings I have already had the experience ... otherwise I delete sea life

here it is in order I put the mod back on top ... as you recommended to me ... (via pm) :k_confused::Kaleun_Salute:
http://image.noelshack.com/fichiers/...-13-51-365.png
now resumption of assembly

Bubblehead1980 09-29-21 12:11 PM

Quote:

Originally Posted by Kal_Maximus_U669 (Post 2771367)
here it is in order I put the mod back on top ... as you recommended to me ... (via pm) :k_confused::Kaleun_Salute:
http://image.noelshack.com/fichiers/...-13-51-365.png
now resumption of assembly


:Kaleun_Salute:

propbeanie 09-29-21 12:23 PM

I am not getting a download link for the mod when clicking on the filename on the SubSim Download page, but rather advertisements, and two prompts to allow tracking and something else (agree to terms??), but neither of those two prompts say anything about who they are from. The page does not appear to be displaying properly, and hot links of undesirable destinations on the page move around on the page as I move the mouse cursor, which is not cool at all. I also get a "Allow cookies... and try again" prompt at the bottom of the browser page, which is from Vivaldi. Edge does similar, but without the "cookies" prompt.

Bubblehead1980 09-29-21 12:52 PM

Quote:

Originally Posted by propbeanie (Post 2771373)
I am not getting a download link for the mod when clicking on the filename on the SubSim Download page, but rather advertisements, and two prompts to allow tracking and something else (agree to terms??), but neither of those two prompts say anything about who they are from. The page does not appear to be displaying properly, and hot links of undesirable destinations on the page move around on the page as I move the mouse cursor, which is not cool at all. I also get a "Allow cookies... and try again" prompt at the bottom of the browser page, which is from Vivaldi. Edge does similar, but without the "cookies" prompt.

Here is the direct link. Just click download.

https://wetransfer.com/downloads/ff3...9061336/310e13

It is a large file and have had no luck uploading to subsim. Neal is working on it for me.

Arlo 09-29-21 02:34 PM

The adventure begins (from scratch):

https://i.imgur.com/hUPPVch.png

https://i.imgur.com/61O8NLf.png

https://i.imgur.com/2dNQBoo.png

Historical information on the U.S.S. Seahorse (SS-304):

https://lh3.googleusercontent.com/pr...QoJyON3P9FQAcs

Seahorse was laid down on 1 August 1942 by the Mare Island Navy Yard, Vallejo, California. The vessel was launched on 9 January 1943, sponsored by Mrs. Chester C. Smith, and commissioned on 31 March 1943, Commander Donald McGregor in command.

First war patrol, August – September 1943

Following shakedown along the California coast, Seahorse sailed to Pearl Harbor, Territory of Hawaii and, on 3 August 1943, got underway for her maiden war patrol, conducted off the Palau Islands. On the morning of 29 August, while the submarine was gaining attack position on a Japanese convoy, she was detected by escorting destroyers and suffered minor damage from a depth charge attack.

Seahorse scored three torpedo hits on a transport on 6 September, and then went deep to evade a depth charge attack that caused severe leaks and put her number four torpedo tube out of commission. A week later, she expended eight torpedoes in an unsuccessful attempt to sink a large tanker. The submarine terminated her first patrol at Midway on 27 September.

During this patrol, Seahorse's commanding officer ignored several potential targets, rather than face sonar-equipped escorts, which unrealistic prewar training indicated was virtual suicide.

Second war patrol, October – December 1943

Following refit, Seahorse sailed on 20 October for her second war patrol with her new skipper, Slade Cutter, the executive officer of the first patrol. Between 29 October and 31 October, the submarine sank three enemy trawlers in surface actions and then commenced a two-day attack on a 17-ship convoy. Early on the morning of 2 November, following an attack on the convoy by another United States submarine, Seahorse evaded three escort ships and launched three torpedoes into two freighters. Four hours later, she again attacked, sending three torpedoes toward a tanker and another spread at a third freighter. Flames burst from each target as two Japanese destroyers turned toward Seahorse but too late to catch the rapidly departing submarine. Sunk in this action were the 7,089-ton cargo ship Chihaya Maru, and the 5,859-ton cargo ship, Ume Maru. Seahorse later closed again on the convoy but was driven down by depth charges and departed the vicinity.

On 22 November, Seahorse maneuvered past three enemy escorts, launched four torpedoes from periscope depth, and sank the cargo ship, Daishu Maru. On 26 November, the submarine contacted another enemy convoy and began to close the range. Determined to mount an attack before the targets entered the mined Tsushima Strait, the submarine launched four torpedoes at long range quickly sinking a cargo ship; and then, dodging enemy escorts, let go four stern shots at a second target. The results seemed disappointing—until a sudden blast sent flames and debris mushrooming high into the air, completely destroying the 7,309-ton tanker, San Ramon Maru.

Seahorse expended the last of her torpedoes on the night of 30 November and 1 December. After maneuvering for several hours, the submarine was finally able to fire her stern tubes at an enemy convoy. However, one torpedo exploded just after it left the tube, and the entire convoy opened fire on the vicinity of the submarine. With so many explosions around her, it was impossible for Seahorse to determine whether any torpedoes had hit. Low on fuel and out of torpedoes, the submarine returned to Pearl Harbor on 12 December from a successful second patrol, with four ships and three trawlers sunk.

Third war patrol, January – February 1944

Seahorse departed Pearl Harbor on 6 January 1944 for her third war patrol. On 16 January, while en route to the Palaus, she evaded four escorts and destroyed the 784-ton cargo ship, Nikkō Maru, with three torpedo hits. She spent 21 January tracking two enemy cargo ships in company with three escorts. In the late evening, she pressed home four consecutive attacks to sink the 3,025-ton cargo ship, Yasukuni Maru, and the 3,156-ton passenger-cargo ship, Ikoma Maru.

On the evening of 28 January, Seahorse began an 80-hour chase of an enemy convoy off the Palaus. After being continually harassed by escorts and aircraft throughout the next day, Seahorse launched three torpedoes at the cargo ship, Toko Maru. After the sinking, the submarine lost contact with the convoy for several hours, but again had it in sight at dawn on 31 January.

Early on the morning of 1 February, Seahorse launched four torpedoes for no hits followed by two more, again without result. With the crew exhausted from the extended chase, the submarine fired her final two torpedoes and headed for deeper water. After evading the escorts, she surfaced in time to see the results of her latest attack as the cargo ship, Toei Maru, slipped beneath the waves. Seahorse terminated her third patrol at Pearl Harbor on 16 February.

Fourth war patrol, March – May 1944

Seahorse's fourth war patrol was conducted in the Marianas. She departed Pearl Harbor on 16 March and intercepted a large enemy convoy on 8 April. After nightfall, the submarine launched four torpedoes at overlapping targets, sinking the converted seaplane tender, Aratama Maru. Shortly thereafter, her second spread of torpedoes damaged the cargo ship, Kizugawa Maru, who was subsequently towed to Apra Harbor for repairs. Although a counterattack by escorting destroyers drove the submarine from the vicinity, she quickly regained contact and continued the chase into the following day, sinking the cargo ship, Bisaku Maru.

Seahorse took up lifeguard station for the carrier airstrikes on Saipan that commenced on 12 April and, while west of Saipan on 20 April, sighted and sank the Japanese submarine, Ro-45. In the same vicinity a week later, Seahorse sank the 5,244-ton cargo ship, Akigawa Maru. The submarine departed her lifeguard station on 3 May to refuel at Milne Bay, New Guinea, and arrived at Brisbane, Australia, on 11 May.

Fifth and sixth war patrols, June – October 1944

Seahorse put to sea for her fifth war patrol on 11 June 1944, patrolling between Formosa and Luzon. On the morning of 27 June, she sank the tanker, Medan Maru, and damaged two other enemy vessels. On 3 July, close to midnight, she spotted convoy No. 91 en route from Takao to Hong Kong consisting of four transport/cargo ships and two escorts (the Momi-class destroyer Kuri and the Chidori-class torpedo boat Hatsukari). She torpedoed and sank the transport Nitto Maru and the cargo ship Gyoyu Maru (the ex-British Joan Moller) and then soon after midnight on the 4th, she expended the last of her torpedoes and sank the cargo ship, Kyodo Maru No. 28. The convoy's only remaining transport, Gyoun Maru (the ex-British Ethel Moller), and its two escorts, were able to reach Hong Kong without further incident on 5 July.[10] On 19 July Seahorse returned to Pearl Harbor.

Seahorse spent the first part of her sixth war patrol supporting the capture of the Palaus and then headed for the Luzon Strait. Despite intensive efforts, the submarine could locate only one worthwhile target, Coast Defense Vessel No. 21, a frigate of 800 tons, which she sank. Five days later, Seahorse took up lifeguard station for the carrier airstrike on northern Luzon and then returned to Midway on 18 October.

Seventh and eighth war patrols, March – August 1945

Upon completion of an overhaul at Mare Island Navy Yard, Seahorse put to sea on 9 March 1945 for her seventh war patrol. Following patrol in the Tsushima Strait, she sank a small junk with gunfire on 8 April. On 18 April, an attack by two patrol boats (CD-14 and CD-132) left the submarine's interior a shambles of broken glass, smashed instruments, and spilled hydraulic oil. Seahorse made hasty repairs and headed for Apra Harbor, Guam, and then to Pearl Harbor for overhaul.

Seahorse put to sea for her eighth and final war patrol on 12 July. When hostilities ceased on 15 August, the submarine was on station 40 miles (64 km) southeast of Hachijō-jima.

Following her return to Midway, Seahorse sailed for Mare Island where she was decommissioned on 2 March 1946. She was assigned to the Pacific Reserve Fleet and remained inactive for the remainder of her career. She was reclassified an auxiliary submarine, AGSS-304, on 6 November 1962, struck from the Navy list on 1 March 1967, and sold on 14 December 1968 to Zidell Explorations Inc., Portland, Oregon, for scrapping.

Seahorse (SS-304) received nine battle stars for World War II service.

(Back to the virtual experience):

https://i.imgur.com/6ucxEu6.png

I've had a bad experience with fuel use in SH4. Many a time I've been sent on patrol with barely enough fuel to make it to my patrol sector just to end up having to immediately chart a course back to the nearest base and hope to make it. As a result, I always disable fuel use (with regret). Other than that. I like to believe my crew is skilled enough to operate the TDC and accurately plot things and I like to take external pics.

https://i.imgur.com/xufwPRX.png

Mk14s ... all the way ... for now.

https://i.imgur.com/JKfYuqL.png

WCA hydrophones - my only equipment adjustment.

https://i.imgur.com/usUA9PE.png

Orders to the Bismark Sea.

https://i.imgur.com/e4d168G.png

Good looking boat.

https://i.imgur.com/Hiah3GK.png

Off we go.

Arlo 09-29-21 02:59 PM

First blood.

https://i.imgur.com/ixkQrsx.png

1st kill - deckgun - tugboat

https://i.imgur.com/3SIZLOw.png

2nd kill - deckgun - fishing boat

https://i.imgur.com/diGzYJS.png

1st kill entry

Revus 09-29-21 03:06 PM

Quote:

Originally Posted by Kal_Maximus_U669 (Post 2771367)
here it is in order I put the mod back on top ... as you recommended to me ... (via pm) :k_confused::Kaleun_Salute:
http://image.noelshack.com/fichiers/...-13-51-365.png
now resumption of assembly


Question, howd you figure this one out? Im having the same issue.

Kal_Maximus_U669 09-29-21 03:15 PM

Quote:

Originally Posted by Bubblehead1980 (Post 2771375)
Here is the direct link. Just click download.

https://wetransfer.com/downloads/ff3...9061336/310e13

It is a large file and have had no luck uploading to subsim. Neal is working on it for me.

here is some help my friends my Drive
full TMO BH
_TriggerMaru_Overhaul_2-5_UpdateBH Revised Final
_TMO_Aft_deckguns_Updated
_ShipsforTMO
_AlliedShipsTMO

:Kaleun_Wink:https://drive.google.com/drive/folde...Vj?usp=sharing

Kal_Maximus_U669 09-29-21 03:24 PM

Quote:

Originally Posted by Revus (Post 2771413)
Question, howd you figure this one out? Im having the same issue.

If you go up the thread of discussions you will have understood that you have to download the mod from Vickers SEA_LIFE_SH4 and reinstall it on it, here you are sir
Reading won't you sleep better believe me

Kal_Maximus_U669 09-29-21 03:31 PM

Quote:

Originally Posted by propbeanie (Post 2771373)
I am not getting a download link for the mod when clicking on the filename on the SubSim Download page, but rather advertisements, and two prompts to allow tracking and something else (agree to terms??), but neither of those two prompts say anything about who they are from. The page does not appear to be displaying properly, and hot links of undesirable destinations on the page move around on the page as I move the mouse cursor, which is not cool at all. I also get a "Allow cookies... and try again" prompt at the bottom of the browser page, which is from Vivaldi. Edge does similar, but without the "cookies" prompt.

Hey Beanie....How are you, the Team is doing well ... the projects are progressing as you want .... Kind regards KM_U669
:Kaleun_Wink:https://drive.google.com/drive/folde...KZyEU40mOiiFVj

Arlo 09-29-21 05:29 PM

I had to add the sea life mod, myself. Noticing I can't view my sub underwater, though. I mean, when I dive I can't find my sub. :06:

Mad Mardigan 09-29-21 05:44 PM

Quote:

Originally Posted by Arlo (Post 2771424)
I had to add the sea life mod, myself. Noticing I can't view my sub underwater, though. I mean, when I dive I can't find my sub. :06:

Arlo,

When the free roam cam view pops up, just aim straight down... but don't go super fast mode though... just normal speed... after the cam view changes to being underwater... then look about.

M. M.

:Kaleun_Salute:

fitzcarraldo 09-29-21 06:03 PM

Very nice! I´m downloading it now.:Kaleun_Applaud:

Question: Could I use another environment mod? I never (a matter of taste) like the TMO 25 environment, ever looked awful in my installation. In my TMO RSRDC I changed it with Real Enviroment and/or ISE for TMO. But I don´t know if they can ruin your new TMO mod.

Many thanks for all the job and best regards.

Fitzcarraldo

Arlo 09-29-21 06:37 PM

Quote:

Originally Posted by Mad Mardigan (Post 2771425)
Arlo,

When the free roam cam view pops up, just aim straight down... but don't go super fast mode though... just normal speed... after the cam view changes to being underwater... then look about.

M. M.

:Kaleun_Salute:

That's what I've done all through the previous version. :shucks:

Bubblehead1980 09-29-21 08:40 PM

Quote:

Originally Posted by fitzcarraldo (Post 2771426)
Very nice! I´m downloading it now.:Kaleun_Applaud:

Question: Could I use another environment mod? I never (a matter of taste) like the TMO 25 environment, ever looked awful in my installation. In my TMO RSRDC I changed it with Real Enviroment and/or ISE for TMO. But I don´t know if they can ruin your new TMO mod.

Many thanks for all the job and best regards.

Fitzcarraldo



You can try, however be aware it will alter the designed experience, especially in form of night surface attacks, which are now actually possible due to the darker nights and a major part of the mod. When change the environment it affects sensors and those have to be adjusted, which requires a lot of testing. I probably spent over a month total perfecting the visual sensor settings to get them to work right with the darker nights. Thus far I've encountered no other environmental mod that gets the nights right in this sim.


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