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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

Warham 03-04-16 03:26 AM

I have some issues:
1) Does these buttons work?
http://i76.fastpic.ru/big/2016/0304/...8638cab2ac.jpg
2) Smoke of other ships works for me like this. Its small, then larger, larger and then it disappear. All over again. Can it be fixed?
http://i74.fastpic.ru/big/2016/0304/...d82ea0299a.jpg
3) I have gleaming white lines-artefacts in the sea. They can be seen particularly well at night. Can it be fixed?
http://i73.fastpic.ru/big/2016/0304/...69d6663e2c.jpg
4) Too bright trace of the ships at night.
http://i74.fastpic.ru/big/2016/0304/...97a610aa08.jpg
5) I saw a half-sunken ship near the port. I saw the burning places at sea. I saw thick smoke that appear and disappear. Have anyone else this bugs?
6) Can i alt+tab the game? Cause in SH4 alt+tab leads to serious problems.

vova78 03-04-16 04:20 AM

Quote:

Originally Posted by palmic (Post 2386474)
...give it the last chance with The Wolves of Steel AKA TWOS :)

I fully support these words! :agree:I'm in the old days a lot of time spent with the SH-3 (and at the same time started the account on Subsim :) ). The SH-5 with TDW Patcher and TWoS no critical bugs hindering the game (perhaps there were only small and minor).

To Brocky: If you still need a Non-Steam SH-5 is not necessary to take DVD disc - you can buy the download version of the "Gold Edition" here: http://gamersgate.com/ (I myself bought here) Is the patch with TDW_GenericPatcher without any problems.

I also want to ask a question about U-Flak: will it be possible to remove the two torpedoes lying on the floor (and below) in the torpedo room for more authenticity? Two torpedo-men can leave, they will simulate additional Flak shooters on the boat :).

palmic 03-04-16 04:38 AM

to Warham: I do alt tab, because sometimes i need to, particularly because you cant save in the middle of patrol mission (patrol some circle somewhere), because its lost after reload.

But it leads to some non-critical issues, like Co2 is not counting, you can have some ambient sound stacked (like outside rain sound) even in hydrophone and so...
But you can fix it by valid save at surface without any company around..
Its definitely nothing serious..

BTW i found the best way how to alt tab is to submerge, wait for some Co2 raise, got to control room, pause the game and then its perfect time to alt-tab.
I haven't found any issue this way. i even hybernate my system if i cant quit game because of patrol mission..

kobiwaldi 03-04-16 05:14 AM

just pause game and the alt-tab. works too

Jimbuna 03-04-16 09:06 AM

Welcome to SubSim Brocky :sunny:

vdr1981 03-04-16 11:55 AM

Quote:

Originally Posted by Warham (Post 2386480)
I have some issues:
1) Does these buttons work?

If you have enable generic patcher shapshot correctly then yes. Do you need indep.engine/shafts controls in actual gameplay? Not really...

Quote:

2) Smoke of other ships works for me like this. Its small, then larger, larger and then it disappear. All over again. Can it be fixed?
There was a mod just for that *( made by Sober) but it will cause more issues with question No. 6

Quote:

3) I have gleaming white lines-artefacts in the sea. They can be seen particularly well at night. Can it be fixed?
Can't say I saw those...:hmmm:

Quote:

4) Too bright trace of the ships at night.
The Only solution would be to remove them completely. Sober also have a mod for something similar...

Quote:

5) I saw a half-sunken ship near the port.
Which ship? Screenshot?

Quote:

6) I saw the burning places at sea. I saw thick smoke that appear and disappear. Have anyone else this bugs?
Yes, standard SH5 graphical glitch. No solution... Burning places at sea?:hmm2:

Quote:

7) Can i alt+tab the game? Cause in SH4 alt+tab leads to serious problems.
I wouldn't recommend it...

Warham 03-04-16 12:32 PM

Thanks for answers. If I see another half-sunken ship or fire in the water i will make screenshot.

vdr1981 03-04-16 02:48 PM

Expect another update this evening with a few fixes and additions and I that would be it for some time. I promise...:D

Quote:

No. 07
- No repeating medals tweak: only one medal per class (first awarding date) will be shown, no more Iron Crosses spamming...
- Overcharge diesel engines special ability is tuned down approximately to 0.6 kn of speed increase, simulating propulsion state with both diesel and electric engines...
- Adjusted troop transport convoys speed for remaining campaigns (except MG campaign).
- Added an awesome community based standalone application (KSDCommander) made by Warham! After you enable the update with your JSGME, the application will be placed in your main game folder (KSDCommander.exe). This app features it's own executable so some potential security warnings are possible. Rest assured that those are FALSE positive warnings. Appropriate pdf documentation is included also...

Husksubsky 03-04-16 05:41 PM

Hi Guys. cpl questions for install. Waiting for the last update:)

Saw that Option file view editor now should point to last menu.txt in the mod. I always had that to last menu.txt in the game, and it has always worked. Thinking how jsgme works means I must have edited with mods installed then? I dont think I did.
And shouldn t it really point to last menu.txt in real navigation? This has always puzzled me a bit. Like it shouldnt work ,but it does.
I changed just cpl of things like hiding menu bars and something else. Maybe those doesn t do changes to menu.txt.


Updating from 03 to 05 and savegames won t work I understood. SInce I don t think I deserve the joy of doing danzig scapa etc again ...is there a way to cheat?
I see I have 9 promotion points 500 000 something tons and three unique ships sunk. I m familiar with tweaking macroobjectives earlier and if Im correct finish them wasn t really crusial.
The stuff that gives new sub is important. My crew experience is also nice + a few prom points. I can cheat myself some stuff by setting upgrade cost to zero also . ( don t remember where that file was)

Are we using the old 168 patcher still? I seem to remember there were a couple lines to add for some changes. Are those already modded? manual diveplanes and max dive depths I think.

vova78 03-05-16 06:39 AM

MOD Real torpedo menu paint scheme (in interier also) and German, Italian flags for ships HD (more in Readme file into archive).

Images:

Torpedoes Menu: http://postimg.org/image/wkw6u49ux/

Torpedoes Manual: http://postimg.org/image/rjossr2eh/

Torpedoes Interier: http://postimg.org/image/bui96aacp/ http://postimg.org/image/4fsxdwoh5/

Flags: http://postimg.org/image/gpby4k8o9/

vdr1981 03-05-16 07:35 AM

Спасибо Boва! :up:

palmic 03-05-16 08:44 AM

Nice! Please append it to update 07 :)

BTW. i would like to upload my first mod here, but i cant see any link for it (i expect i have no permission for it)
I wrote to webmaster, hopefully he will allow me :)

You can check it if you would like to use it, if it would be added to TWOS, i dont even need to upload it as special mod.

It mutes annoying aggressive sounds of picking map tools and even quieten stopwatch alarm.
Its great for loud volumes and much more pleasant for my ear.

TheBeast 03-05-16 11:09 AM

Quote:

Originally Posted by palmic (Post 2386782)
Nice! Please append it to update 07 :)

BTW. i would like to upload my first mod here, but i cant see any link for it (i expect i have no permission for it)
I wrote to webmaster, hopefully he will allow me :)

You can check it if you would like to use it, if it would be added to TWOS, i dont even need to upload it as special mod.

It mutes annoying aggressive sounds of picking map tools and even quieten stopwatch alarm.
Its great for loud volumes and much more pleasant for my ear.

Send message to Neil Stevens for upload security access.

vdr1981 03-05-16 12:15 PM

Quote:

Originally Posted by vova78 (Post 2386484)
I also want to ask a question about U-Flak: will it be possible to remove the two torpedoes lying on the floor (and below) in the torpedo room for more authenticity? Two torpedo-men can leave, they will simulate additional Flak shooters on the boat :).

Nice idea. When I have some spare time I'll examine sub interior
files in order to do this, if possible...


Quote:

Originally Posted by Husksubsky (Post 2386667)
Hi Guys. cpl questions for install. Waiting for the last update:)

Saw that Option file view editor now should point to last menu.txt in the mod. I always had that to last menu.txt in the game, and it has always worked. Thinking how jsgme works means I must have edited with mods installed then? I dont think I did.

Updating from 03 to 05 and savegames won t work I understood. SInce I don t think I deserve the joy of doing danzig scapa etc again ...is there a way to cheat?
.

OFEV can be used in in several ways and I have described only one of them. As far as application is concerned, menu.txt form real nav addon and from main mod are identical with few differences which are not problem for OFEV.

Regarding your progress saves question, it's really hard to say. You can try to backup ActiveUserPlayerUnits.upc and CareerTrack.upc files nut again, some manual tweaks are will be required:hmmm:...

Quote:

Originally Posted by palmic (Post 2386782)

It mutes annoying aggressive sounds of picking map tools and even quieten stopwatch alarm.
Its great for loud volumes and much more pleasant for my ear.

Thanks...:up: Like I said , I dont have so muchspare time now to work on TWoS updates but soon as I get some , I'm going to examine all available fresh mods, tweaks, ideas ect...:yep:

One more thing...If enyone experiencing game freeze/lag during thunderstorms ( lightning struck) , please let me know...I have found solution for this...:yep:

palmic 03-05-16 12:33 PM

Quote:

Originally Posted by TheBeast (Post 2386845)
Send message to Neil Stevens for upload security access.

Thanks, but i cant find him, need username..

siege00 03-05-16 01:07 PM

Neal spells his name n*e*a*l. http://www.subsim.com/radioroom/member.php?u=209959

excel4004 03-05-16 01:53 PM

Thanks, looks great!! :up:

palmic 03-05-16 02:15 PM

Quote:

Originally Posted by siege00 (Post 2386877)

Thanks, i tried to find him by search tool without success, message sent :)

Husksubsky 03-05-16 08:03 PM

Quote:

Originally Posted by vdr1981 (Post 2386860)

OFEV can be used in in several ways and I have described only one of them. As far as application is concerned, menu.txt form real nav addon and from main mod are identical with few differences which are not problem for OFEV.

Thx good to hear, but will not the game disregard the menu.txt OFEV point to and use only the one in realnav? :hmmm:
EDIT: Maybe I miss a big point here. Isn t it the case that OFEV make changes in menu.txt? If it only reads then it doesn't matter

Quote:

Originally Posted by vdr1981 (Post 2386860)

Regarding your progress saves question, it's really hard to say. You can try to backup ActiveUserPlayerUnits.upc and CareerTrack.upc files nut again, some manual tweaks are will be required:hmmm:...

Thx. My plan was to do it all manually just some few notepad changes to give me the essentials. I ll give it a try.
Edit:After reading about earlier attempts Id rather not. And I miss Danzig ..I think..

Wanshtain 03-06-16 03:56 AM

Antisubmarine network in Scapa Flow. Whether it is possible to fix it?
http://i73.fastpic.ru/big/2016/0306/...b5d7262431.jpg


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