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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

Sjizzle 04-10-19 05:40 AM

Quote:

Originally Posted by tomandre81 (Post 2602441)
Hi, I just wondered which version you built your mod on?
Gold or stock?

:yeah:

in 1.2 version... gold or not gold the game version must be 1.2

XenonSurf 04-10-19 02:08 PM

[EDIT]
Problem solved. Thank you again Veko!


----------------



Hi Veko,
may I ask: How do you make Nav and TAI map ship contacts appear grey and without 'queue' when playing with visible map contacts in the game options?


Thanks very much!
:Kaleun_Cheers:

AKD 04-10-19 03:24 PM

Read through all the documentation (I think), but I'm still running into some issues trying to get rolling in the first campaign mission:

-When I load a saved game (not loading auto-saves), I have lost all my previous marks on the map. Is there a way to preserve these from play session to play session?

-Radio messages to me are addressed to U-**. Not sure how to have or pick a u-boat number.

-using Real Navigation, and the automated dead reckoning position every 5 min when at battle stations seems to start working even when battle stations is not active. It also seems to interfere with the normal every 2 hour celestial fix script. Is it always on once activated? Is it not meant to be used in conjunction with the normal nav script?

-with decks awash, I seem to be unable to use binoculars or lock a target for TDC input with the UZO. Is this expected?

-really not sure at all how, or if I even should, use the ship's journal.

I never played the stock game, so I may be missing some points of reference. Currently using v2.2.10. Will probably start over campaign with v2.2.11.

Tonci87 04-10-19 03:38 PM

Quote:

Originally Posted by AKD (Post 2602592)
Read through all the documentation (I think), but I'm still running into some issues trying to get rolling in the first campaign mission:

-When I load a saved game (not loading auto-saves), I have lost all my previous marks on the map. Is there a way to preserve these from play session to play session?

-Radio messages to me are addressed to U-**. Not sure how to have or pick a u-boat number.

-using Real Navigation, and the automated dead reckoning position every 5 min when at battle stations seems to start working even when battle stations is not active. It also seems to interfere with the normal every 2 hour celestial fix script. Is it always on once activated? Is it not meant to be used in conjunction with the normal nav script?

-with decks awash, I seem to be unable to use binoculars or lock a target for TDC input with the UZO. Is this expected?

-really not sure at all how, or if I even should, use the ship's journal.

I never played the stock game, so I may be missing some points of reference. Currently using v2.2.10. Will probably start over campaign with v2.2.11.


OK, here we go:
-You can preserve the marks if you save your journal before quiting the game, and loading it when you continue to play. You can select the journal file in the main menu, and if you then exit to the main menu instead of exiting directly to windows you will be asked if you want to save the journal. You can also do that manually at any time in the game.

-The game does assign a U boat number to you. I think you will see it if you get a radio message addressed to you. You can then use the Options File Editor Viewer to make that number your default in the logbooks.

-The scripts for a position fix every 5 minutes should not start on itīs own. Go to the Automation menu and check if the script is active. You can disable it there.

-With decks awash you can indeed not use the binoculars. That seems to be a game limitation. You should still be able to use the UZO but you will have to do some manual targeting

-The ships journal can be a handy tool to look up past events. Also see the first point.

XenonSurf 04-10-19 03:48 PM

Unless this has changed, then AFAIK only Supermarks with text can be saved, everything marked with normal tools is not saved and lost when you quit game session.

Tonci87 04-10-19 03:51 PM

Quote:

Originally Posted by XenonSurf (Post 2602597)
Unless this has changed, then AFAIK only Supermarks with text can be saved, everything marked with normal tools is not saved and lost when you quit game session.

Navigation fixes can also be saved

AKD 04-11-19 10:07 AM

Thanks for the input!

Quote:

Originally Posted by Tonci87 (Post 2602595)
OK, here we go:
-You can preserve the marks if you save your journal before quiting the game, and loading it when you continue to play. You can select the journal file in the main menu, and if you then exit to the main menu instead of exiting directly to windows you will be asked if you want to save the journal. You can also do that manually at any time in the game.

Sorry, but use of the Ship's Journal is clear as mud to me as a new user. When do I create ship's journal? Before or after starting the first campaign? When I click on the created journal, I get sent to the editor program, but also get a failed loading message. But I can the load the file with the name I chose.

I see that OFEV has options to set U-boat hull number and captain and also instructs to make changes to a .cfg file. Do I do this before or after starting a new campaign? Before or after creating a journal?

Could really use a step-by-step on how to properly start your first campaign. Got the save in bunker and reload part as that is clear in documentation, but totally lost on journal, captain's name (the game ask for this on new campaign start, so why are there options to set this in journal and OFEV?), and how I first get a hull number.

Quote:

-The game does assign a U boat number to you. I think you will see it if you get a radio message addressed to you. You can then use the Options File Editor Viewer to make that number your default in the logbooks.
No, radio messages are addressed to "U-**" (this is without creating a journal or doing anything in OFEV or .cfg file)

Quote:

-The scripts for a position fix every 5 minutes should not start on itīs own. Go to the Automation menu and check if the script is active. You can disable it there.
Okay, so if the script is activated, it is always activated? Doesn't matter if you are at battle stations or not. Also it is not meant run alongside the normal position fix script, i.e. I can only have one or the other activated?

Quote:

-With decks awash you can indeed not use the binoculars. That seems to be a game limitation. You should still be able to use the UZO but you will have to do some manual targeting
Shame. It seemed to block locking (X) and designating a target (SPACEBAR) entirely, I think even with periscopes also, but perhaps there was something else going on.

XenonSurf 04-11-19 10:49 AM

Yeah, it's a curiosity of SH5 that whithout directly consulting external files, you won't know exactly what U-boat type you have and what denomination - until you get a radio message from BDU which is in your Captain's Log, in this case you know you are in command of the U-36 or similar.


BTW, it would be nice if the Captain's Log would also flash when I get a message in it, here are the most important and helpful messages :hmmm:



To know exactly your U-boat and statistics, launch KSD Commander :)

Tonci87 04-11-19 11:03 AM

Quote:

Originally Posted by AKD (Post 2602728)
Thanks for the input!



Sorry, but use of the Ship's Journal is clear as mud to me as a new user. When do I create ship's journal? Before or after starting the first campaign? When I click on the created journal, I get sent to the editor program, but also get a failed loading message. But I can the load the file with the name I chose.

I see that OFEV has options to set U-boat hull number and captain and also instructs to make changes to a .cfg file. Do I do this before or after starting a new campaign? Before or after creating a journal?

Could really use a step-by-step on how to properly start your first campaign. Got the save in bunker and reload part as that is clear in documentation, but totally lost on journal, captain's name (the game ask for this on new campaign start, so why are there options to set this in journal and OFEV?), and how I first get a hull number.



No, radio messages are addressed to "U-**" (this is without creating a journal or doing anything in OFEV or .cfg file)



Okay, so if the script is activated, it is always activated? Doesn't matter if you are at battle stations or not. Also it is not meant run alongside the normal position fix script, i.e. I can only have one or the other activated?



Shame. It seemed to block locking (X) and designating a target (SPACEBAR) entirely, I think even with periscopes also, but perhaps there was something else going on.

You should start a campaign first, and then create a journal and change your hull number. This is because starting a campaign actually creates the necessary files. Do not worry, you can do this while on patrol.

Quote:

Originally Posted by XenonSurf (Post 2602733)
To know exactly your U-boat and statistics, launch KSD Commander :)

^this

Basically you should create a journal file, and then save and exit your game once you are well clear of the harbor and any shipping, and then launch KSD commander to see your hull number and make the changes in the Options File Editor Viewer.

You wonīt have to do that again until you get a new boat, which will of course have a new number assigned to it.

The real navigation position script is activated as long as you keep it activated. You can stop it at any time in the automation menu. You can also run multiple scripts together, but I would not advise to have the battlestation script running all the time. If will very quickly fill up your map with useless navmarks. This could have an impact on performance.
Only use it during an engagement, or while sneaking into a harbor. You can keep the regular position fix script active during that time.

Do you want to have automatic targeting of ships? I can not help with that. I only play with manual targeting so I need to measure or plot the target data. (PS, click on the Video in my signature to see how that is done).

AKD 04-11-19 11:40 AM

Quote:

Originally Posted by XenonSurf (Post 2602733)
Yeah, it's a curiosity of SH5 that whithout directly consulting external files, you won't know exactly what U-boat type you have and what denomination - until you get a radio message from BDU which is in your Captain's Log, in this case you know you are in command of the U-36 or similar.


BTW, it would be nice if the Captain's Log would also flash when I get a message in it, here are the most important and helpful messages :hmmm:



To know exactly your U-boat and statistics, launch KSD Commander :)

When I receive a radio message from BdU it says "U-**"; no number. Maybe because I made and saved other changes (for UI) in OFEV before starting my first patrol? Maybe I need to reset OFEV to default?

AKD 04-11-19 11:48 AM

Quote:

Originally Posted by Tonci87 (Post 2602739)
You should start a campaign first, and then create a journal and change your hull number. This is because starting a campaign actually creates the necessary files. Do not worry, you can do this while on patrol.

Basically you should create a journal file, and then save and exit your game once you are well clear of the harbor and any shipping, and then launch KSD commander to see your hull number and make the changes in the Options File Editor Viewer.

Okay, I will try this procedure with a new campaign start.



Quote:

The real navigation position script is activated as long as you keep it activated. You can stop it at any time in the automation menu. You can also run multiple scripts together, but I would not advise to have the battlestation script running all the time. If will very quickly fill up your map with useless navmarks. This could have an impact on performance.
Only use it during an engagement, or while sneaking into a harbor. You can keep the regular position fix script active during that time.
Having both active seemed to block the normal automatic celestial fix, or ability to get a celestial by request, perhaps because each time the battlestations script has him start calculating a dead reckoning position, it interrupts a celestial fix, which I suppose makes sense, but even when I deactivated the battlestations script, I continued to have problems with getting a celestial.

Quote:

Do you want to have automatic targeting of ships? I can not help with that. I only play with manual targeting so I need to measure or plot the target data. (PS, click on the Video in my signature to see how that is done).
No, playing at full realism with Real Navigation. I'm just talking about the ability to select the target and start feeding data to the man on the TDC, or do you mean manually inputting all your gathered data into the TDC by flipping the switch and directly manipulating all the dials?

Tonci87 04-11-19 12:08 PM

Quote:

Originally Posted by AKD (Post 2602743)
Okay, I will try this procedure with a new campaign start.





Having both active seemed to block the normal automatic celestial fix, or ability to get a celestial by request, perhaps because each time the battlestations script has him start calculating a dead reckoning position, it interrupts a celestial fix, which I suppose makes sense, but even when I deactivated the battlestations script, I continued to have problems with getting a celestial.



No, playing at full realism with Real Navigation. I'm just talking about the ability to select the target and start feeding data to the man on the TDC, or do you mean manually inputting all your gathered data into the TDC by flipping the switch and directly manipulating all the dials?


Your navigator will fail to get a celestial fix if the weather is bad, or if you are submerged (decks awash counts as submerged to the game). In that case he will calculate your position by dead reckoning.

Yes I mean flipping the switch and manually inputting the TDC data by using the dials.

XenonSurf 04-11-19 12:27 PM

Quote:

Originally Posted by AKD (Post 2602742)
When I receive a radio message from BdU it says "U-**"; no number. Maybe because I made and saved other changes (for UI) in OFEV before starting my first patrol? Maybe I need to reset OFEV to default?


I cannot explain why this happens, also I'm playing without Real Navigation and easier options, so my messages could be different in their substance .

But about the OFEV: Be careful what you change and check immediately if what you want takes effect. Also once the OFEV is open you can only save 1 time, after that you must quit and restart it. There is a *.bat file in the folder to reset the OFEV to default if necessary.

THEBERBSTER 04-12-19 05:56 AM

Hi Guys
As long as you have started a new career or have an existing career you will have at least one saved game the first one always being 00000000.
KSDCommander reads the saved game so for example if you have a new career and are in the bunker you should be able to get your U-boat number from KSDCommander before you start your first mission.
You can go to the OFEV and setup your Captain's name and U-Boat number.
If you have not been into the OFEV before you will need to follow the TWoS installation instructions first.

Peter

AKD 04-12-19 11:09 AM

Quote:

Originally Posted by Tonci87 (Post 2602749)
Your navigator will fail to get a celestial fix if the weather is bad, or if you are submerged (decks awash counts as submerged to the game). In that case he will calculate your position by dead reckoning.

Yes I mean flipping the switch and manually inputting the TDC data by using the dials.

Thanks again all. Got a hull number in game now.

Does the navigator report failure to get celestial because of being submerged when other conditions are blocking this, because I was getting this message while fully surfaced.

Also, does your RAOBF tutorial vid use a particular mission? Would be easier to follow along with the same setup first.

Tonci87 04-12-19 12:03 PM

Quote:

Originally Posted by AKD (Post 2602915)
Thanks again all. Got a hull number in game now.

Does the navigator report failure to get celestial because of being submerged when other conditions are blocking this, because I was getting this message while fully surfaced.

Also, does your RAOBF tutorial vid use a particular mission? Would be easier to follow along with the same setup first.

Yes, I used the historical mission "Tutorial TDC" I should add that to the video description.

Even if fully surfaced the weather conditions might not allow a celestial fix. I think that in these cases you will get a journal entry that a celestial fix is not possible.

promitheas 04-13-19 03:41 PM

Hello all!
I was directed here from one of my own threads,

Quote:

Originally Posted by XenonSurf (Post 2603103)
What I mean is: the TWoS mod is using some under-mods to make some of the radio messages display in German, and this is probably what you want to get rid off. If you take this out, then really all the text should be in English. Go ask in the TWOS thread to know how to do this. At the end, it's about the right Menu.txt file.

And I would like to know if the "under-mods" Xenon kindly mentioned do indeed affect the language of the management window text. E.g. the crew window, or the sub systems window (go to my thread where I have included links to screenshots I took of what I mean).

Simply put, I would like German audio, English text. If there are some mods that can affect this, please tell me what to do. Mod list at end of post.

Thank you,
promitheas

Generic Mod Enabler - v2.6.0.157
[C:\Program Files (x86)\Steam\steamapps\common\Silent Hunter 5\TWoS_Parts]

TWoS FX_Incr. Flooding via Zones
TWoS Map Contact Colors
TWoS Remove Sub Flags
TWoS SM Interior_Food Stocks
TWoS UI cmd_Radio Reports_Auto Target ID
:Kaleun_Salute:

excel4004 04-14-19 02:28 PM

Quote:

Originally Posted by vdr1981 (Post 2601534)
Just a small update to consolidate few stuff, download links are in my signature...Enjoy and happy hunting! :salute:


v 2.2.11 Changelog:
- Added Gutted's solution for annoying repetitive crew voices when using certain in-game functions: torpedo settings (salvo, depth, speed, pistol settings), map course plotting ect...
- The visual sensor affected by available light for all AI units modifier has been changed from 0.0 to 0.5. This should effectively reduce overall spotting distance of all in game AI units. (Disable all patches in your Generic Patcher and restore the snapshot again to activate the changes*)
- External torpedoes reserves transfer cool-down time has been reduced from seven to two days.(this tweak requires new campaign start*)
- Reduced accuracy of 3-inch and 4.7-inch guns used on some allied merchant ships.
- Special thanks to the latest outstanding TWoS supporters/donors: Michael Von Franck, Charles Dellipizzi, Stephen Allen and Robert Lansdell.

:Kaleun_Salute::Kaleun_Salute::Kaleun_Salute:


Thanks for the last update Vecko! :salute:


So, this update is for that all AI enemys see/detect me much/a little bit later?


I install the new patch in port and after installing 2.2.11 i disable all patches and restore the snapshot?




:subsim:

vdr1981 04-14-19 03:18 PM

Quote:

Originally Posted by excel4004 (Post 2603272)
Thanks for the last update Vecko! :salute:


So, this update is for that the all AI enemys see/detect me much/a little bit later?


I install the new patch in port and after installing 2.2.11 i disable all patches and restore the snapshot?




:subsim:

Yes and yes. :yep:
And thank you very, very much for your donation Sir! :salute::salute::salute:

AKD 04-15-19 11:06 AM

Quote:

Originally Posted by excel4004 (Post 2603272)
I install the new patch in port and after installing 2.2.11 i disable all patches and restore the snapshot?

vdr1981, could you provide some more detail on the installation procedures for a patch? I'm pretty sure I just ran the installer, followed prompts to deactivate mods, finished install and reactivated mods. I didn't see any prompts about restoring snapshot, so wondering if a I missed a step I need to do manually.

Says 2.2.11 at top and everything seems to be working fine, although I am learning that problems are not always readily apparent.


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