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A few U-Boats type XB (long-range minelayers) were used as resupply boats.
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Personally I use u-boat.net for patrol logs as it offers information on daily U-boat positions. Another good website is u-historia.com as it contains reports of the main events in each U-boat patrol. By crossing the information of the two websites above, I have noticed that rendezvous areas for resupplying operations were not random, but planned at fixed locations, and often these locations didn't change for months. My statement above applies for sure to auxiliary (surface) tankers, but it probably can be extended also to U-boat-to-U-boat resupplies. Quote:
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The Monsun Gruppe had a complex refueling plan. First, the IXC40s and IXCs were to refuel on the outbound leg from the Type XIV U-tanker U-462, which sailed from France. Second, all boats were to replenish from the German tanker Brake in the Indian Ocean, then proceed to patrol areas. On the return voyage, the boats were to refuel again from Brake in the Indian Ocean and from another XIV U-tanker near the Azores on the final leg.. The U-462 mentioned was forced to abort his mission and therefore not could refuel the Monsun boats. This vital task was reasigned to the type XIV U-487 which sailed from France, but this U-tanker was lost before the refueling operation. |
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Exception made for the Type XIV, no U-boat was meant to play the support role. But due to the small number of available U-tankers (and to the vulnerability inherent to their duties), in several occasions other U-boat types had to be used as stop-gap supply vessels. |
You did great work with the type XIV Vecko :up:
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That sounds good but it shouldn't be high on your priority list in my opinion. :yep:Maybe once when you are done with your current work on small coasters? Type XIV won't be so common in the campaign after all and many Captains wont even live to see it. :D |
Hey vdr1981,
Would it be possible to make better-looking ice on ships? What I mean is like ice on the gun barrels, etc. Basically ice everywhere like it would've been in freezing temperatures. Also, you made a great mod! Thanks a bunch! :Kaleun_Salute: |
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Awesome work Vecko!! :D:up: Happy to see the new campaign changes too! :subsim: |
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I have one question regarding your small motor coaster. Would you prefer to keep it as a standalone mod or do I have the permission to implement the original version into the TWoS? I've added full support for her, including new coastal traffic lines, new groups, destinations ect. I've also made few tweaks in damage model to fix earlier mentioned issues although the boat still isn't too much damage resistant (such small ship shouldn't be after all IMO :03:) Of course, I would prefer the second option since many new players have problems with manual modding. That way we can have both, a standalone mod for people with custom modlists and also one version in TWoS which we can improve later if necessary. :yep: |
Thanks VDR
Hello VDR, thank you very much for your work,
in the game, the sound of the flak gun (anti-air) is horrible, do you know where i can find the file source to change it ? (because i don't find the file) I will change it and i will send you the new one :Kaleun_Salute: |
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I've made some fixes to motor coaster as well (improved model a bit, fixed texture errors and remade damage model as well). I'll post an updated version this weekend, so you can use my model/texture tweaks along with your damage model if you wish. |
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\Silent Hunter 5\data\Sound All Sound files are in that folder, and I the folders within it. If that is not the correct file, you will have to search for a bit. |
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