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Ooooh cr*ap...:oops: I messed up again...Wrong cfg files. :doh:
Putting back patch 5 until patch 7 is ready...:doh: EDIT: Finally...:()1: P.S. Never drink beer while modding... |
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Greetings. Tested a tad more the mod, finished the first true patrol:
59000~ tonnes of merchant shipping, of 9 freighter, and 1 oil tanker, and 3 shot down planes. Got the second class iron cross for it ^^ (had to go home, spent all the torp's, and the sub was SO damaged by depth charges, and aircraft attacks, that submerging it to a certain exact depth and to KEEP that depth was a nightmareXD) With realnav, and without contact updates. The attack disc fixed wire method works well on medium to big ships to determine speed, the AOB finding by aspect ratio on attack disc also as good, And the range determination of periscope grads and math: K: 100 for attack scope 1.5x 400 for attack scope 6x 1000 for OBS 1.5 4000 for OBS 6x H: mast height M: marking on scope (be careful, in attack scope 6x, every line means 2, as the fifth line is 10, so one and a half line distance for example is actually 3...) R: range R = H*(K/M) ///Do K/M first, of course thats the reason Id put it into () also works like a charm. for range in km<>time in minutes<>speed in knots calculation I use the Nomograph provided. For course planning I use the map tools, and only my navigator's celestial, and dead reckonings, though I do change the place of the last nav. point if I have dry land what I can use for navigation fix myself. ------------- So far, the realnav and full manual targeting methods work out very well... In fact I'm more succesful than I was in SH3 with contact updates+manual targeting. It seems that the "real life" methods work better than a constant contact updating cheat on map XD Issues: I start to receive ctd's after many minutes of 512 TC, or more than 64tc. 64tc seems ok, I managed to use the Kiel Harbor pilot script back to the harbor, without any ctd. So, to make sure about a long journey, I usually 512 for 1-2 minutes, then save.... Then continue. ... ALso the game CTD's after a hour or two of normal, and half a hour spent in heavy visual places, but luckily no invalid saves, every game loads back fine. A LAST, MAYBE IMPORTANT PART: Since I am very dissatisfied with the stock game's ship log, and decoration methods, (no ceremony, nor mentioning it at all, in the patrol log, it just sneaks into your medal case. The ship log is half broken, and very dry, like a tweet page, etc.) I maybe start to make an SH Commander-like windows application, just simplier... For starters, if I do it, it's going to be for WOS only, but if all the files the same, it maybe goes with stock. With a dumb-simple installation, WITHOUT the shadow of the usual third party program's long, and difficult install, and preparation... The features in mind with an already thinked-over way of implementation (as I dugged up a bit the campaign files) is: -Ability to select from different captain avatars, displaying in the application, and also ingame in the crew menu, -Ability to view your patrol ship logs, with CORRECTLY implemented sunken target info, in an informative, clean, and maybe paper-feeling way, -By the second part of the programming, an ability to create either a HTML or PDF, or an image of a patrol log, to be able to uniformly and nicely link it to the forum- -MAYBE (that one needs research) ability to display -all- the sunken target's names -Plans to develop a method to nicely display all of your decorations, with a little side info- -in the FAR future, maybe some kind of small roleplay element in the bar, and maybe to visit your superiors to get questioned about the last patrol events. I can't promise for sure to start this thing, only if Im going to have time for it in the coming months, but just shared it to let you think about it as a possibility. |
i had "solution finder" ctd when i use it, i know you havent that script in your release, but i think its a must have. i installed time ago sobers mod and have a ctd too when i use solution finder. any clue masters?
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The game in general can be rather unstable in North Sea, Baltic and around British coastal waters (depending of your playing style). The probable reason for this is large number of units constantly moving in and out of your rendering area (which is quite a lot in WoS, 60Km around a sub). SH5 also have some kind of bad habit to "accumulate" objects rendered in your area, and when "accumulation" reaches certain threshold, the game will "run home to mama". I call this type of CTD's SSC (Standard SH CTD :)). The good thing is that one can easily prevent SSC (:O:) by doing occasional game restart from time to time and/or by limiting duration of playing sessions. For example, I will experience SSC in mentioned areas but extremely rarely because my playing sessions are max ~48h of sim time and I also like to make a break after some actions (convoy/ship attacks act). The key for relatively stable gameplay is simply occasional gamesave/restart of the game. It is also highly recommended to save and restart your game when you expecting appearance of large number of units/objects in your rendering area (like approaching enemy coastline, shipping line, or returning to your home port). This will effectively "unburden" game engine and enable afterwards even longer playing session if there isnt's to much "action" around you...:yep: At open ocean however my playing sessions can last for several days without any problems, but when I eventually find something and do the attack, when things get quiet, I always save my game and continue next day...:yep: In short, if you fail to save/restart your game and unburden game engine occasionally, the game will do it for you (aka CTD)...:D In addition to all this, you can also disable patch for "Increased rendering distance" and/or try to limit your TC to 256 while in "dense" waters. :yep:. I never use 512 TC while near coastal waters (but again, my PC is rather old). Quote:
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Do you use SH5 interface? |
hi friend, im using all your mods, plus trevally scripts 0.2 (solution finder wasnt in your mod compilation)
using usual ui. the ones come with your mod. using scripts first no problem, second time i get a ctd, i tested AOB, TDC and solution finder. |
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I know though that some will require SH5 enhnaced UI to be used in order to work correctly. Can you confirm that all scripts from WoS that you're interested in works OK with SH5 UI? You can change interface look with OFEW...2nd tab IIRC. |
i didnt understand in your mod you have the ui mod these scripts come in sobers too, and have same ui mod than you
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Thanks :D Then I must get some time to do that application, with at least the minimal goals. Well, as for the above, you clearly described what I do usually :D the only difference is that I usually play hours ^^ which can accumulate lots of information in this VERY BADLY written engine, (the game is fantastic, but the engine has the worst memory management I've yet seen...) and yes, my problematic area is between the south-eastern shores of England, and Cuxhaven... (the mouth of the Elba) And I bet that it's HEAVILY populated :) what I have, is clearly the "standard SH CTD" :D I use tons of saves, but rarely restart, as if the game collapses, I still have to restart XD and that solves that for a while... Hmm... How much is the rendering distance without the "Increased rendering distance" mod? Maybe worth a try, though I have a fairly OK gear, what should be enough for the worst cases of SH5- so maybe makes small difference- but still. Thanks! |
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Hey mates,
i have a problem with the mod. I don't know how to set the mast height when attacking a ship. in the tutorials they all open that book, search for the doomed vessel and than they click a button which gives the mast height to the XO. I just have a table where all ships are shown with mast heights. No problem, but I don't know how I can tell the XO which mast height we need. Please help, I'm searching and testing now for over a hour without any succes :hmm2: |
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All other is really great made. Maybe a reinstall of all the things will help. |
welcome aboard!
Wiskimike!:Kaleun_Salute:
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thank you, now I can finally go out there and hunt some ships :arrgh!: |
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Happy hunting!:salute: |
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