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-   -   [WIP] In-game naval Enigma M4 machine (https://www.subsim.com/radioroom/showthread.php?t=205112)

Hawkeyed 05-31-19 04:37 PM

Is there any solution for the mouse wheel problem mentioned by a few users here?
Mod looks great but I can't use it.
My scroll wheel doesn't work to change the letters on the wheels. It works everywhere else within the TWoS.

Edit:
I even did bind different mouse keys to work as a scroll up and down and it is still not working.

Maybe I can change the function from scroll to different option/key by editing the mod?
Or key commands for the entire game?
To bind another key as a scroll.

diegomcx 06-29-20 09:03 PM

I posted this on the other topic, but maybe here suits better. So, help me out if you can.

I'm looking into a way to print the sheets for the enigma machine used here. I found the db files with the codes used, so i started there and copied them to a excel sheet.

But it looks like it will take some time to do it. So i want to know if someone has it already done, or anyone already did something like that, or maybe a faster/easier way to do it.

Thanks in advance!!

U-190 05-25-21 07:25 PM

Quote:

Originally Posted by gap (Post 2597492)
Hi mate,

IIRC there has never been any version of this mod compatible with stock game or with any other UI mod than the version of TDW's New UI's modified by Vecko for TWoS.

Here is the first (and probably only) release version of the mod before it was merged in TWoS:

https://www.mediafire.com/file/6k6ql..._TWoS.zip/file

Having those files, I think it can be make then compatible with any other UI mod, though it is not going to be a simple task if you are not used to working with UI files and Menu editor. If you want to try messing with them, you might try asking SkyBaron for permission (if you want to make your modifications of his mod public) and for suggestions :salute:

Oh, Great gap! You - The Best of The Best! :yeah:

Sirrvs 10-06-21 09:59 PM

Not sure if this is a problem with the Enigma mod, but I'm in the Mediterranean campaign and I decrypted and carried out my first grid patrol no problem. But when I got the notification that my second set of orders had come through, this time there was no Enigma code in the radio messages. I even waited a couple of days and there's been nothing. Is this normal? Short of temporarily disabling the mod, is there any way to find out what my new orders are?

JuliusAlexander 01-27-22 02:35 PM

Quote:

Originally Posted by gap (Post 2597492)
Hi mate,

IIRC there has never been any version of this mod compatible with stock game or with any other UI mod than the version of TDW's New UI's modified by Vecko for TWoS.

Here is the first (and probably only) release version of the mod before it was merged in TWoS:

https://www.mediafire.com/file/6k6ql..._TWoS.zip/file

Having those files, I think it can be make then compatible with any other UI mod, though it is not going to be a simple task if you are not used to working with UI files and Menu editor. If you want to try messing with them, you might try asking SkyBaron for permission (if you want to make your modifications of his mod public) and for suggestions :salute:


Hello I have downloaded these files and activated them via JGSME but my game crashes if I want to load into a saved game or start a new campaign, do you know what causes this?

Thanks


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