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-   -   [REL] Fleetboat Interior: Officers Quarters (https://www.subsim.com/radioroom/showthread.php?t=244691)

vickers03 05-21-22 01:39 PM

TMO version updated 21.5.22: Radar fixed

fitzcarraldo 05-21-22 01:58 PM

Quote:

Originally Posted by vickers03 (Post 2809714)
TMO version updated 21.5.22: Radar fixed

Many thanks!

Fitzcarraldo :salute:

Kal_Maximus_U669 05-21-22 02:43 PM

hello vickers..
it's great that you have adapted for TMO BH it brings a great dimension to this mod which takes the direction of what is best in the genre.. what's more... with historical precision.
it seems that we can drink coffee in peace since your corrections..
http://image.noelshack.com/fichiers/...-16-36-477.png
je vous remercie pour l effet de condensation d avoir étendus a d autre sous marins... cette demande que je vous avais faite...souvenez vous j avais indiquer que par forte plonger ce serai excellent ou lors de diffèrent endroit du globe suivant l atmosphère avec des choc thermique trop d humidité ou trop froid d un coup...
maintenant je voulais savoir si vous inclurez les cadrans au radium...je les "kiffs"...je pense que Photoshop peu faire des miracles encore ici...
toutefois avez vous eu des précisions ?pour l utilisation...est ce réelle..car il difficile de savoir car c est nocif il semblerais que des stock furent vendu malgré la connaissance de cancer...
https://fr.wikipedia.org/wiki/United...um_Corporation..
mais cela est controverser ici..
https://www.nuclearsafety.gc.ca/fra/...ain-radium.cfm
je suppose que vos "skin" ne tarderons pas ...desoler de ne pas pu avoir donner de précision sur le radar car je n était pas dans cette période.. en plus j ai rencontrer quelque problèmes de mise au point au départ.... Voila vous savez tous... merci pour votre travaille acharner Sincèrement mes meilleur salutation Kal Maximus U669

vickers03 05-21-22 02:54 PM

the radium gauges will be included in a future update but the
effect is barely noticeable.

Kal_Maximus_U669 05-21-22 03:16 PM

great I'm happy.. :D
yes the association with the red light to create the right tone, this should not be obvious.. I had already looked at this on the uboats on the engine "rpm" dial.. where it seems to be used... :salute:

fitzcarraldo 05-21-22 06:45 PM

Playing with TMO BH, Midway Mission, Gato Class, I observe I can´t manually rotate the hydrophone using Interiors. Deactivating the mod, I can rotate the hydrophone normally.

I didn't try another boats, it is my first test with interiors for TMO, latest version using EAX Clang optional.

Generic Mod Enabler - v2.6.0.157
[E:\SH4\MODS]

Trigger Maru Overhaul 2.5 UpdateBH V2.0
Nav Map Make-Over TMO Update 2.0
NMMO Patch TMO Update V2.0
TMO Update BH V2.0 PATCH 01
Select Your Sub
Fleetboat_Interior_TMO2.5_BH_U_2.0
EAX_Clang_Splash

Many thanks.

Fitzcarraldo :Kaleun_Salute:

Bubblehead1980 05-21-22 06:52 PM

Quote:

Originally Posted by fitzcarraldo (Post 2809780)
Playing with TMO BH, Midway Mission, Gato Class, I observe I can´t manually rotate the hydrophone using Interiors. Deactivating the mod, I can rotate the hydrophone normally.

I didn't try another boats, it is my first test with interiors for TMO, latest version using EAX Clang optional.

Generic Mod Enabler - v2.6.0.157
[E:\SH4\MODS]

Trigger Maru Overhaul 2.5 UpdateBH V2.0
Nav Map Make-Over TMO Update 2.0
NMMO Patch TMO Update V2.0
TMO Update BH V2.0 PATCH 01
Select Your Sub
Fleetboat_Interior_TMO2.5_BH_U_2.0
EAX_Clang_Splash

Many thanks.

Fitzcarraldo :Kaleun_Salute:


I have not had this issue. Was this a loaded save game? Try again with a fresh start from port with EAX Clang/Splash activated before the interiors, let interiors overwrite. I tried this and may become the suggested order.

fitzcarraldo 05-21-22 06:59 PM

Quote:

Originally Posted by Bubblehead1980 (Post 2809782)
I have not had this issue. Was this a loaded save game? Try again with a fresh start from port with EAX Clang/Splash activated before the interiors, let interiors overwrite. I tried this and may become the suggested order.

I made another tests. The problem starts when the hydrophone dial pass from dry to condensed. Without condensations, no problem. When I reach some depth (crash dive), and the dial appeared with condensation, I cant "pick" the mouse cursor inside the dial, and the hydrophone don´t rotate manually.

Also I have the recognition manual with the scales displaced from the ship siluettes. This with and without Interiors.

Many thanks!

Fitzcarraldo :Kaleun_Salute:

vickers03 05-21-22 07:10 PM

Quote:

I made another tests. The problem starts when the hydrophone dial pass from dry to condensed.
didn't thought about this, i use the mousewheel to rotate.

the only solution is to remove the condensation from this gauge.

Mad Mardigan 05-21-22 07:16 PM

Quote:

Originally Posted by vickers03 (Post 2809786)
didn't thought about this, i use the mousewheel to rotate.

the only solution is to remove the condensation from this gauge.

Hey... vickers... let Me run a check on that if you will... give Me a few to do so & report back on it... :up:


Be back a.s.a.p. with a report... :salute:



M. M.

fitzcarraldo 05-21-22 07:16 PM

Quote:

Originally Posted by vickers03 (Post 2809786)
didn't thought about this, i use the mousewheel to rotate.

the only solution is to remove the condensation from this gauge.

Also I use the mousewheel. I noted it occurs in the red dials (Gato, for example), but not in the white dials.

Now I made test with Eax Clang first and Interior after.

...and I like the effect in the dials. I can´t lose it.

Many thanks.

Fitzcarraldo :Kaleun_Salute:

fitzcarraldo 05-21-22 07:19 PM

Quote:

Originally Posted by Mad Mardigan (Post 2809787)
Hey... vickers... let Me run a check on that if you will... give Me a few to do so & report back on it... :up:


Be back a.s.a.p. with a report... :salute:



M. M.

Many thanks! You can try in the Midway Mission with a Gato. Crash dive and wait the condensation in the hydro dial. Try if you can rotate the mousewheel and the hydro indicator rotates. Mine, not.

Fitzcarraldo :Kaleun_Salute:

Bubblehead1980 05-21-22 07:24 PM

Quote:

Originally Posted by fitzcarraldo (Post 2809783)
I made another tests. The problem starts when the hydrophone dial pass from dry to condensed. Without condensations, no problem. When I reach some depth (crash dive), and the dial appeared with condensation, I cant "pick" the mouse cursor inside the dial, and the hydrophone don´t rotate manually.

Also I have the recognition manual with the scales displaced from the ship siluettes. This with and without Interiors.

Many thanks!

Fitzcarraldo :Kaleun_Salute:


Is this with the latest version released with the radar fix or the previous version?

Mad Mardigan 05-21-22 07:36 PM

Re: Sonar test: Gato class...
 
Ok, ran a Gato Mid '42, outta Pearl... which I know... ain't Midway, but... that time framing did net Me access to the Gato class.

Of note, did intial crash dive after getting outside the base.

On geting to in boat (control room) on inspection of nav Map... found Myself.... smack dab in the middle between a convoy of Merchie's & their rear escorts... so to say it was... hairy, would be the understatement of eternity award winner, winner... chicken dinner award. :haha:

Ok, that aside... got clear of the esorts... & went to crash dive.

All good there... made 165 depth... no condensation, not until I cleared 200-250 range... on getting somewhere in between 2-250, got moisture on the gauges.

Trying to click on them, did end result in nothing happening... though, to be quite frank about it all... have never clicked on the sonar face, since being able to use the mouse wheel to swing that dial about any way. :hmmm:

Can use a mouse wheel to operate it... but, if a sub simmer, using say... a lappy, that don't come with a separate mouse... well... they're stuck like chuckie... flat outta luck.


Will say that My mix, is a bit... more extensive than Fitz's there... to be frank about it, vickers.


Am including it, here... for posterity:

Generic Mod Enabler - v2.6.0.157
[C:\Games\SH4\Megamods\SH4 - TMOverhauled v2 - Asiatic\MODS]

1-Trigger Maru Overhaul 2.5 UpdateBH V2.0
2-Nav Map Make-Over TMO Update 2.0
3-NMMO Patch TMO Update V2.0
TMO Update BH V2.0 PATCH 01
FltInt.-OQ-TMOv2.5BHv2.1-v3
BATTLEFLAG_CONNING_SAURY_SS189 (Alt)
BATTLEFLAG_WARDROOM_SAURY_SS189 (Alt)
CPT_ROOM_CUSTOM_NAME_PLATE
SH4_original_4k_light_gray_less_rust
SH4-JimiMadrid Torp rework mod
EAX_Clang_Splash-(no dud splash)
AAtoDeckguns+Radio
AsiaticSWPacMessages
EarlyWarScopesV1
Torpedoes Early_TNTV4B
Smaller seabed rocks
Smaller seaplants-small
Sober's Better Sand v2
Sober's better rocks v2
Sober's 3D waves mod
SEA_LIFE_SH4_PACIFIC
Radio mod
Pre-PearlHarborPatch TMO Update V2.0
BBPearlHarbor Pre War TMO
1-MM's Gramophone music mix





:Kaleun_Salute:


M. M.

fitzcarraldo 05-21-22 07:50 PM

Quote:

Originally Posted by Bubblehead1980 (Post 2809790)
Is this with the latest version released with the radar fix or the previous version?

Yes. I have no wheelmouse or click inside the dials when starts the condensation. Also I have a huge list of other mods, but reduced it to "vanilla TMO BH with interiors" for the tests.

Also I noted sometimes the condensation isn't present in all dials. Sometime it is only in sonar. Sometimes it is in main gauges. My parallel FOTRSU have condensation in all the gauges (but I need to observe this better...).

Many thanks!

Fitzcarraldo :Kaleun_Salute:


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