AHOY, Kammaraden!!!
Hello Skippers!!! (Or should I better say Captains)
I am a new addition to this Forum. I'm a "seasoned" player of Silent Hunter 4. I came back after a long pause and tried now the Trigger Maru Overhauled 2.5 mod. I know this is a Welcome Thread, but I may as well ask a small question over here. I have been experimenting in the SubSchool to get a hang of this new mod. In the Artillery Training Tutorial I went right next to the merchant ship and emptied my AA Guns on the Guns an Crew of the merchant ship. On the stock 1.5 Version Game the hit crew members died instantly and the two AA Guns it had exploded almost right away. But with the TMO 2.5 Mod enabled I could only kill the Crew Members somehow, but the 4 x AA Guns just would not "die". After emptying all my AA amunition the merchant ship managed to sink me with just 4 x 20mm AA Guns... My Question is, are this AA Guns on the merchant ship undestroyable or is the Power of my AA Gun just to little? With regards, John D. Dakty |
Welcome Aboard
John D. Dakty!:Kaleun_Salute:
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Welcome aboard!
Your question: TMO is a hard gameplay supermod. The enemies are very die hard and mostly very intelligent. For me it is not very realistic and I prefer RFB or GFO. In that training mission the merchant is a Yamato Q ship in TMO. All the best. Fitzcarraldo :salute: |
Welcome to SUBSIM :sunny:
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Welcome Aboard!
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Welcome to SubSim John :sunny:
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Wel-come aboard Kaleun ... :up:
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A warm welcome ‘John D. Dakty’ to the Subsim family.:subsim:
You will always find someone here to help you. :) Link to my SH5 – SH4 posts::salute: Step By Step Tutorials & How To Do It http://www.subsim.com/radioroom/showthread.php?t=211804 |
welcome to subsim herr kaluen
:salute: |
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