Mostly I'm playing with the Sub AI.
I'd like to get a Type 14 to raise up out of the depths and stop engines for a ReSupply. :D And before you say there is no Type 14? Yes there is! |
As promised, my old attempt at making surface ships fire torpedoes:
https://drive.google.com/file/d/1Rg-...ew?usp=sharing It was some time ago so I don't remember exactly what was changed, but I can see I added wpn_SubTorpedoSys to both ship and to torpedo launcher, and added torpedo strategy to the scripts. This didn't work anyway so... |
Thanks Mate.
I'll look at your work and see if We can get it working. :up: If you have mission files for your Aircraft and this? that would save me some time also. :up: |
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https://drive.google.com/file/d/1EST...ew?usp=sharing Edit: Surface torpedo script appears to be bugged (if its mission is run, the destroyer not only doesn't use any tubes but doesn't show up as using normal ship scripts...) |
OK. I got the files. Thanks!
:up: |
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At low or negative values this parameter doesn't seem to make any difference, probably because it is overridden by need to avoid impact with water. Edit: Another complication I see in my testing is that if a plane has fixed machine guns, it will attempt to aim at target leading it to not keep ordered altitude. This might be connected with fighter planes crashing into sea way more often than heavier bombers. |
Most interesting find :hmmm: - I wonder what "height" the planes begin to get "jittery" and attempt to avoid collision with the water? In SH4, I attempted to have a grouping of torpedo bombers come down to wave top for their anticipated attack runs, and instead they continued to fly at least 200m up. In the game though, with a Betty TB that had spawned from one of the AirBases, while my sub was on the surface travelling (a different experiment), I observed the Betty TB approaching in the distance, most likely at its default 500m height, then "spiral" down, and instead of coming in from my 270 relative, where it had been approaching from, came in from my 235 and was no more than 50m off the water for its attack run, though it did drop too soon, and the torpedo was easily avoided... but if the game can have a plane do that, why can we not call for that behavior?? lol
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