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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

ZAGOR64BZ 03-09-14 08:21 AM

Quote:

Originally Posted by Domestos (Post 2183681)
1.01... Is it as simples as leaving out the Real Nav mod?

Coolio.

Major thanks to all involved.

Yap!!!..in the fisrt page there is 2 posts: 1st one on top is version 1.01:up:
Second post down, version 1.0 WITH real nav!

vdr1981 03-09-14 08:23 AM

Quote:

Originally Posted by Cthulhus (Post 2183677)
Hello,

I just installed this mega mod on a clean 1.2 installation without another addons and I have a problem with the navigation instrument, when I plot a new course on the map, the precision is not really here... Look at the screen bellow.

any ideas ?
http://imageshack.com/a/img196/6349/efhe.jpg

Show me your JSGME list... Did you install "plotting tools fix"?

Cthulhus 03-09-14 09:56 AM

I forgot plotting tools fix... Sorry guys !

And now, I'am at the Second Happy Time campaign (US coast) but I can't reach the US coast due fuel limits... and Can't request resupply ship...

Any idea? Before, I was able to request resupply ship...

vdr1981 03-09-14 11:10 AM

Quote:

Originally Posted by Cthulhus (Post 2183718)
I forgot plotting tools fix... Sorry guys !

And now, I'am at the Second Happy Time campaign (US coast) but I can't reach the US coast due fuel limits... and Can't request resupply ship...

Any idea? Before, I was able to request resupply ship...

Load last bunker save and sail to America at speed no more than 10-12 knots...Ask the navigator about max range at current speed, this could be very useful information.

Cthulhus 03-09-14 12:19 PM

Thanks!

StarTrekMike 03-10-14 04:09 AM

I can't seem to download this file, I get a page that says "access denied" and mentions a song from the Das Boot soundtrack.

Perhaps there was some sort of copyright claim?

vdr1981 03-10-14 10:24 AM

Quote:

Originally Posted by StarTrekMike (Post 2184032)
I can't seem to download this file, I get a page that says "access denied" and mentions a song from the Das Boot soundtrack.

Perhaps there was some sort of copyright claim?

http://www.subsim.com/radioroom/show...&postcount=118

Admiral Von Gerlach 03-11-14 01:18 AM

It is certainly worthy to try to make things easier for new Kaptains but i am wondering why then in your OP you next describe how difficult it will be to navigate and how slow the boat will be. I know this is a sim and there are limits to the patience people will have to sit there and navigate in real time. ....but why make a mega mod that makes it harder and say it is easier? does not make sense to me. Even as vanilla format, SH5 is hard enough. just not sure of the reason for this..as these mods are easily available and instalable with the installler without using a mega mod?

perhaps you might list your ADVANTAGES of your approach in the intro.

vdr1981 03-11-14 09:45 AM

Quote:

Originally Posted by Admiral Von Gerlach (Post 2184376)
It is certainly worthy to try to make things easier for new Kaptains but i am wondering why then in your OP you next describe how difficult it will be to navigate and how slow the boat will be. I know this is a sim and there are limits to the patience people will have to sit there and navigate in real time. ....but why make a mega mod that makes it harder and say it is easier? does not make sense to me. Even as vanilla format, SH5 is hard enough. just not sure of the reason for this..as these mods are easily available and instalable with the installler without using a mega mod?

perhaps you might list your ADVANTAGES of your approach in the intro.


Most of the subsim users will agree that megamods like this are much more accessible for people than gigantic modlists. If you personally cant see any advantages from this mod archive that probable means you're advanced SH5 user and it's better solution for you is your personal modlist, like I do.

Now, I'm a bit confused with your statement that even vanilla SH5 is "hard enough"?! Personally , I think it's broken crap, not a penny worth...:03:

Most of the players will find The Wolves of Steel easier to install but harder/more realistic to play, which is my goal from the beginning...

Domestos 03-11-14 05:10 PM

Hallo again

Earlier in this thread someone asked if you could add the WO's Identify target button and was directed to this mod:
http://www.subsim.com/radioroom/down...o=file&id=4248

But that messed up my recognition manual.

Can someone help me get back the ID target button any other way. This would make the game perfect (for me:D)

mrgeeunitmtl 03-11-14 10:22 PM

thanks

Jimbuna 03-12-14 05:05 AM

Quote:

Originally Posted by mrgeeunitmtl (Post 2184792)
thanks

Welcome to SubSim :salute:

ReallyDedPoet 03-12-14 07:25 AM

Welcome mrgeeunitmtl :up:

vdr1981 03-12-14 09:35 AM

Quote:

Originally Posted by Domestos (Post 2184688)
Hallo again

Earlier in this thread someone asked if you could add the WO's Identify target button and was directed to this mod:
http://www.subsim.com/radioroom/down...o=file&id=4248

But that messed up my recognition manual.

Can someone help me get back the ID target button any other way. This would make the game perfect (for me:D)

This one...http://www.subsim.com/radioroom/down...o=file&id=4250

mobucks 03-12-14 12:26 PM

Thanks to ALL who made this mod possible. Just getting back in to SH5 and trust me I really appreciate not having to spend a full day of tweaking (that will come later I'm sure) to get in and play the awesome mods this community has given us. An extra thanks to all who help people get their game configured and explain features.


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