SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

THEBERBSTER 06-08-15 05:44 AM

I think I remember seeing a small tanker that is docked in one of the Polish ports.

Shaefer 06-08-15 06:49 AM

Quote:

Originally Posted by vdr1981 (Post 2319491)
Some people are also complaining about ineffective deck gun:dead:. Maybe I could boost it up a bit in this addon for "new heroes"...:timeout:
We'll see...

State your wishes please...

No! Please don`t.
It`s a small deck gun for crying out loud, and we are not meant to take out large ships with it.

vdr1981 06-08-15 07:00 AM

Quote:

Originally Posted by Shaefer (Post 2319606)
No! Please don`t.
It`s a small deck gun for crying out loud, and we are not meant to take out large ships with it.

Don worry "Norse God" , Smoke and Wind addon is not intended for captains who can hit the moving destroyer from 3000m range and with single torpedo! :o:up:

Sjizzle 06-08-15 07:11 AM

Quote:

Originally Posted by vdr1981 (Post 2319612)
Don worry "Norse God" , Smoke and Wind addon is not intended for captains who can hit the moving destroyer from 3000m range and with single torpedo! :o:up:

vdr1981 check your mail box pls and tell if it's ok thx
have a nice day
Sjizzle

vdr1981 06-08-15 07:24 AM

Quote:

Originally Posted by Sjizzle (Post 2319616)
vdr1981 check your mail box pls and tell if it's ok thx
have a nice day
Sjizzle

Excelent! This will save us a lot of space! :up:

vdr1981 06-08-15 07:43 AM

Quote:

Originally Posted by sober (Post 2319519)
When I get some time off I might do a mod putting a whole ship load of block ships and nets as terrain objects around and in harbours .

In my opinion that would really excellent Sober!:up::up::up:

Shaefer 06-08-15 08:29 AM

Hey VDR!
Have to say I absolutely love the new periscope sound, well done! :yeah:
There is one thing, if possible, I would like to have a slight hum when turning the periscope as well. :yep:
You know, so we can hear that there are some mechanic working in the background. Is that at all doable?
Keep up the awesome work.

vdr1981 06-08-15 08:32 AM

Quote:

Originally Posted by Shaefer (Post 2319641)
Hey VDR!
Have to say I absolutely love the new periscope sound, well done! :yeah:
There is one thing, if possible, I would like to have a slight hum when turning the periscope as well. :yep:
You know, so we can hear that there are some mechanic working in the background. Is that at all doable?
Keep up the awesome work.

No problems but I have to find the sound...Maybe to extract it from Das Boot, we'll see...:up:

Shaefer 06-08-15 08:34 AM

Quote:

Originally Posted by vdr1981 (Post 2319643)
No problems but I have to find the sound...Maybe to extract it from Das Boot, we'll see...:up:

Oh yes. That would be so amazing. All the immersion!

vdr1981 06-08-15 08:37 AM

Quote:

Originally Posted by Shaefer (Post 2319644)
Oh yes. That would be so amazing. All the immersion!

And I expect to see a lifeboat blown be torpedo! :D Weeeeee, up we gooo!
Dont worry, gore is not modeled... :D

vdr1981 06-08-15 08:41 AM

OK, first version of WoS Wind&Smoke addon is ready in the download section, for now featuring only automatic target recognition compatible with the megamod.
I cant do much more that that because messing with some other files will probably require full game installation...

kevinsue 06-08-15 08:50 AM

Quote:

Originally Posted by vdr1981 (Post 2319645)
And I expect to see a lifeboat blown be torpedo! :D Weeeeee, up we gooo!
Dont worry, gore is not modeled... :D

I remember on one of TDW's FX update mod there was a bloke rolling around in the water in agony and dead sailors floating about the place!.....might have to find that one again before the Norse God torpedos a liferaft!:haha:

vdr1981 06-08-15 08:57 AM

Quote:

Originally Posted by kevinsue (Post 2319650)
I remember on one of TDW's FX update mod there was a bloke rolling around in the water in agony and dead sailors floating about the place!.....might have to find that one again before the Norse God torpedos a liferaft!:haha:

The effect is still there , it's only disabled disabled in zone.cfg file to increase game stability.
To be honest, watching those poor sailors flying in the air like popcorne was always a bit comic for me, and it shouln't be...I guess...:D

Code:

[DistressFlareMerchant]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=70
Destructible=No
Critical=No
;Effect1=Command_room_crewman_splinter_explosion_merchant, 40
Effect1=Distress_Flare_Red, 50
FloodingTime=59.999996
CargoType=None

P.S.
Maybe I should pay a little visit to a shrink...:D

vdr1981 06-08-15 11:02 AM

I forgot to add sobers hud sounds V1 SH5(I wonder why I didn't do this long time ago:88)) so quick update as hotfix4 will be available in no time...:yep:

kevinsue 06-08-15 07:07 PM

Quote:

Originally Posted by vdr1981 (Post 2319654)
The effect is still there , it's only disabled disabled in zone.cfg file to increase game stability.
To be honest, watching those poor sailors flying in the air like popcorne was always a bit comic for me, and it shouln't be...I guess...:D

Code:

[DistressFlareMerchant]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=70
Destructible=No
Critical=No
;Effect1=Command_room_crewman_splinter_explosion_merchant, 40
Effect1=Distress_Flare_Red, 50
FloodingTime=59.999996
CargoType=None

P.S.
Maybe I should pay a little visit to a shrink...:D

:D I removed the ;.......:dead: :haha:

http://i60.tinypic.com/5nta3l.jpg


All times are GMT -5. The time now is 02:18 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2023, Jelsoft Enterprises Ltd.
Copyright 1995- 2023 Subsim®
"Subsim" is a registered trademark, all rights reserved.