The publisher, release date and progress
The three questions that are the most often asked to the developers are:
So when the publisher will let us know who he is, maybe we will get what we ask for but until that we will stay in the dark. This is the way! |
That is true so far.
I have a feeling that by the end of this year some light will be shed on this matter. Thanks for spreading the word of truth on this forum by the way. Cheers, :Kaleun_Cheers: |
I wish we could get answers to everything we want, but patience is always rewarded as they say, so maybe something will become known)
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December 14th, we will see some light according to Maslas.
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:Kaleun_Thumbs_Up::salute::Kaleun_Salivating:
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The publisher has been announced, it's Matrixgames
You could follow the stream on the 14th here: https://www.youtube.com/watch?v=b4Xned4UItA https://www.twitch.tv/slitherinetv https://media.discordapp.net/attachm...8/MNW-logo.png |
nice it has some new footage too. let it be known that this community will assist maslas bros in any way possible to see this project to fruition. just ask.
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The best way you can assist is by buying the simulator on launch :03:
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So looking foward to it :Kaleun_Salute:
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It's November 2022 and there's still no news
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Networked stations to tablets and smart phones? Come on. Is that really important in a modern subsim game? And SONAR wasn't the first station finished out, or at least put into a basic initial capability before the first demo? Really? 70% of any modern subgame is going to be SONAR. Pretty much everything I've seen so far in this game is something that can be created in a weekend in Unreal Engine with store-bought assets, and that's from a demo from 2 years ago. And they haven't released anything else showing progress? |
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First the deported screen on tablet/phone will not be released at first.
MNW SONAR model is based on a realistic environment : - Bathymetry, - Sea floor textures (rock, sand, mud, ...), - Sea Temperature, - Sea Salinity, - Ice, - Weather, - .... And also on the submarine own "interferences", like flow disturbance on the SONARs and TAs, .... The model is not like any other submarine sim you ever see, so before coding and testing the model, the devs had to first create the world environment (it take time to select, gather, compile all the needed information) then they started the SONAR model and station design (reading first a huge amount of theoretical books/thesis/reports and papers, looking for information on the A-RCI stations - like the different SONAR screens, buttons positions and functions, .... ) and also doing the same job for all the core functions that have influence on the model (mainly the submarine propulsion & navigation, sensor fusion) and then make them "talk" to each other. That take a certain amount of time. It is tested and retested and tuned by real sonarmen on a multitude of different situations (deep, shallow, coastal water, sea state from 0 to 10, at different season, ....). Do you think it done in one day? (those testers have a job, sometimes they go at sea). So yes you are going to spend a lot of time on the SONAR stations that's why the model and the stations are taking time to implement to be as real as possible without entering the "trouble red line" area. For the information release, see with Matrixgames Public Relation, it's not the devs "buisness". |
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The "ultra realistic" SONAR environment just sounds like more overpromising. The real Navy's SONAR simulators use huge databases dozens of gigabytes in size and super computers to do the computations, and these guys are promising all of this in a laptop game? Call me skeptical. And what "real SONARmen" are testing and tuning this? I find it hard to believe the US Navy would sign off on something like that, especially in active duty sailors. |
Believe what you want. I not here to convince you, I just give facts.
Bye. |
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As in "active duty US Navy sailors are giving sensitive information in between deployments to foreigners so they can make a game?" And your source on this? Some guys on the internet that want your money? LOL. ok sure. "facts" |
1- Did I wrote anything about USN sonarmen? NO. So don't put words I never wrote in my hands!
2 - What sensitive information? Absolutely none have been given to the devs team by the "Navy Advisors" (Navy is a broad term and didn't refer specifically to the US Navy). They all who know how to keep their mouths shut on sensitive topics. 3 - You don't know anything about the eventual relation between the devs, the publisher and the USN. So maybe (or not) there is active or former STS, FT, ETV/R helping the team with their hierarchy or the Navy knowing about. 4 - My source, maybe I am (or not) one those "Navy Advisors". |
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1- It's a game about US Navy subs. The implication of which navy "navy advisor" or "SONARman" means is obvious. Q.E.D. 2- The ARCI displays are by definition sensitive. Q.E.D. 3- You don't know what I know about the US Navy's interactions with game developers. However, I do know the US navy does not have a relationship with a pair of Greek developers to build a high-fidelity simulation of their cutting edge fast attack submarines. 4- You're from Canada. You are not a "navy advisor" on US ARCI systems nor Virginia class boats. If you knew anything about them in an official capacity (which as a Canadian national you would by definition be barred from knowing *ANYTHING* about Virginia class boats), you wouldn't be telling them (per NATO treaty obligations). The only Canadians who might conceivably know anything about Virginia class boats would be, or have been, stationed at Whidbey Island, and that narrows down the "who" a lot. So long story short, you are either not one of those navy advisors, or they are getting useless information from you. Q.E.D. |
So much drama!
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Yep drama.
But I have to answer since he attack me directly, but it will be short (I hope). It's is not a game about US Navy, first it's a simulator not a game, second the title is not Virginia Warfare or US Submarines Warfare, it is Modern Naval Warfare (yes other countries have navy, and MNW is also - I will say mainly - about them). Funny, he think there is only US citizens who know stuff about submarines, oceanography, meteorology, marine biology, sonar systems, ship/submarine design, weaponry, cooking (see at the end of the post :haha:), underwater explosions, naval tactics, foreign navies, ......No! the advisors are from eclectic domains and from diverse origins. Hint, my SME is one in the list! Did he know why the devs choose the Virginia and not the 688, SSN-21 or the British T boats (for example)? It is because there is more open source information available on the 774 class than any other modern nuclear submarine. The Maslas brothers spent 2 years to get as many information as possible on the Virginia before starting the project. They didn't wake-up one day and say "hey let's do a submarine simulator" and then roll a dice to see what submarine they will do. The developer team is not just the two Maslas brothers, there is few others including Murican's. He can watch the latest interview, there is a hint on who/where they are. And he may didn't known who finance them? He can check the web. They are providing some branch of the US military (including the Navy) with what he call "games" to train them for more than 10 years. So yes there is good relation with the DoD (and the Navy). I maybe useless to them (or not). Personally I don't care. If they ask me to give them the perfect Putine recipe (since apparently I am in Canada), I do it as long as it serve the project. But at the end, if he or other have any indication about any sensitive information (in accordance with 18 U.S. Code § 798) given to any foreign entity or personthey can contact their local FBI office and bring EVIDENCES otherwise, they better shut their mouth. OVER and OUT for me. |
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