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-   -   [No Threads Allowed - Post Suspension] Cold Waters Epic Mod 2.12 (https://www.subsim.com/radioroom/showthread.php?t=245304)

SkulSS 11-13-20 08:57 AM

Quote:

Originally Posted by LoBlo (Post 2705991)
This mod is epic!

Does version 2.25 have an English version?

Hi! Change language in Main menu - Options

BezimiennyPL 11-15-20 06:07 AM

Witam czy w tym modzie Cold WAters jest też język Polski???

NeonsStyle 11-17-20 12:25 AM

[Rant Mode] lol

I love this mod for it's gameplay and visuals. However there's
a huge problem with the global campaign in that often the enemy
target mission either never shows up, or the instructions in the
briefing are so screwed up by google translate, that you just can't
understand them.

Currently I have a mission (2nd in a row) of defend Eastern seaboard from
Russian Cruise Missile subs. The atlantic is nearly always empty of Russian contacts and this mission, they just don't show up. Weeks of waiting and nothing. Missions should time out when they fail to show up without effecting the war. It's not my fault if the enemy change it's mind lol.

[Rant Over] lol

Cheers :Kaleun_Cheers:

Neon

SkulSS 11-20-20 01:51 PM

Cold Waters Epic Mod 2.26 Available now!
 
Changes in Cold Waters Epic Mod 2.26 (update 20.11.20):

-Fix a critical bug that caused some mods to not start immediately after installation (dictionary_message_log)
​-New submarine, new torpedoes and missiles on it
-Fixes and managed Chinese SUBMARINES + one new modification
​-Redesigned the darkness at a depth of
-Redesigned the behaviour of the enemy SUBMARINES while avoiding the torpedoes
-Fixes campaign NATO
-Fixes for some submarines
-The set-65M was removed from 1984
​-Sea Lance replaced by SUBROC (while with a torpedo)
-Towed Array can be released at periscope depth
-Redesigned some interface elements, etc.

Download here: Cold Waters Epic Mod

https://www.youtube.com/watch?v=DqCPUUB8Fow

Texas Red 11-20-20 06:33 PM

Quote:

Originally Posted by SkulSS (Post 2708192)
Changes in Cold Waters Epic Mod 2.26 (update 20.11.20):

-Fix a critical bug that caused some mods to not start immediately after installation (dictionary_message_log)
​-New submarine, new torpedoes and missiles on it
-Fixes and managed Chinese SUBMARINES + one new modification
​-Redesigned the darkness at a depth of
-Redesigned the behaviour of the enemy SUBMARINES while avoiding the torpedoes
-Fixes campaign NATO
-Fixes for some submarines
-The set-65M was removed from 1984
​-Sea Lance replaced by SUBROC (while with a torpedo)
-Towed Array can be released at periscope depth
-Redesigned some interface elements, etc.

Download here: Cold Waters Epic Mod

https://www.youtube.com/watch?v=DqCPUUB8Fow


I have the Cold Waters version 2.21, and I am wondering if I would need to install all the previous updates, or can I jump from 2.21 to 2.26?
Also, how would I install the update?

TIA :salute:

SKIPPER80 11-20-20 07:03 PM

Quote:

Originally Posted by the beast (Post 2708279)
I have the Cold Waters version 2.21, and I am wondering if I would need to install all the previous updates, or can I jump from 2.21 to 2.26?
Also, how would I install the update?

TIA :salute:

  1. Roll back 2.21 to the original clean CW 1.15 with installer.
  2. Remove Mods folder.
  3. Put unzipped content of 2.26 in the CW folder and re-install EM in the same way as before.
:Kaleun_Salute:

NeonsStyle 11-27-20 12:49 AM

Quote:

Originally Posted by SKIPPER80 (Post 2708287)
  1. Roll back 2.21 to the original clean CW 1.15 with installer.
  2. Remove Mods folder.
  3. Put unzipped content of 2.26 in the CW folder and re-install EM in the same way as before.
:Kaleun_Salute:

I did this, but now CW is in Russian and I can't understand a single menu item. Before in 2.5 it was englisnh. Is there an english version of 2.6? Because I had to follow those instructions, I've lost the save game for the YouTube series I was doing, so I need to start another asap.

M134 11-27-20 03:17 AM

Quote:

Originally Posted by NeonsStyle (Post 2709633)
I did this, but now CW is in Russian and I can't understand a single menu item. Before in 2.5 it was englisnh. Is there an english version of 2.6? Because I had to follow those instructions, I've lost the save game for the YouTube series I was doing, so I need to start another asap.

English is in options.

Do you have a discord? If yes - find me there and we can work something for your save. Campaign saves can be repaired in EM.

I am Dot. #7424

NeonsStyle 11-27-20 04:11 AM

Quote:

Originally Posted by M134 (Post 2709640)
English is in options.

Do you have a discord? If yes - find me there and we can work something for your save. Campaign saves can be repaired in EM.

I am Dot. #7424

I tried the options, but it's in Russian and can't see anything that might look like a language option. I tried to add you, but it gave an error with #7424
add me, I'm NeonsStyle #7371

I looked through the config.txt also but couldn't find anything about that either.

M134 11-27-20 04:36 AM

Quote:

Originally Posted by NeonsStyle (Post 2709647)
I tried the options, but it's in Russian and can't see anything that might look like a language option. I tried to add you, but it gave an error with #7424
add me, I'm NeonsStyle #7371

I looked through the config.txt also but couldn't find anything about that either.

Sent a friend request. Looks like it is required to chat since we dont have servers we're both connected to. Interesting... you're not on CW server?

NeonsStyle 11-27-20 08:49 AM

Quote:

Originally Posted by M134 (Post 2709651)
Sent a friend request. Looks like it is required to chat since we dont have servers we're both connected to. Interesting... you're not on CW server?

Accepted. No, I didn't know there was a CW server. Send me a link on discord please :)

Branull 12-02-20 05:16 PM

LOVE THE NEW BOAT!!
 
thanks for making the game 10,000 times better. (waiting for a Spanish submarine hehe)

:Kaleun_Cheers:


https://ibb.co/Vp09hrn

steel shark 12-03-20 08:56 AM

new mods up
 
i made time this morning to make


5.6 - Epic mod ver 2.26 tweaks Ver 6 (VI)

&

Epic mod ver 2.26 Tweaked files Ver 6 VI Depth & SnS Comp Hide Mod



these have a few improvements ive done to various files and of course the new stuff in epic mod 2.26


they in the :

Downloads Coldwaters / Gameplay / Section



im away for a few days now helping a friend out



L8r,s @ll


Steel Shark

r_scientist 12-05-20 04:45 PM

Hello everyone,
I need help. How on earth am I supposed to get anything done with a whisky long bin? I am in a 1964 campaign and four torpedoes aren't enough. and the missiles are surface launch only. Any tips and Ideas for its use? I am filled with despair. :Kaleun_Crying:

thanks in advance
SCIENCE

steel shark 12-05-20 07:08 PM

your not suppose too
 
a whisky long bin is basically a whisky with missile tubes bolted on the to conning tower you better change it to correct load out


hears a standard whisky class in epic mod

wp_68_ss_whiskey_un

[Weapon Systems]
TorpedoTypes=wp_set-65,wp_saet-60m,wp_53-65M
TorpedoNumbers=8,4,8


hears the long bin class


wp_68_ssgn_whiskeylb_un

[Weapon Systems]
TorpedoTypes=wp_53-65M,wp_set-65
TorpedoNumbers=4,0


so you need to copy the default standard whiskey load out to the long bin

how to change it

follow this path to find vessels


Cold Waters\MODS\1. Основной мод - Epic Mod 2.26 (Main Mod)\ColdWaters_Data\StreamingAssets\override\vess els

should be this at end it keeps adding a gap on this messenger typer

StreamingAssets\override\vessels


yours might be different but the coldwaters and after will be valid if you cant find it try a search with windows so :


WINDOWS 7 = Windows logo key + F

WINDOWS 8 = Windows logo Key + F

WINDOWS 10 = Windows logo key + Q


then look for coldwaters ect in search

once in vessels find the whiskeyLb then copy this text in between the brackets from this message


===============================================

[Weapon Systems]
TorpedoTypes=wp_set-65,wp_saet-60m,wp_53-65M
TorpedoNumbers=8,4,8

===============================================


then over write it on the whiskey long bin class

you will need to remove the mod then re add it after for changes to take effect & any other mods ect


bear in mind this epic mod load out is very generous on my mod its all 100% accurate for better or for worse


hears the actual load out of a standard whisky

Armament:
6 × 533 mm (21 in) torpedo tubes (4 bow + 2 stern) for:
12 × torpedoes or,
22 × mines
1 × single-mounted 25 mm (1.0 in) AA gun
2 × single-mounted 57 mm (2.2 in) AA gun

Long bin also had

four SS-N-3 Shaddock cruise missiles

guns were optional but mostly removed in real life to remove drag on this sub & noise


also on my mod campaigns & single missions are vessel specific so the assigned missions are designed for that particular platform of vessel so :


SSBN campaign

SSGN campaign

SSN campaign

SS campaign

also SSB & SSG vessels included as they all diesel powered


which in turn are 50,s to 2020,s year selectable


this was done because i relised ages back that you use the right tool for the the right job as it was very unrealistic to expect diesel boats to have the -range / weapons load / endurance - of nuclear boats


REMEMBER tho that coldwaters was originally Nuclear only subs hence this point only became an issue with playable subs & epic mod introducing diesel vessels


i corrected this on my Epic W@ters mod for play subs quite a while back

hence my vessels type campaign and single missions Expansion efforts


Steel Shark


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