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If it would be really realistic, most of us would never attack any ship ;) |
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Thank you all guys :salute:
Spy missions: After a little tweaking of my in-bunker-time and some reloading save-games, I got the campaign transfer working and the first mission is a spy mission, lol Convoys: It felt realistic not to instantly bump in lots of convoys but was worried that something might be broken or I missed anything. However there were clear radio messages from BDU to head for a certain planquadrat for expected convoys. Of course this was no guarantee to find the convoy. Is this implemented or limited by the game ? (just reading Werner's "Eisiger Atlantik" again) p.s. Fingers crossed and prayers for the submariners of ARA San Juan, currently missed in the south atlantic. :( |
TIIe torpedo status
Hi im enjoying playing Twos,
but i dont understand why TIIe 'Eto' Torpedo Speed/Range is 28Knots/3000m? It is "cold" status and if heated to 30°C/85°F the Speed/Range is 30Knots/5000m. U-boats has Pre-heat mechanics in Front and Rear torpedo tube and its reserve except external storage. I know SH5 has Pre-heat ability but it extend range only 15%. so Plz change TIIe status or ability status. :Kaleun_Crying: |
A Warm Welcome To The Subsim Community > booby
Subsim <> How To Donate <> See The Benefits <> Support The Community Tutorials And Other Information Links In My Signature Below |
Hi,
Where can I find an updated-compatible version of "TWoS UI cmd_Auto Ship Recognition"? I agree it's unrealistic, but I've always preferred the automatic mode, and I certainly don't plan to use it with vessels 20 km away.... |
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Have a look: :salute: |
so after a clean reainstall after running CCleaner
added TwoS install to 2.09e then ran through config for generic patcher. came across a polish V&W destroyer in Danzig bay and sank it no problem though when hitting F7 didn't get the ''ALARM'' :arrgh!: and all the hatches stayed open. anything changed for that o should I clear out and reinstall again ? |
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I changed it back to 0 as it felt weird without the immediate bell ringing. Also the LI was always on standby to run the crash dive procedure. |
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When using any other versions hit F7 there is an alarm cry and all the hatches slam shut. But I'm getting nothing. Looking at generic patcher every thing looks to be disabled? Though I did follow the steps. Think I'll leave it for another day and start off from another clean install. |
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The Torpedo Range is determined by the speed . You have Slow Med Fast . Slow gives the longest range but has the disadvantage of easier evasion. The changes in range between are considerable The Pre- Heat ( In Theory) Works by Heating the Electrolyte in the Battery speeding up the chemical reaction involved which, in turn, allowed the battery to deliver peak performance. In the same way as it is difficult to start a car on a cold day So it not going to make a huge difference but it the right circumstances could be useful a 15% Improvement is the norm With the G7e type Torpedo you only have a slow speed so there is no option to change range G7a Speed 44 - 40 - 30 Range 5 - 7.5 - 12 km G7e ( TII) Speed 30 Range 1.8km G7e ( TIII) Speed 30 Range 5km So if its range you want stick with the G7a In most situation you would use fast torpedoes at under 1km in anycase Hope that helps Simon |
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many report says that TII2 shoot from 5km range. |
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Try this first You have to be below deck first Also ALT Tabbing in game can bug the game and sometimes results in the crew staying on top which in turn stops the all the hatches from closing Simon |
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