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http://i519.photobucket.com/albums/u...3_00.49.44.jpg http://i519.photobucket.com/albums/u...3_00.48.40.jpg If you get much closer than this, the shell should realistically hit platform's floor. I doesn't because, due to the bug I described yesterday, I had to make platform's collision mesh open on both bottom and top ends, so the shell is hitting the inner part of platforms' wall. That's a flaw indeed. Well spotted Vecko! Possible solutions that are coming to my mind are:
Let's ponder about them :) |
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Right now, collision mesh stick out aproximately 1-2 m over the platforms top resulting in inner side hit even when is clearly visible that shell should "pass"... Can you somehow match collision mesh height with actual visible 3d model, that is my question... |
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I will admit that the collision model it is a bit wider than the platform itself though, and in theory this fact could amplify gun's blind spot. But I widened it by such a small amount that this effect is negligible, and largely compensated by the fact that SH5's shells are dimensionless points. :yep: |
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There is no optical illusion and under certain angles ( where mesh has larger distance from actual 3d model) deck gun shells are disrupted up to ~500m approximately... Here's one biiiiig screenshot for you...:) http://s6.postimg.org/vrwhrm9o1/Untitlegd.png |
How do I fix the constant TC drop from over 64 to 1? I could care less if a friendly ship is nearby - I'm not crusing to Kiel on x64. It's boring as hell.
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Hey again, in happy times i don't have any upgrade's it's normal? I have only two torpedos and basic things from 1939.
Hm ok more things in future. Awesome mod by the way, but alot of CTD. Still 2000x better than vanilla. |
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Please redownload the collisionable platform package: http://www.mediafire.com/download/1m...fensesParts.7z :salute: |
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Two torpedoes??:doh: |
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Anyway, I asked Fritz the gunner to lay down on the platform once again and take a photo...:) http://s6.postimg.org/w77rkmvl9/Untitled.jpg As you can see, from this perspective is clearly visible that mesh height is not so minuscule after all...Fritz is not happy !:) EDIT: Fritz says that the new platform is much better, Fritz is happy!:yeah::yeah::yeah: |
http://i.imgur.com/ZATmIYO.jpg
I have only this two in my upgrade menu. Also my save is corrupted, black screen after load. So i lost a hour from my life :) but it's my fault, i need save more frequently. It's not first time. It is possible to fix my save? I'd rather know what things corrupted this save. http://www2.zippyshare.com/v/vtGq5PvN/file.html link here. I wonder what it is. |
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[Log Entry 7] Torpedoes are OK... |
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Fritz's cousin form England manage to blow up my conning twr in situation similar like in that picture. I was deck awash though but all is OK now ... Later I'll test Fritz's resistance to heavy damage. :yep: |
Hi UB
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Also my save is corrupted, black screen after load. So i lost a hour from my life :) but it's my fault, i need save more frequently. It is where and how you make your saves. 106 game saves and counting, no problems at all. I normally only make 1 manual game save in a gaming session. My gaming sessions may last from 1 to 4 hours at a time as I also play LSH3-2015 as well. I do not make submerged saves. I always use the compass and draw out a 60km saving boundary around the nearest destroyed mark or coast line. I will move my boat if necessary to achieve this and return back to the position on the next gaming session unless I change my mind. Use the Upgrades Chart short cut key is E. http://i65.tinypic.com/2hg5loj.jpg New torpedoes do not appear until late 1942. Peter |
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Somebody can tell me what is the name of the mod, where the crew are speaking with voices from the movie "Das Boot"? Is this mod compatible with WoS? :)
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Again, I don't want to cruise across the map on x64. How do I prevent interrupts from friendlies? |
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