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From some reason SH5 engine just doesn't like them. Why is that so, I really cant tell... This is the exact reason why I'm asking first simple models with only few necessary nodes . After that, if everything is OK, 3D models could be improved. Do you see my point here? Did you find your GR2 bunkers? Can you upload them maybe? |
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Short OT: talking about sub flags, the other day I was wondering if the problem was in having two different flag models (the stock one and the one from TDW's mod) rendered at the same time. We ccould try copying TDW's flag entries into stock flags.dat, and making sub flags to be rendered on top of the same weaving model as used by AI-controlled units :hmm2: Quote:
Didn't I post a link here? I thought I did... EDIT: Here :salute: |
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Can I hide rocks with goblin, just for testing?:hmm2: |
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Initially I had conceived it not as gunnery bunker but as a land unit for use as coastal surveillance post, hence the radio and the rock/bush camoufflage. I used as inspiration many similar bunkers which are still spread along the coasts of my island (Sicily) :03: http://www.milistory.net/Public/data...pcm_vito_2.jpg https://encrypted-tbn2.gstatic.com/i...SnaLd0b-PU43KZ https://encrypted-tbn0.gstatic.com/i...C-xXQeKDJURx89 |
Wow. I've been gone for quite some time, forgot how much I enjoyed this game back in the day and I'm so glad to see so many of the Old Guard still around, not to mention all of the new faces who've joined us since then (welcome to all!!!), and I know that I'm rusty when it comes to my elite Kaleun skills, don't even get me started on how rusty or you'll be laughing yourselves to death. :haha:
Anyway. I just want to start out by thanking everybody who's had a part in this MegaMod. It made it so much easier for me to "jump back in." Actually, it made it possible for me to jump back in, because I wasn't about to spend the months of tweaking of my mod soup that I did back then to make it all work again. I just couldn't have. But you guys made a package of just about every single one of my favorite mods from back then with quite a few new ones too and made it dead easy to install. I can't thank you enough. As I said years ago: Without modding, Silent Hunter V would have been the worst fiasco in gaming history. With modding, it's become the ultimate U-Boat simulator. Sure, I've had to do some tweaking, for instance I don't like the default SH3 interface but that wasn't too hard to fix once my memory got jogged enough to remember how I used TDW's second to none options modifier and I had to throw in a few of my old personal tweaks as well, but as a packaged standard solution, this is one HECK of a job! :salute: One question, though: Am I really supposed to be going 9 kts on ahead third in a VIIA??? I mean, it's not that I don't like it, I can pretty much circumnavigate the world three times on a tank of gas that way, but I'm beginning to think that I did something wrong here. I mean, my boat is going 7 kts on Ahead Slow. That used to be a pretty good speed for me. |
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Don't worry , I can assure you that those are realistic type VII U-boat speeds taken from Type VIIC manual:yep:... I had a link somewhere but I can't find it right now... Submarine surface range has nothing to do with telegraph, ahead slow , 1/3 ect. The range depends of engine RPM... |
Gap, can you upload increased platform and some gr2 bunker (SH4 or that freeware maybe) for this afternoon? :hmm2::up:
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vdr1981,
I just saw that a new patch has been released and that's cool. However i would like to ask you what is the correct procedure to update an already mod installation. Should i revert the snapshot, "remove" the old patch, add the new one and re-apply the generic exe mod ? |
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It is not necessary to restore snapshot again but it wont hurt if you do so... |
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EDIT: Should I replace the old (70m radius) platform with the new wider one, or you will need for both platforms? |
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EDIT You better make a new one , so I could chose between two or more platforms...:yep: |
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http://www.mediafire.com/download/oz..._Platforms.zip Working on the large bunker now. First I will rework the large bunker from SHIV along the lines of my previous post and I will hand it over to you for placement in game. The second step will be importing one of the type M272 bunkers found on 3dwarehouse, together with its 15 cm Tbts. KC 36 gun. I really hope the game will "like" them :) Quote:
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Very nice, although I'm not really sure will KC 36 gun actually work with unit ship controller...:hmmm: So far I've only used in-game guns trough eqp file...
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On a side note Gap, do you know by any chance how can I get rid of contact tails and if you do, can you create quick dirty patch for me (or just tell me how, my gimp skill are quite limited but what a hell :P)?:)
http://s6.postimg.org/6mr5ej04t/SH5_...4_13_45_01.jpg |
I know Gap that I'm pain in the ass but I was thinking about something...:hmm2: Take a look at my "artwork"...
http://s6.postimg.org/glc4109kd/GSDFS.jpg http://s6.postimg.org/8tve2g5f1/SH5_...4_20_59_21.jpg Platform on pictures is original r=70m object...:yep: These platform shapes would really make CD placement significantly easier for me (which will be pain in any case), plus it can offer us few more advantages because platform would be always orientated in the same way and the bunker would always be in the same spot (read: possibility for some cool war "decoration", sandbags ect...:hmm2:) EDIT Also, here's a new bunker dat file with slightly modified nodes positions so you can use it for reference, IF it's not to late already...:yep: https://www.mediafire.com/?oytkwa3maf4ll51 |
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On a side note, the KC 36 was actually a naval cannon, originally mounted on Narvik-class destroyers, Emden light cruiser (as refitted on 1942) and some merchant raiders: http://www.navweaps.com/Weapons/WNGER_59-48_skc36.htm I should check if the gun is already modelled in stock game. :03: Quote:
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What version of the platform should I use as base (70 or 140-m)? Which new shape takes the priority, left or right? Quote:
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Need a wallpaper of WofS in 4K? Click it twice: :D
http://s25.postimg.org/vzlv653an/Wof_S_wall_2.jpg free image uploading http://s25.postimg.org/8wvc6z1tb/Wof_S_wall_1.jpg screenshot tool Btw. Today I tested WofS in 4K. Antialiasing is amazing with full FPS (60, blocked) but icons are very small: http://s25.postimg.org/c2fxx6kff/sh5...2_01_59_61.jpg |
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