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-   -   What a difference!!! (and a question) (https://www.subsim.com/radioroom/showthread.php?t=253705)

MarkShot 09-29-22 09:49 PM

What a difference!!! (and a question)
 
After playing SCXIIc and DW/LWAMI +DW/RA what a difference to have this 3P perspective; especially with TIWs.


I am not going to knock it as it does feel far truer to command than being at every station at once. In fact, I find SC/DW & CW complement one another. If you played the former, you have a much better sense of the nuance.


It's subs for 2023. I was just setting up CW yesterday. I still have SH3/GWX and UBOAT.


BTW, I installed the latest DOT MOD. It seems to run fine, but the LOG file in the user directory reports load errors. Have I messed something up or is this to be expected? (I can get these errors with just DOT MOD and nothing installed via JSGME.)


Thanks.

TORDO222 09-30-22 07:14 AM

Quote:

Originally Posted by MarkShot (Post 2829996)
After playing SCXIIc and DW/LWAMI +DW/RA what a difference to have this 3P perspective; especially with TIWs.


I am not going to knock it as it does feel far truer to command than being at every station at once. In fact, I find SC/DW & CW complement one another. If you played the former, you have a much better sense of the nuance.


It's subs for 2023. I was just setting up CW yesterday. I still have SH3/GWX and UBOAT.


BTW, I installed the latest DOT MOD. It seems to run fine, but the LOG file in the user directory reports load errors. Have I messed something up or is this to be expected? (I can get these errors with just DOT MOD and nothing installed via JSGME.)


Thanks.

Hi!.And the log file????.Post it and we’ll take a look.Cheers.Marcelo

MarkShot 09-30-22 07:19 AM

Thanks!


Initialize engine version: 5.4.0f3 (a6d8d714de6f)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvldumd.dll 26.21.14.4166]
Renderer: NVIDIA GeForce GTX TITAN X
Vendor: NVIDIA
VRAM: 3072 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Cold Waters\ColdWaters_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Cold Waters\ColdWaters_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Cold Waters\ColdWaters_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Cold Waters\ColdWaters_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Cold Waters\ColdWaters_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Cold Waters\ColdWaters_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Cold Waters\ColdWaters_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Cold Waters\ColdWaters_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Cold Waters\ColdWaters_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Cold Waters\ColdWaters_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Cold Waters\ColdWaters_Data\Managed\UnityEngine.Network ing.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Cold Waters\ColdWaters_Data\Managed\UnityEngine.Network ing.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Cold Waters\ColdWaters_Data\Managed\AmplifyBloom.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Cold Waters\ColdWaters_Data\Managed\AmplifyBloom.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Cold Waters\ColdWaters_Data\Managed\AmplifyColor.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Cold Waters\ColdWaters_Data\Managed\AmplifyColor.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Cold Waters\ColdWaters_Data\Managed\AmplifyOcclusion.dl l (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Cold Waters\ColdWaters_Data\Managed\AmplifyOcclusion.dl l into Unity Child Domain
- Completed reload, in 0.056 seconds
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Cold Waters\ColdWaters_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Cold Waters\ColdWaters_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Cold Waters\ColdWaters_Data\Managed\INIFileParser.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

The file 'C:/Program Files (x86)/Steam/steamapps/common/Cold Waters/ColdWaters_Data/sharedassets0.assets' is corrupted! Remove it and launch unity again!
[Position out of bounds!]

(Filename: Line: 223)

The file 'C:/Program Files (x86)/Steam/steamapps/common/Cold Waters/ColdWaters_Data/sharedassets0.assets' is corrupted! Remove it and launch unity again!
[Position out of bounds!]

(Filename: Line: 223)

The file 'C:/Program Files (x86)/Steam/steamapps/common/Cold Waters/ColdWaters_Data/sharedassets0.assets' is corrupted! Remove it and launch unity again!
[Position out of bounds!]

(Filename: Line: 223)

The file 'C:/Program Files (x86)/Steam/steamapps/common/Cold Waters/ColdWaters_Data/sharedassets0.assets' is corrupted! Remove it and launch unity again!
[Position out of bounds!]

(Filename: Line: 223)

The file 'C:/Program Files (x86)/Steam/steamapps/common/Cold Waters/ColdWaters_Data/level0' is corrupted! Remove it and launch unity again!
[Position out of bounds!]

(Filename: Line: 223)

The file 'C:/Program Files (x86)/Steam/steamapps/common/Cold Waters/ColdWaters_Data/level0' is corrupted! Remove it and launch unity again!
[Position out of bounds!]

(Filename: Line: 223)

The file 'C:/Program Files (x86)/Steam/steamapps/common/Cold Waters/ColdWaters_Data/level0' is corrupted! Remove it and launch unity again!
[Position out of bounds!]

(Filename: Line: 223)

The file 'C:/Program Files (x86)/Steam/steamapps/common/Cold Waters/ColdWaters_Data/level0' is corrupted! Remove it and launch unity again!
[Position out of bounds!]

(Filename: Line: 223)

The file 'C:/Program Files (x86)/Steam/steamapps/common/Cold Waters/ColdWaters_Data/level0' is corrupted! Remove it and launch unity again!
[Position out of bounds!]

(Filename: Line: 223)

A script behaviour (probably PlayerFunctions?) has a different serialization layout when loading. (Read 2728 bytes but expected 2724 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

(Filename: Line: 1713)

The file 'C:/Program Files (x86)/Steam/steamapps/common/Cold Waters/ColdWaters_Data/level0' is corrupted! Remove it and launch unity again!
[Position out of bounds!]

(Filename: Line: 223)

The file 'C:/Program Files (x86)/Steam/steamapps/common/Cold Waters/ColdWaters_Data/level0' is corrupted! Remove it and launch unity again!
[Position out of bounds!]

(Filename: Line: 223)

The file 'C:/Program Files (x86)/Steam/steamapps/common/Cold Waters/ColdWaters_Data/level0' is corrupted! Remove it and launch unity again!
[Position out of bounds!]

(Filename: Line: 223)

UnloadTime: 0.852200 ms
Running on Windows 10 (10.0.0) 64bit

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Starting Cold Waters Dot Mod v 0.4a-1 Script version: VS220806F © 2022 System of measurement: USC Cold Waters version: 1.15g © 2017

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

INFO: Console attached to logging process.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Running on Windows 10 (10.0.0) 64bit

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

The file 'C:/Program Files (x86)/Steam/steamapps/common/Cold Waters/ColdWaters_Data/resources.assets' is corrupted! Remove it and launch unity again!
[Position out of bounds!]

(Filename: Line: 223)

The file 'C:/Program Files (x86)/Steam/steamapps/common/Cold Waters/ColdWaters_Data/resources.assets' is corrupted! Remove it and launch unity again!
[Position out of bounds!]

(Filename: Line: 223)

The file 'C:/Program Files (x86)/Steam/steamapps/common/Cold Waters/ColdWaters_Data/resources.assets' is corrupted! Remove it and launch unity again!
[Position out of bounds!]

(Filename: Line: 223)

ERROR: Unable to Parse Vector3 from string

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ERROR: Unable to Parse Vector3 from string

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

INFO: Loading Time: 7.554435s

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting up 3 worker threads for Enlighten.
Thread -> id: 3338 -> priority: 1
Thread -> id: 3440 -> priority: 1
Thread -> id: 3588 -> priority: 1

MarkShot 09-30-22 07:20 AM

I got my build from GitHub.

MarkShot 10-01-22 10:18 AM

I think I worked out the error messages.

TORDO222 10-01-22 03:29 PM

Quote:

Originally Posted by MarkShot (Post 2830226)
I think I worked out the error messages.

One thing I notice recently is that in GitHub, a couple of logs files have the same statement as yours ("sharedassets0.assets' is corrupted!"). I even assumed some kind of intentional maneuver to damage the material to unload.None of those involved in development answered my question.So that’s all speculation. Maybe groundless on my part.I’m glad you fixed the issue of error messages.It would be useful for everyone if you told us what you found out about it and what you did to fix it. Greetings!. Marcelo:up:

MarkShot 10-01-22 10:55 PM

For some reason, I had other follow on files in my install which caused those conflicts. I must have seen a post my first day aware of DOT-MOD (out of date) and added those.


All you need is DOT-MOD and the modded DLL, if you want to change sensors.


BTW, the log (unmodded) will have a couple of errors if the game is not in the Steam default path. They programmatically create and attempt to read a file. They use hard coded and not symbolic or relative paths. This is poor programming style.


But, in any case, it works fine.

TORDO222 10-02-22 09:49 AM

Quote:

Originally Posted by MarkShot (Post 2830348)
For some reason, I had other follow on files in my install which caused those conflicts. I must have seen a post my first day aware of DOT-MOD (out of date) and added those.


All you need is DOT-MOD and the modded DLL, if you want to change sensors.


BTW, the log (unmodded) will have a couple of errors if the game is not in the Steam default path. They programmatically create and attempt to read a file. They use hard coded and not symbolic or relative paths. This is poor programming style.


But, in any case, it works fine.

Excellent description of a possible root of ALL problems.......Enjoy the mod. Greetings!.Marcelo:up:

Firebar 10-19-22 05:09 AM

Quote:

Originally Posted by TORDO222 (Post 2830286)
One thing I notice recently is that in GitHub, a couple of logs files have the same statement as yours ("sharedassets0.assets' is corrupted!"). I even assumed some kind of intentional maneuver to damage the material to unload.None of those involved in development answered my question.So that’s all speculation. Maybe groundless on my part.I’m glad you fixed the issue of error messages.It would be useful for everyone if you told us what you found out about it and what you did to fix it. Greetings!. Marcelo:up:

That’s due to some material changes and code changes that the Unity serialisation system detects and ignores. Just a consequence of how we’ve had to get into the code.

TORDO222 10-19-22 08:00 AM

Quote:

Originally Posted by Firebar (Post 2833436)
That’s due to some material changes and code changes that the Unity serialisation system detects and ignores. Just a consequence of how we’ve had to get into the code.

Ah! good explication. And the solution would then be?. Because,obviously, that way of approaching the bowels of the game brings consequences...Greeetings. Marcelo:up:


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