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-   -   [REL] Torpedo Fix for TMO 2.5 Update BH (https://www.subsim.com/radioroom/showthread.php?t=250672)

Bubblehead1980 10-02-21 12:59 PM

Torpedo Fix for TMO 2.5 Update BH
 
Noticed some issues with torpedoes after a couple patrols in early war, namely the torpedoes were a bit too reliable for time period. This was due to a typo in the settings, so checked all the torpedo mods. MK 14 did not have accurate range figures, was off by a few yards as was MK 18.

Three torpedo mods are in the folder, see the README.

https://www.subsim.com/radioroom/dow...o=file&id=5971

4H_Ccrashh 10-03-21 04:54 PM

DUDE!

Are you tryin to kill me? Just kidding ..

Thank you!

Bubblehead1980 10-03-21 11:33 PM

Quote:

Originally Posted by 4H_Ccrashh (Post 2772312)
DUDE!

Are you tryin to kill me? Just kidding ..

Thank you!


haha no, just wondering how much the torpedoes (or me) are cursed at for the torpedo issues. Three premature detonations cost me a carrier early in my current patrol, would have been hits too, but all blew up 10-15 feet(!) from carrier,. The carrier, alerted, of course just managed to evade the last torpedo.

U-190 10-06-21 02:05 PM

:Kaleun_Salute:


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