that is what I did and it worked fine but only after I opened it back up a second time.
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skwasjer any idea when you will release 0.9.7
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No specific date, but hopefully soon. Since this will be the final release of S3D (1.0), it is undergoing extensive testing right now. You won't be disappointed though. 0.9.7 is my last test build, and once all issues are ironed out it will become 1.0. Hurray! I'm done!
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:cry: nooooo ! no more improvements then ? so sad... you know there's always something more to do...:cry:
great work you did anyways !:yeah: keltos |
Yup, there's always something extra to do, but not by me for a change...
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looking forward to that. being able to see the damage boxes and spheres will be a big plus doing zon files
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hopefully.. keltos |
Who knows what enlarge the finding of the sub under water what parameter to have charge of consuption of the air for crew on sub. If possible that screen
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For some reason I'm getting the following error when I try to import any new mesh (0,0 is not a valid value for double). Even exporting an existing mesh and then re-importing it right back doesn't work. :hmmm:
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Download the latest release.
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help
i've put some glass shields on the instruments
but is it possible that transparent textures just doesn't work in the command room/interior? they do show up in silent editor, but not ingame (solid textures do work). http://s2.imgimg.de/thumbs/glasssal640ed787jpg.jpg edit: forget what i said, i didn't include the texture mapping |
You should see "light" reflection on your glass objects (SH4) ... ?
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the glass because i forgot to export the uv-mapping in wings3d:doh: |
improving TMO
i'm trying to improve TMO and corrected the rudder wheel
position by separating the objects in the conning tower, but how do i get the animation (wheel) back in?:hmmm::hmmm: http://s2.imgimg.de/thumbs/SH4Img200...bb4b0b8jpg.jpg |
For a long time I did not see good news in this thread ... :D
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