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-   -   Tell us what you are upto in your current campaign (https://www.subsim.com/radioroom/showthread.php?t=151090)

meduza 06-09-09 12:03 PM

Nice pieces of equipment you two have... :haha:

Paul Riley 06-09-09 12:15 PM

Wait for the hat! check my previous post again,I had to edit it a bit :rotfl:

meduza 06-09-09 12:29 PM

:har:

Just show up on the conning tower wearing that hat, and any ship in the vicinity will sink from laughter. :rotfl:


BTW, I'm currently on my 14th patrol, around Gibraltar. Up to now I sank 4 ships (16,000t) and 1 Kingfisher, who caught me by surprise. :DL

Paul Riley 06-09-09 02:09 PM

Sorry to keep this going now,we could start a new thread on UBoat clothing?,for specific parts of the world?.Could be a great laugh judging by some of these pics :rotfl:

Well,my last one,for those cold Atlantic nights,something nice and cosy to slip into

http://img.costumecraze.com/images/v...stume-main.jpg

sharkbit 06-09-09 02:28 PM

Quote:

Originally Posted by jimbuna (Post 1114795)

So much for Balz's tea cozies.

No wait.....hmmmm.:hmmm:
Balz. Tea cozy. Maybe that picture one of Balz's tea cozies.
It is starting to become clearer now.
:D

Jimbuna 06-09-09 03:29 PM

One for the kids :DL

http://www.ukwolf.org/content/produc..._thumb_485.jpg

Paul Riley 06-09-09 03:47 PM

YESS! love it! :har:

In fact,forget the kids! I want one!

Paul Riley 06-09-09 03:51 PM

I know what me and my crew will be doing this halloween of 39,if we make it :rotfl:
I'm gonna pester Doenitz for costumes for all the men,and plenty of Becks! :D

nikbear 06-09-09 04:08 PM

Kaleun Georg Willhelm Schulz.

6.3.40. 2324 Patrol 4
U-64, 2nd Flotilla
Left at: March 6, 1940, 23:24
From: Wilhelmshaven
Mission Orders: Patrol grid DH99

8.3.40. 2256 Grid AN 51 Ship sunk! SS President Madison (Large Cargo), 8393 tons. Cargo: Textiles. Crew: 46. Crew lost: 16
9.3.40. 0317 Grid AN 1 Ship sunk! SS Auditor (Medium Old Split Merchant), 5596 tons. Cargo: General Cargo. Crew: 57. Crew lost: 51 0631 Grid AN 18 Ship sunk! SS President Taft (Large Cargo), 8394 tons. Cargo: Trucks. Crew: 62. Crew lost: 34
2101 Grid AN 16 Ship sunk! SS Bill (Small Old Merchant), 2455 tons. Cargo: Foodstuffs. Crew: 34. Crew lost: 21
2247 Grid AN 16 Ship sunk! MV Obsidian (Large Tugboat), 422 tons. Crew: 37. Crew lost: 27
10.3.40. 0432 Grid AN 14 Ship sunk! HMS Somali (Tribal class), 1850 tons. Crew: 232. Crew lost: 51
11.3.40. 0204 Grid AN 13 Ship sunk! SS Chelsea (Medium Old Split Merchant), 5597 tons. Cargo: General Cargo. Crew: 47. Crew lost: 17
13.3.40.
0818 Grid AM 2 Ship sunk! MV Argentina (Medium Split Merchant), 5896 tons. Cargo: Iron Ore. Crew: 46. Crew lost: 0
0831
Grid AM 2 Ship sunk! HMS Bishopdale (Fleet Tender), 16902 tons. Cargo: Crude Oil. Crew: 42. Crew lost: 24
0831 Grid AM 2 Ship sunk! SS Anten (Old Composite Merchant), 5361 tons. Cargo: Bauxite. Crew: 53. Crew lost: 6
0834
Grid AM 2 Ship sunk! Grimsby class, 990 tons
0852
Grid AM 2 Ship sunk! SS City of Manila (Empire-type Freighter), 6780 tons. Cargo: Textiles. Crew: 46. Crew lost: 21
0917
Grid AM 2 Ship sunk! HMS Valiant (HMS Warspite), 36450 tons. Crew: 959. Crew lost: 939
0931
Grid AM 2 Ship sunk! MV Lorraine (Large Tanker), 10800 tons. Cargo: Gasoline. Crew: 59. Crew lost: 36
1000
Patrol results
Crew losses: 0
Ships sunk: 14
Aircraft destroyed: 0
Patrol tonage: 115886 tons

Finally found and nailed a Warspite Class:rock::yeah::salute::03::D
And from a 'Supposed' Neutral convoy as well:o:hmmm: So pleased:yep:

AndyW 06-09-09 04:22 PM

U-200 reporting in
 
Radio message of U-200 (Type IXD2) under command of OberLtn. z. See Heinrich Schonder (2nd patrol). Enroute from Lorient to Penang, 56th day at sea:

1003 22AUG 1943
TO: BDU
SPECIAL OPERATION "BRUECKE" COMPLETED. SUCCESSFULLY DISEMBARKED BRANDENBURGERS SPECIAL OPS TEAM AT SOUTHEAST AFRICAN COAST 200KM NORTHEAST OF DURBAN.

PROCEEDING NOW TO WEST INDIAN OCEAN TO R-POINT WITH SUPPLY SHIP "BRAKE" EAST OF MADAGASKAR.

WX CLEAR NO RAIN AVG VIZ WIND 12MS FROM NNW
FUEL 60% 21 EELS LEFT GRID KP8354
U-200 SCHONDER

The "Brandenburgers" have been landed to hopefully blow up the Durban swimming dock. Now let's cause havoc in the Indian Ocean!!:rock:

Cheers,

Paul Riley 06-09-09 04:27 PM

f### yeah,sounds great! raise bloody hell! :arrgh!:

Sockeye 06-10-09 01:00 AM

Just got back from a patrol in the littorals off of Hartlepool in good ol' U-2321 (NYGM's XXIII mod pasted on top of GWX 3.0). Fourteen days overall in February '45.

Spent most of the time avoiding hunter-killer teams and small patrols, but ran into a convoy headed south in AN51. Two columns of five freighters each, and the usual six escorts. We just happened to be in a perfect position to attack from the starboard beam; approached at 50m's depth and creeping speed until the leading and starboard beam escorts were put astern. Full-speed ahead, up to periscope depth and turn into the convoy on a 90-track; slowed to take two shots at a freighter in rough seas for one hit.

Released a Bold, took a sounding, and dove at full speed to scoot out the convoy's port quarter, giving the narrow silhouette to the trailing escort. No sign of detection, so we hung around for three hours to watch our victim slip under by the stern. By that time, the convoy had long vanished, but a seventh destroyer came in from the west to investigate, so we slunk away on a general course for home and Stavanger.

2800 GRT :up:

nikbear 06-10-09 05:55 AM

Sockeye,would you be so kind as to explain how you got the TypeXXIII to work with GWX:06: Would love to give it a try someday,its a cool looking U-boat,but just 2 eels:nope: Man thats a downer:03:

Sockeye 06-10-09 10:19 AM

Actually, the only thing I did was enable the "FuMB37XXIIINYGM" folder pretty much as-is from the NYGM 3.1 patch (the latest version I had at the time). I enabled GWX's Late War Sensors Snorkel Antennas beforehand.

Then just start the game, select 1945 and the 13th Flotilla at Stavanger, and off to the east coast of England.

The only issue I'm having at the moment is with SH3 Commander. After enabling the mod, flotillas aren't showing up correctly there, but it doesn't seem to be a problem as long as the campaign is started in-game. Working on this is a bit beyond me though.

nikbear 06-10-09 05:39 PM

Thank you for the info:up:


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