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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

blitz_alx 01-12-19 07:49 AM

Hi i am a super SH5 noob got everything installed and running.
But really problems hitting the target.
Any tips how to make it easier setting wise or use the officers better for aiming?

Even some topedo diving below the target even i have set 1 m. :(

Also the torpedos turn left even i have aimed with attack periscope right...

Also this guy can lock on and match number see
https://www.youtube.com/watch?v=nnoH2Otu9dU&t=3177s

HELP

Tonci87 01-12-19 10:40 AM

Quote:

Originally Posted by blitz_alx (Post 2586179)
Hi i am a super SH5 noob got everything installed and running.
But really problems hitting the target.
Any tips how to make it easier setting wise or use the officers better for aiming?

Even some topedo diving below the target even i have set 1 m. :(

Also the torpedos turn left even i have aimed with attack periscope right...

Also this guy can lock on and match number see
https://www.youtube.com/watch?v=nnoH2Otu9dU&t=3177s

HELP

The feature you see in that video with the numbers and lines is of course disabled, since it really takes all the suspense and fun out of torpedo shooting.

People here will gladly try to help you, how are you determining the Target Speed, range and AOB so far?

italianmarine 01-14-19 05:12 AM

Quote:

Originally Posted by blitz_alx (Post 2586179)
Hi i am a super SH5 noob got everything installed and running.
But really problems hitting the target.
Any tips how to make it easier setting wise or use the officers better for aiming?

Even some topedo diving below the target even i have set 1 m. :(

Also the torpedos turn left even i have aimed with attack periscope right...

Also this guy can lock on and match number see
https://www.youtube.com/watch?v=nnoH2Otu9dU&t=3177s

HELP

If you have Wolves of steel, there is a possibility to use the noob mode.
When in the bunker, deactivate manual targeting in the options.
Once started the mission, use the map. There is menu to highlight/activate all the info`s again which will be shown on the map once done.
You can lock then a target and see the numbers 1 to 3 you mentioned above.

Tip: lock target, make your settings, unlock target while aiming at the spot where the torpedo should hit and shoot. (easy mode)

Normally it will hit. If the ship notices the torpedo they could still evade by changing speed and movement of course. If you shoot within 1000m normally they can`t evade.

gap 01-14-19 09:30 AM

Sorry guys, totally OT here, but I couldn't help

http://www.subsim.com/radioroom/imag...ine=1547392848

:rotfl2: :har:

@ Fitz

That banner should automatically earn you the nomination as next year's Best of Subsim for the most hilarious signature lol

P.S: drop your Leitender Ingenieur Frank Taylor in the nearest friendly port for his immediate transfer to the Eastern Front, and be more aggressive with your antirust gear. That wire brush was not meant for scraping your heels :03:

Deepseadiver 01-14-19 10:54 AM

Hi all

So I have downloaded the WOS 229 mod. Which is great.

I am trying to learn how to id, track and and attack shipping. However, when i am using the tutorials in game they crash and then crash my game to desktop.

what is going wrong?

cheers

Tonci87 01-14-19 11:40 AM

Does every tutorial crash?
Does the tutorial even load, or does the game CTD immediately?

Deepseadiver 01-14-19 11:46 AM

Quote:

Originally Posted by Tonci87 (Post 2586559)
Does every tutorial crash?
Does the tutorial even load, or does the game CTD immediately?


Hi Tonci87

Tutorial scripts load and start to run. I get part way through some of them and then they CTD.

I have not tried all of the tutorials as yet due to the CTD's but this happens with the manual TDC ones.

Tonci87 01-14-19 12:02 PM

Quote:

Originally Posted by Deepseadiver (Post 2586563)
Hi Tonci87

Tutorial scripts load and start to run. I get part way through some of them and then they CTD.

I have not tried all of the tutorials as yet due to the CTD's but this happens with the manual TDC ones.

Sorry, but I donīt know why it happens, provided you followed the install instructions to the letter. You should see if you are still getting CTDs in the campaign, if yes, then something might be wrong.

Hitting your target is not complicated, the hard part is often to ID your target (especially at night), since that is usually required to properly determine the firing data. There is nothing that can really help you with that apart from practice.

From how the ship looks you can often make a correct decision on which category the ship belongs to e.g. freighter, tanker, escort, etc... Then you try to match what you see to one of the ships in the recognition manual. I trust that you know how to bring up the little black book.

Once you have the targets mast height you can measure the distance to target. Once you have that, you can use it to plot itīs course on the map that can be enough to get all the data required.

You can also use the targets length and the RAOBF to measure AOB (make sure to play the RAOBF tutorial, I hope that one doesnīt crash).

I usually use the U-Jagd clock to measure the speed.
Point your ship just ahead of the target, turn your periscope to 0 degrees.
Bring up the u Jagd clock by right clicking the stopwatch. Start the clock once the targets bow passes through the center, stop it once the target has passed completely through the center. Look up the targets length to decide which scale to use, the clock tells you the targets speed.
It is important that your periscope remains at 0 degrees, and that your sub is pointing at the enemy, no turns while you measure. Or come to a complete standstill before you start to stop the time, then it is not important which way your boat is facing.

It sounds more complicated than it really is, donīt worry.

Deepseadiver 01-14-19 01:17 PM

Quote:

Originally Posted by Tonci87 (Post 2586564)
Sorry, but I donīt know why it happens, provided you followed the install instructions to the letter. You should see if you are still getting CTDs in the campaign, if yes, then something might be wrong.

Hitting your target is not complicated, the hard part is often to ID your target (especially at night), since that is usually required to properly determine the firing data. There is nothing that can really help you with that apart from practice.

From how the ship looks you can often make a correct decision on which category the ship belongs to e.g. freighter, tanker, escort, etc... Then you try to match what you see to one of the ships in the recognition manual. I trust that you know how to bring up the little black book.

Once you have the targets mast height you can measure the distance to target. Once you have that, you can use it to plot itīs course on the map that can be enough to get all the data required.

You can also use the targets length and the RAOBF to measure AOB (make sure to play the RAOBF tutorial, I hope that one doesnīt crash).

I usually use the U-Jagd clock to measure the speed.
Point your ship just ahead of the target, turn your periscope to 0 degrees.
Bring up the u Jagd clock by right clicking the stopwatch. Start the clock once the targets bow passes through the center, stop it once the target has passed completely through the center. Look up the targets length to decide which scale to use, the clock tells you the targets speed.
It is important that your periscope remains at 0 degrees, and that your sub is pointing at the enemy, no turns while you measure. Or come to a complete standstill before you start to stop the time, then it is not important which way your boat is facing.

It sounds more complicated than it really is, donīt worry.


I will get some practice in later. I am going to watch some of the YouTube tutorials.
had a look earlier and some good ones out there.
:Kaleun_Salute:

Tonci87 01-14-19 04:51 PM

Does anybody know what radius the patrol area objectives have? For example I am ordered to patrol AN88, how far ca I stray from that area?
Thx

Fifi 01-14-19 05:15 PM

Quote:

Originally Posted by Tonci87 (Post 2586607)
Does anybody know what radius the patrol area objectives have? For example I am ordered to patrol AN88, how far ca I stray from that area?
Thx

You should receive a radio message with the radius distance when you approach the point.

italianmarine 01-15-19 02:46 AM

Quote:

Originally Posted by Tonci87 (Post 2586607)
Does anybody know what radius the patrol area objectives have? For example I am ordered to patrol AN88, how far ca I stray from that area?
Thx

most of the time it is 120 km (next to English coast), Atlantic missions I had 200km, but of course it depends on the radio message you get.

Tonci87 01-17-19 03:03 PM

Quote:

Originally Posted by vdr1981 (Post 2396495)
You scored more than 90.000 tons in your last patrol right???:hmm2:
By the way, it's UZO high magnification which bothers you...

Heh, I never heard complains about deck guns gyro stabilized view, I guess you guys find that "realistic"? :hmm2:

So, Iīm quoting this really old post because Iīm bothered by the gyro stabilized deck gun sight, and I can not find a solution for that.

If you use the deck gun the sight will be stabilized, but the gun barrel will swing up and down with the movement of the sub. If you are in the optics mode, there is no way to judge when the gun is actually pointing at your target instead of the sky, or the sea in front of your boat.
Is there any way to remove the sight stabilization, so that the sight aims down the barrel at all times?

Thank you.

finchOU 01-17-19 05:09 PM

What happened to......
 
What happened to all Game play advise in the first or second post? Looks like they have some stuff still there like campaign transfer dates ans what not. Was looking specifically how and when you are supposed to save the game for stability purposes.

I"m running an older version of TWOS (1.06) due to not wanting to start a new career just yet....and only playing once or twice a month (new baby). Are the newer versions of TWOS more stable and thus not require game saves throughout the game...like when near convoys or land???

Anyway I was wondering if a "save and exit" means to windows or just to the game menu? It's been awhile....lol.

Tonci87 01-17-19 05:22 PM

Quote:

Originally Posted by finchOU (Post 2587093)
What happened to all Game play advise in the first or second post? Looks like they have some stuff still there like campaign transfer dates ans what not. Was looking specifically how and when you are supposed to save the game for stability purposes.

I"m running an older version of TWOS (1.06) due to not wanting to start a new career just yet....and only playing once or twice a month (new baby). Are the newer versions of TWOS more stable and thus not require game saves throughout the game...like when near convoys or land???

Anyway I was wondering if a "save and exit" means to windows or just to the game menu? It's been awhile....lol.


Your silent hunter 5 folder -> The Wolves of Steel - Documentation ->Quick start manual.


I hope somebody has a solution for the Gyro stabilized deck gun....

Is there a hotkey to disable all the HUD elements at once?


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