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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

vdr1981 04-21-18 03:04 AM

Hey Wolves! :salute:
Does anyone have a theory why TWoS full installers always have approximately
2-3 times more downloads than the appropriate update? :hmmm: Opposite would be more logical in my opinion...

palmic 04-21-18 04:11 AM

Quote:

Originally Posted by vdr1981 (Post 2550303)
Hey Wolves! :salute:
Does anyone have a theory why TWoS full installers always have approximately
2-3 times more downloads than the appropriate update? :hmmm: Opposite would be more logical in my opinion...

Because people dont know how really installation works and they fear of complications during installations.

fitzcarraldo 04-21-18 06:49 AM

Quote:

Originally Posted by vdr1981 (Post 2550303)
Hey Wolves! :salute:
Does anyone have a theory why TWoS full installers always have approximately
2-3 times more downloads than the appropriate update? :hmmm: Opposite would be more logical in my opinion...

Easy install?

New subsimmers with SH5?

Another site is publishing your mod?

Cuts in the downloads? MF counts the downloads , completed or failed.

(I downloaded the updates, ever).

Regards.

Fitzcarraldo :salute:

HW3 04-21-18 08:45 AM

This probably won't answer your question but, I occasionally download the full installer to make for an easier reinstall of SH5, if and or when I need to do that.

Propnut17 04-22-18 04:51 AM

In my case I take the same route as HW3 when it comes to updates and full version upgrades. Even though I am able to enjoy my days on pension, I am not able to spend enough of the relaxing hours behind the SH5 screen as I would like.

Whoever said that you would have too much spare time on your hands when on pension needs to undergo a serious medical examination. :har:

vdr1981 04-22-18 11:03 AM

Thanks for your comments guys!:salute:

THEBERBSTER 04-24-18 06:06 AM

Hi Vecko
Trying to make a payment to you but have a Paypal problem.



Please advise as what to do.
Could not send PM as your in box ia full.
Peter

vdr1981 04-24-18 11:56 AM

Quote:

Originally Posted by THEBERBSTER (Post 2550626)
Hi Vecko
Trying to make a payment to you but have a Paypal problem.


Please advise as what to do.
Could not send PM as your in box ia full.
Peter

Thanks for notification Peter. No idea what is going on though...:hmmm:

vdr1981 04-24-18 01:20 PM

Quote:

Originally Posted by THEBERBSTER (Post 2550626)
Hi Vecko
Trying to make a payment to you but have a Paypal problem.

Please advise as what to do.
Could not send PM as your in box ia full.
Peter

OK..It is fixed now. :yep: Thank you once again for your support Peter and Happy hunting! :Kaleun_Salute:

desepticon 04-25-18 03:05 AM

TCx on enemy aircraft contact
 
For some reason I don't get a TC drop when enemy air approaches, leading to unfortunate situations. It seems to work fine with enemy ships. Anyone know what the setting in the TDC options file I need for this?

Never mind, I figured it out. However I do have another question. When starting turning point I got offered a new sub. I thought it would be the VII/41, but it ended up being the U-Flak, which I don't care for because of its limited torpedo capacity. I find running at snorkel depth to be a more effected anti-air strategy, so I reloaded a save and kept my VII/C. So how do I drive the VII/41 in this mod, or is it completely replaced by the U-Flak.?

Also noticed a minor, rather inconsequential, visual bug. On the VIIC I'm using with the snorkel. When snorkel is raised and at snorkel depth, snorkel is not visible below the water from external views (only the part that sticks out oft he water is). When you dunk the camera under the water though, you can see it again.

vdr1981 04-27-18 06:51 PM

Quote:

Originally Posted by desepticon (Post 2550738)

Never mind, I figured it out. However I do have another question. When starting turning point I got offered a new sub. I thought it would be the VII/41, but it ended up being the U-Flak, which I don't care for because of its limited torpedo capacity. I find running at snorkel depth to be a more effected anti-air strategy, so I reloaded a save and kept my VII/C. So how do I drive the VII/41 in this mod, or is it completely replaced by the U-Flak.?

BdU will offer you a type VIIC/41 boat when it becomes available but only if your rating stays positive. Not sure will it be offered if you don't accept U-FLaK though...:hmmm: You can check your rating points using KSDCommander...

Quote:

Also noticed a minor, rather inconsequential, visual bug. On the VIIC I'm using with the snorkel. When snorkel is raised and at snorkel depth, snorkel is not visible below the water from external views (only the part that sticks out oft he water is). When you dunk the camera under the water though, you can see it again.
known problem with imported .dat object...

desepticon 04-27-18 10:13 PM

Thanks for the info! Another question: How do I fix the external camera controls so it doesn't raise and lower the height of the camera when I move the mouse up and down. This isn't a default behavior and I find it a bit irksome to control the camera in this manner. I use SH_Keymapper.exe to change a few commands around (because I'm on a Mac and a bunch of keys aren't available) and noticed a few defines attached to the mouse control, but I'm not sure which one controls up and down (vertical) movement. What's the name of the define that does this? I'm hesitant to just play around with it because it takes so long just to get the game up and running and into a save. Your help would be greatly appreciated.

vdr1981 04-28-18 07:11 AM

Quote:

Originally Posted by desepticon (Post 2551080)
Thanks for the info! Another question: How do I fix the external camera controls so it doesn't raise and lower the height of the camera when I move the mouse up and down. This isn't a default behavior and I find it a bit irksome to control the camera in this manner. I use SH_Keymapper.exe to change a few commands around (because I'm on a Mac and a bunch of keys aren't available) and noticed a few defines attached to the mouse control, but I'm not sure which one controls up and down (vertical) movement. What's the name of the define that does this? I'm hesitant to just play around with it because it takes so long just to get the game up and running and into a save. Your help would be greatly appreciated.

Can't help you regarding this one. I don't use external views that much...

desepticon 04-28-18 03:05 PM

NP. I'll try to fix it when I have some time.

By the way, I am really impressed by the stability of your modpack. I was running my own modlist for some time and had crashes galore. Including one that happened like clockwork whenever approaching a dock after a patrol.

With WoS I've had 1(!) crash, and even that was probably my fault as I modified top TC to 4096. Which, by the way, isn't really a problem 99.99% of the time. I just make sure to slow it down in high traffic areas or near ports. (mostly don't go over 2048 anyway)

Aktungbby 04-28-18 05:30 PM

Welcome aboard!
 
desepticon!:Kaleun_Salute:


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