Normal map issue
Hi!
Kapuhy unfortunatelly i dont know the solution for your problem, but I still have got one too. I luckily imported the Seehund 3d model and added the Diffuse and the AO map, but as I tried the normal map, a strange problem appeared: https://drive.google.com/file/d/1Ccd...ew?usp=sharing Do someone know the solution? Thanks! |
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An answer by him might take a while though, as he doesn't visit the forum too often. In the meanwhile, have you tried using the same workaround I had suggested to you in the Gr2E thread? Quote:
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Hi,
thanks for the answer. Is the resolution too low or what is the matter? So some more screens: https://drive.google.com/open?id=1od...8Ej6M8YGYjYcAU If i enable the normal map a strange white line appears on the hull.On one side of the line is the normal map good, but on the other side it is inverted.I looks like the silent hunter can not decide which side of the hull is up and which down and balls up the normal map. Thanks :lurk: |
If that turm and other on-deck equipment are supposed to be on the submarine that is in the "water", then the node placements are "off" and the numbering relationships for such needs to be changed. However, the same problem exists in all of your screen grabs there that gap was referring to before, in that all the pictures have the same basic "perspective", in that it looks like the turm and deck gun etc., might be "stuck" to the top of your screen. If you could pull the camera back a bit further, so a person can see an overall of the sub in an image, and maybe do a close-up from the conn on the submarine, showing the relationship between it and what appears to be a turm "floating" in the sky?... :salute:
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unfortunately making a diagnosis of your problem based on the pictures you have posted, is not an easy task. I see the white line on the port side of the hull (if I got you correctly that's your main issue), but it doesn't look like anything I have seen before. Provided that the 3D mesh you have imported is not flawed by some topological error which is worsened by the use of a normal map, the following tutorial on SH4 normal mapping might be of some use to you: https://www.subsim.com/radioroom/sho...61&postcount=1 That's about all I can say without actually seeing your files. If you send them to me I might be able to offer you a better assistance :salute: Quote:
I think ErdiFerenc's unit is still a WIP. That floating conning tower seems to me a leftover from the submarine that he used as template for importing the Seehund, but let's focus on the normal map problem first :) :salute: |
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Thank you Gap.
Your private message box is full, so i cannot send anything to you. |
Gap could you delete some of your private messages?
thank you |
Hello:
I am trying to to use the S3D program to modify certain files in SH3 but for some reason I canīt install it. Every time I try it gives me error messages. The error code is 2503 and 2502 I have Windows 10 installed Any help with this is most welcome Thanks. CapZap |
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the install process is fairly straightforward. don't install from the unzip process. try moving the zip file to c:\temp. then unzip it there. then launch the msi file. good luck. |
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No luck. It keeps giving me the same errors msg... Just dowloaded it again, but it keeps giving me the same error msg. Installed the NET Framework 2.0 and the DirectX 9C as instructed, but no difference... |
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These are the requisites for the program as it appears in the readme: ------------------ SYSTEM REQUIREMENTS * Windows 2000, Windows XP (32/64 bit), Windows Vista (32/64 bit) * Computer capable of running Silent Hunter ;) IMPORTANT: The installer included in this package does NOT install the required components listed below. Please use the links to download the components if you don't have them installed on your computer: * Microsoft .NET 2.0 Vista users can skip this component (.NET 2 comes out of the box with Vista). For 32-bit editions of Windows: http://www.microsoft.com/downloads/details.aspx?FamilyId=0856EACB-4362-4B0D-8EDD-AAB15C5E04F5&displaylang=en For 64-bit editions of Windows: http://www.microsoft.com/downloads/details.aspx?familyid=B44A0000-ACF8-4FA1-AFFB-40E78D788B00&displaylang=en * Microsoft DirectX 9.0c (Managed) --------------------- You should run DirectX 9.0c even if you have a later version, so files that the program needs get installed. XS |
I am struggling to understand how to Export an entire ship to an OBJ file using S3D.
When I select the parent node of the .dat, the Export - 3D Model option is greyed out. If I move down the list to select the node that displays the ship in the render window, the Export - 3D Model is still greyed out. If I drill down and select a component of the ship such as the hull I can now Export -3d Model but of course I only get that part. How do I export the entire model please? |
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I don't think you can export an single node, you can export the 'raw' node which will only contain the header values. But you can export the entire dat file which is rather useless because you would have to remove a lot of nodes afterwards, so I don't see how useful it is. What you must do is: Instead of exporting / importing, first you define child values, then you can copy-paste from another open file and adjust the index and parent numbers. That's what I did when adding torpedos to a playable ship. |
What I am hoping to do is export the entire ship and then view it in Blender in one operation. I won't be moving anything around on it.
At the moment it appears that I have to Export each part of the 3D Model individually then Import them into Blender as a group. I did notice that the funnels are set to the same 0,0,0 as the hull but the deck accessories all have their own origin point and have to be put into place on the deck in Blender. It is almost like having to do your own Airfix Kit! |
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