:rotfl:You weren't the class clown, by any chance, were you, Mr X?:rotfl:
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In preparation of the upcoming release... Please hold your breath just a little longer :rotfl: Upload commencing in 30 minutes...
Known issues:
Version v0.9.0 - Download New
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30 Minutes Yeaaaaah!!!!!!
Time for playing a long time tonight with the 3d viewer:up: How is able to work with campaign layers now? Thank you for all Skawasjer! |
Yes I am the first!!!!
Feels like Christmas! |
It's out! Grab it while it's hot. Click one of the links (signature or previous post) or choose 'Check for updates...' in S3D. Cheers, and have fun...
I hope there won't be alot of 3D related problems now (crosses fingers) ;) |
Thanks, swas:up: You da man:yep:
Just in time to start messing with the decks on the PT boat:rock: |
Skawas, again a big thanks out of Germany.
The 3d viewer is just doozy! Its performance is great. The time of guessing coordinates and testing in game are over:lol: I hope you have nice camping weeks with your familie and you may use German expressways.;) EDIT: A question: When I have in the viewer the right side. Which side is it in game? |
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Good to hear it works well for you ;) |
Look at the axes icon in the corner. The direction they are facing is positive coordinates. Rotation has an exception: Z-rotation is clockwise, while X/Y are counter (if you look along the axis from 0,0,0). It's not a bug or something, in Max it's the same (although Max has Y and Z axes flipped). The game has Y as the "up-vector".
[edit] And another thing. Currently I use hardcoded (meaning, you can't change it in S3D) multisampling 4x as max limit. It will use 2x or none if the GFX card doesn't support it. In any case, if you want to change GFX quality, use your GFX control applet... |
Also note, a model viewer is cool and all, but it WILL consume significant amounts of resources. I've programmed the engine fairly smart in that it will stop the rendering loop when you toggle to another application, as well as when no "node" chunk is selected, yet memory consumption will rise regardless of that. Especially when working with big files, alot of models, etc, and other applications open, a slowdown may be noticable...
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Thanks Skwasjer
Thank you for all your time and work creating this masterpiece:up: Now, what's it for?:rotfl:
Peabody |
I'm not sure myself. People wanted this, so now they have it... :88)
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You know, you are buzzing for yourself: mhmmm >copy< mhm >paste< mhmmmm>very good, OK, now< mhmm >Insert new chunk< ????HUUUUUUU????? >Where is it???< And then you get it... ahhh append new chunk:damn: Come on, admit it. You just wanna annoy me with this change:rotfl: |
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I warned you in advance: read the changelog. You even had 30 minutes to do so... :smug: But I can make a sport of it. Next time I can call it Inject after this chunk And the model preview, Mesh viewer The cut/copy/paste buttons are pretty much the funniest ones though. I can't remember how long they have been there, but I just can't seem to put myself to add the functionality. And when I do, noone will ever use them because they think they don't work anyway :rotfl: |
I read it two times for understanding all!
But the consuetude is stronger than my Brain sometimes:yep: Oh But I personally love the 'Buttons' . Until I have clicked on them, I hit 7 time ctrl-v, ctrl-x or ctrl-x:lol: |
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