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-   -   [REL] S3D - Silent 3ditor (https://www.subsim.com/radioroom/showthread.php?t=119571)

g_BonE 10-08-07 03:48 AM

...not quoting wildchild but: Waiting for the new release too, especially because it allows more then one file open (MDI). It's kinda a pain to have to use two computers just to compare 3 files of different mods :smug:

skwasjer 10-08-07 05:59 AM

Quote:

Originally Posted by g_BonE
...not quoting wildchild but: Waiting for the new release too, especially because it allows more then one file open (MDI). It's kinda a pain to have to use two computers just to compare 3 files of different mods :smug:

You can have multiple files open in the current release. Just open the 2nd file, another window will pop up, once it is loaded.

Quote:

Originally Posted by wildchild
when will this be ready as i use the old one a lot and its bust iv reinstall it 4 times and still nothing top thing you made :rock::rock::rock::rock::rock:

Please uninstall any installations you've done using Control Panel, then navigate to <program files>\skwas\Silent 3ditor. If this folder still exists, delete it, and then reinstall. There are some problems when installing v0.2 over v0.1, where some old files are not overwritten by v0.2. Not sure if this fixes it... If not, please PM me with more detailed info on your problem.

Eta asap, I've had (have) some legal/work issues to deal with... :down: I'm sorry.

What I can say is this:

http://sh4.skwas.net/s3d/remap.jpg

wildchild 10-08-07 12:16 PM

thank for the info try it got the same thing

http://img504.imageshack.us/img504/5...6ed8c71xu4.jpg

tater 10-08-07 01:12 PM

Dunno if it's on the to do list, but some files have dates included in them. The torpedo error stuff, for example.

The dates are not shown as dates. That might be a nice option.

tater

skwasjer 10-08-07 01:25 PM

Quote:

Originally Posted by tater
Dunno if it's on the to do list, but some files have dates included in them. The torpedo error stuff, for example.

The dates are not shown as dates. That might be a nice option.

tater

Yes, this is now implemented.

Quote:

Originally Posted by wildchild
...

Expand the 'Details' by clicking that button. I need the extended info...

wildchild 10-09-07 01:33 PM

THIS IS WHAT IT SAY'S

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.Configuration.ConfigurationErrorsException: Configuration system failed to initialize ---> System.Configuration.ConfigurationErrorsException: Root element is missing. (C:\Documents and Settings\wildchild\Local Settings\Application Data\skwas\S3D.exe_StrongName_gnaeuc52jjzfy2lgwyxv otgztlpqs1qe\1.0.0.0\user.config) ---> System.Xml.XmlException: Root element is missing.
at System.Xml.XmlTextReaderImpl.Throw(Exception e)
at System.Xml.XmlTextReaderImpl.ThrowWithoutLineInfo( String res)
at System.Xml.XmlTextReaderImpl.ParseDocumentContent( )
at System.Xml.XmlTextReaderImpl.Read()
at System.Xml.XmlTextReader.Read()
at System.Configuration.XmlUtil..ctor(Stream stream, String name, Boolean readToFirstElement, ConfigurationSchemaErrors schemaErrors)
at System.Configuration.BaseConfigurationRecord.InitC onfigFromFile()
--- End of inner exception stack trace ---
at System.Configuration.ConfigurationSchemaErrors.Thr owIfErrors(Boolean ignoreLocal)
at System.Configuration.BaseConfigurationRecord.Throw IfParseErrors(ConfigurationSchemaErrors schemaErrors)
at System.Configuration.BaseConfigurationRecord.Throw IfInitErrors()
at System.Configuration.ClientConfigurationSystem.OnC onfigRemoved(Object sender, InternalConfigEventArgs e)
--- End of inner exception stack trace ---
at System.Configuration.ClientConfigurationSystem.OnC onfigRemoved(Object sender, InternalConfigEventArgs e)
at System.Configuration.Internal.InternalConfigRoot.O nConfigRemoved(InternalConfigEventArgs e)
at System.Configuration.Internal.InternalConfigRoot.R emoveConfigImpl(String configPath, BaseConfigurationRecord configRecord)
at System.Configuration.BaseConfigurationRecord.Remov e()
at System.Configuration.BaseConfigurationRecord.GetSe ctionRecursive(String configKey, Boolean getLkg, Boolean checkPermission, Boolean getRuntimeObject, Boolean requestIsHere, Object& result, Object& resultRuntimeObject)
at System.Configuration.BaseConfigurationRecord.GetSe ction(String configKey, Boolean getLkg, Boolean checkPermission)
at System.Configuration.BaseConfigurationRecord.GetSe ction(String configKey)
at System.Configuration.ClientConfigurationSystem.Sys tem.Configuration.Internal.IInternalConfigSystem.G etSection(String sectionName)
at System.Configuration.ConfigurationManager.GetSecti on(String sectionName)
at System.Configuration.ClientSettingsStore.ReadSetti ngs(String sectionName, Boolean isUserScoped)
at System.Configuration.LocalFileSettingsProvider.Get PropertyValues(SettingsContext context, SettingsPropertyCollection properties)
at System.Configuration.SettingsBase.GetPropertiesFro mProvider(SettingsProvider provider)
at System.Configuration.SettingsBase.GetPropertyValue ByName(String propertyName)
at System.Configuration.SettingsBase.get_Item(String propertyName)
at System.Configuration.ApplicationSettingsBase.GetPr opertyValue(String propertyName)
at System.Configuration.ApplicationSettingsBase.get_I tem(String propertyName)
at S3D.App.Properties.Settings.get_ShowIndexInTree()
at a6.b()
at a6.d()
at a6.a(EventArgs A_0)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Mes sage& m)
at System.Windows.Forms.ContainerControl.WndProc(Mess age& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.832 (QFE.050727-8300)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
S3D
Assembly Version: 1.0.0.0
Win32 Version: 0.2.0.0
CodeBase: file:///C:/Program%20Files/skwas/Silent%203ditor/S3D.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.832 (QFE.050727-8300)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.832 (QFE.050727-8300)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.832 (QFE.050727-8300)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
skwas.Forms
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files/skwas/Silent%203ditor/skwas.Forms.DLL
----------------------------------------
Dat
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files/skwas/Silent%203ditor/Dat.DLL
----------------------------------------
skwas.IO
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files/skwas/Silent%203ditor/skwas.IO.DLL
----------------------------------------
skwas.Drawing
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files/skwas/Silent%203ditor/skwas.Drawing.DLL
----------------------------------------
S3D.Resources
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files/skwas/Silent%203ditor/S3D.Resources.DLL
----------------------------------------
Microsoft.DirectX
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.832 (QFE.050727-8300)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.832 (QFE.050727-8300)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.



skwasjer 10-09-07 02:00 PM

Please remove this folder and try again.

C:\Documents and Settings\wildchild\Local Settings\Application Data\skwas

Apparently, the settings file got screwed. Not sure why...

wildchild 10-09-07 02:14 PM

top stuf man nice one :up::rock::rock:

g_BonE 10-13-07 07:35 AM

im'a bump this one up again for good measure... any news on the release-to-public date ?

/me checks forums every few hours just to see if v0.4 (0.5) is ready yet :lol:

skwasjer 10-13-07 07:46 AM

Hehe, well, I don't really want to say when, because I've said many times soon or almost, and yet things come up be it in S3D or in RL. That annoys me alot but nothing to do about it.
The current state is very close to release but this does not mean it will be released in the next few hours :( I know it's a long wait, but it's for the better ;)

Last remaining open issues/todo's:
- Some todo's in new property editor
- Some problems left in undo/redo function
- Some general UI issue's

All in all not too much work...

g_BonE 10-13-07 08:55 AM

well if you feel like letting a beta-tester home in on the stuff give me aline. if not just take your time ! keep it up !

skwasjer 10-16-07 09:00 AM

I've worked through my final todo's and will be finetuning the release/updating the setup package soon. I will be running my test scripts tonight and if all is well (iow no major issues found), it will be ready for beta-release.

I am now looking for a select group of modders for the pre-beta release for some 7-14 days (depending on what they find), because so much has changed, and I would like it to be as stable as possible before the major public gets it.
This means I need some of you to have a real good look at this release, and give me feedback on it.

This does NOT mean telling me about new features, I need people to really test the tool, the UI, and the data it produces (in game) to verify if it works as it should. Testing means also redoing old work (for verification purposes, you know what the result should be already in such cases, so you can tell if S3D does it right). I'm not looking for modders to use this pre-beta to create new mods, ok?

Until the test period is over, I will take a break on further development and will support the testers while they are testing. After this, I will take some more time to fix whatever critical things are found.

If you are interested in doing this for the next few days please post here. Please state which OS and OS language you are using, and if it's 32/64 bit, so I can also make sure a variety of platforms is being tested.

Please note that I handpick from everyone that signs up for this, so if you don't get a pre-beta copy, accept it and wait for public beta. I want to keep the pre-beta group small, so if I get alot of response I've got no choice but to do it this way...

Once I've picked the testers I will post their names here and will ask everyone to send me an e-mail so I can send them a copy.

Thank you...

[edit] If you've offered to beta-test before I appreciate it but I won't be searching back up through this thread. So, do it again, now is the time!

l3th4l 10-16-07 09:54 AM

i'll probably have some time on my hands in the next few days as i've settled in and studiying is paced slowly right now. I think i'm gonna re-do some of the particle effects and see where that leads... reporting anything i'll find along the way, of course :)

I'm using vista 64 in english atm.

g_BonE 10-16-07 03:19 PM

well... im using a german xp sp2 and have the next 3 days off. one of the things i wanted to do is compare the submarine .sim files and make a mod for personal purposes. might aswell check out the torpedo, dephtcharge and guns sim-files... drop me a line if your willing to submit to (if language barrier=true then (limited(true))) testing results...

leovampire 10-16-07 04:03 PM

I will help you out testing skwasjer
 
But before you say yes or no to it does S3D in this test phase touch new files in the game or still the same type only?

But it might be hard to find people not willing to make new mod's with it as I am sure most are hard at it right now.

I will do what I can to test it for you though in way's you ask but can not guarantee that it will not be work released once I have tested it in game to make sure all is well.

I know what results I should see from adjustments I make.


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