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-   -   [REL] S3D - Silent 3ditor (https://www.subsim.com/radioroom/showthread.php?t=119571)

skwasjer 09-21-07 05:28 PM

I just saw Leo, you're so kind. Sent you an e-mail with some other interesting stuff to ponder about. Just want to keep it a secret yet ;)

leovampire 09-21-07 05:37 PM

As SGT Shultz always said on Hogan's Hero's
 
"I know nothing, I see nothing, I hear nothing"!!

BTW tryed to send an e-mail back to you 2 times and got it back as a mailer demon

saying it could not be deliverd.

skwasjer 09-21-07 06:15 PM

Strange. Mailserver does not seem to have received anything though. PM me then ;) And while your at it, include the error you received with that mail.

[edit] Nevermind, it 'was' blocked. I got it now... [/edit]

l3th4l 09-26-07 04:09 AM

wha...? how did this thread ever get off the front page??

*bump*


:D

skwasjer 09-26-07 07:11 PM

Ok, status update:

As said, many things have been changed and improved, and in the process, I broke S3D multiple times. Because of this, and limited spare time, and as the code was becoming dirty and complex, it has taken such a long time. Because of it's broken state there was no real moment in between to release an improved version, because it would have been a step back.

Now, everything is coming together, and while it's not yet ready for release, it is getting close. That said, I'll give you a screeny of the main interface improvements. Keep in mind this is only what visually has changed. The internal changes are far more complex. On top, there are some more interface improvements, support for .sdl file, all properties are now hard-defined (no more autodetection/errors), picklists for certain properties, tooltip for each seperate property, file search function, improved load/save speeds, and the undo/redo function is really really great (!) etc, etc. I think you will all like it very much...

The next version, while it will (!) contain new bugs and still misses alot of other functions, will become beta 0.5 (took me a couple of builds to get there), and will come soon. Once it is out, as promised, I will work on the next beta, which will then include model support.

http://sh4.skwas.net/s3d/s3d_beta5.jpg

leovampire 09-26-07 07:14 PM

AWSOME
 
Quote:

Originally Posted by skwasjer
Ok, status update:

As said, many things have been changed and improved, and in the process, I broke S3D multiple times. Because of this, and limited spare time, and as the code was becoming dirty and complex, it has taken such a long time. Because of it's broken state there was no real moment in between to release an improved version, because it would have been a step back.

Now, everything is coming together, and while it's not yet ready for release, it is getting close. That said, I'll give you a screeny of the main interface improvements. Keep in mind this is only what visually has changed. The internal changes are far more complex. On top, there are some more interface improvements, support for .sdl file, all properties are now hard-defined (no more autodetection/errors), picklists for certain properties, tooltip for each seperate property, file search function, improved load/save speeds, and the undo/redo function is really really great (!) etc, etc. I think you will all like it very much...

The next version, while it will (!) contain new bugs and still misses alot of other functions, will become beta 0.5 (took me a couple of builds to get there), and will come soon. Once it is out, as promised, I will work on the next beta, which will then include model support.

http://sh4.skwas.net/s3d/s3d_beta5.jpg

Looking forward to it and testing it all when your ready.
I need to learn how to do more new stuff anyways LOL!!!

Great dedication to the tool and a lot of hard work shows in it!

Digital_Trucker 09-26-07 09:38 PM

Can I get an amen to that:rock: Nice job, can't wait to dive (pun intended) into this games files with it:p

l3th4l 09-27-07 03:55 AM

looking very good indeed :yep: let me know if you'd like one more "tester" :D

ReallyDedPoet 09-27-07 07:47 AM

The new version you are working on looks great :up:


RDP

UBOAT234 09-27-07 11:50 AM

WoW! :sunny:

lurker_hlb3 09-29-07 09:46 AM

In the next release, will you be able to "cut and paste" entire nodes from one file to another ?

skwasjer 09-29-07 01:18 PM

Not in the upcoming release. But very likely in the one after that...

haegemon 10-03-07 02:12 PM

I love how this massive task is getting form. Good job is little to say so far. :up:

bracer 10-07-07 03:08 AM

Looking great!!

wildchild 10-07-07 04:53 AM

when will this be ready as i use the old one a lot and its bust iv reinstall it 4 times and still nothing top thing you made :rock::rock::rock::rock::rock:


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