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-   -   Torpedo Depth-- (https://www.subsim.com/radioroom/showthread.php?t=254824)

D-Jones 02-24-23 01:05 PM

Torpedo Depth--
 
I'm playing a campaign on Hard using TMO. My torpedoes always seem to go underneath the target no matter what depth I set them at. Example-my target's a Biyo Maru traveling at 7 knots, port side at about 1000 yards out I have a 90% angle. According to the attack map, they're hitting dead center, but the event camera shows them going underneath the ship. One of 4 might hit. Doesn't matter if I leave the depth setting on default 5 ft, or set it to 15/20 ft.

Anyone know what the problem might be?

Thanks.

propbeanie 02-24-23 02:02 PM

You kids... I tell ya... :har:

History is a Bit**

TMO is set to emulate that to the fullest in both the depth, magnetic and impact pistol defects. In the gameplay settings, turn off duds (both the main menu, and in the captain's office), and it will be better, though even the stock game doesn't completely get rid of it until mid to late 1943. :salute:

D-Jones 02-24-23 03:24 PM

Thanks for the reply. Where in the Captain's office? I don't mind the duds. That's historical. It's the ones that go under the ship that bother me. I have no idea where to set the depth or if I should even try. In my last run-through, 3 went under the ship and one hit dead center.

KaleunMarco 02-24-23 07:20 PM

Quote:

Originally Posted by D-Jones (Post 2854890)
Thanks for the reply. Where in the Captain's office? I don't mind the duds. That's historical. It's the ones that go under the ship that bother me. I have no idea where to set the depth or if I should even try. In my last run-through, 3 went under the ship and one hit dead center.

click on the motorola radio set. left in the screen.

propbeanie 02-24-23 09:31 PM

Quote:

Originally Posted by D-Jones (Post 2854890)
Thanks for the reply. Where in the Captain's office? I don't mind the duds. That's historical. It's the ones that go under the ship that bother me. I have no idea where to set the depth or if I should even try. In my last run-through, 3 went under the ship and one hit dead center.

Actually, that is part of that article linked to above, and is modeled into most "dud" mods, and is in the stock game also. When BuOrd was "testing" the torpedoes, they used "waterheads" so that the torpedo would float to the surface after they ran their course, to make for easier recovery. The actual warheads were quite a bit heavier than the water head, which is why the torpedoes ran 10-12 foot deeper (on average) than set. Some ran deeper, while others wouldn't do that, and would just drop to the bottom of the ocean... Some skippers would go against orders and would set the torpedo shallower, and used the impact pistol - which actually had an issue also...

D-Jones 02-24-23 11:16 PM

Thanks for the replies. If the torpedoes running deep is meant to happen for historical reasons, I'll leave it as it is. What depth would you set the torpedoes at to compensate, or is it meant to be not possible to compensate?

KaleunMarco 02-24-23 11:45 PM

Quote:

Originally Posted by D-Jones (Post 2854939)
Thanks for the replies. If the torpedoes running deep is meant to happen for historical reasons, I'll leave it as it is. What depth would you set the torpedoes at to compensate, or is it meant to be not possible to compensate?

good question.
not sure if players are supposed to be able to compensate.
the settings which you do not see read something like this:
dud chances = %
premature chances = %
depth keeping chances = %, plus some depth ranges.
but the depth ranges may not matter given the percentage and whatever secret value the depth is off before it it applies the range factor.

so, it is difficult to say what to do. if you set your depth to lowest setting it may broach, explode, run deep anyway, or be seen and the target will react.

D-Jones 02-25-23 12:29 AM

So it's an intentional conundrum. Thanks, Kaleun. As I mentioned, as long as it's intentional and not me screwing up somehow. Makes things more interesting/real.

razark 02-25-23 02:58 AM

The solution, of course, is to load the boat with MK10s, instead. :up:



I usually set the 14s to run as shallow as possible. I've never noticed a problem with that method. Aside from the usual prematures, duds, etc.

D-Jones 02-26-23 06:36 PM

That's what I've been doing with the Mark 14s, with some success. I keep them on low/contact. High are almost all duds.

Thanks, Razark


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