SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL] SURFACE MOD v 2.5.2 (https://www.subsim.com/radioroom/showthread.php?t=253332)

Aktungbby 01-09-23 12:38 PM

Welcome back!
 
Kaleun Joachim Schepke!:Kaleun_Salute: After a 4-year 'silent run'!:up:

Kaleun Joachim Schepke 01-09-23 03:43 PM

Quote:

Originally Posted by Aktungbby (Post 2846589)
Kaleun Joachim Schepke!:Kaleun_Salute: After a 4-year 'silent run'!:up:

Hehe thanks for the nice welcome :Kaleun_Thumbs_Up: and well i have this time now and then where i´m absolutly in submarine warfare fever :Kaleun_Cheers:

itadriver 01-10-23 02:52 AM

Quote:

Originally Posted by Kaleun Joachim Schepke (Post 2846583)
Nice! It looks really good :) Looking forward to play with German Ships - especially with my Baby Bismarck! :D

Is it anything to compared to the old Warship Mod? While the Warship Mod was good it feeled a bit unpolished and simple i must say.

Also do you plan to add more german Ships like some H-Class BB? Like the H-44 (Großdeutschland) or H-42?

And will it be compatible to some of the larger Mods/Megamods like LSH, WAC and so on?

Hello, I'm very happy that someone likes it.
There have been substantial changes since the first warship mod. I redid all the .zons, the weapons range and I modified the shell file. It is now possible to be destroyed by sinking.
Radar detection varies depending on which ship you use (both your own and enemy ships).
I have already added among the playable ships (but not published) the Bismark, the Sheer, the Lutzow and soon the Scharn (I'm waiting for it from Von Dos).
Among the non-playable ones I have added all the ships by Von Dos and I will add others by other authors later.
The torpedoes, where present, are functional.
The mod for the riders is still missing. More precisely the ships are ready but I haven't adjusted the campaign yet (.rdn and .scr files).
As far as ease of play is concerned, it is obvious that if you find a convoy or a single cruiser with the Bismark, you will have an easy time. It will already be different if you find a task force or if you encounter battleships with a cruiser.
The mod is based on WAC5.0 and is not compatible with any other mods. However, if you have any requests let me know; if the respective authors authorize I can partially insert them.
for H-Class BB? Like the H-44 (Großdeutschland) or H-42 I can add them if the files are provided.
Any bugs that will be reported to me will be fixed from time to time.
To make the game less "heavy" I eliminated the reflections of the units. It's less beautiful but more fluid.
For more details I suggest you read the readme file.

VonDos 01-10-23 06:33 AM

Quote:

Originally Posted by itadriver (Post 2846669)
and soon the Scharn (I'm waiting for it from Von Dos).

HI!
Please, look at e-mail =)
Best regards.
Vd

itadriver 01-10-23 06:38 AM

Quote:

Originally Posted by VonDos (Post 2846680)
HI!
Please, look at e-mail =)
Best regards.
Vd

thanks :Kaleun_Cheers:

Kaleun Joachim Schepke 01-10-23 03:22 PM

Quote:

Originally Posted by itadriver (Post 2846669)
Hello, I'm very happy that someone likes it.
There have been substantial changes since the first warship mod. I redid all the .zons, the weapons range and I modified the shell file. It is now possible to be destroyed by sinking.
Radar detection varies depending on which ship you use (both your own and enemy ships).
I have already added among the playable ships (but not published) the Bismark, the Sheer, the Lutzow and soon the Scharn (I'm waiting for it from Von Dos).
Among the non-playable ones I have added all the ships by Von Dos and I will add others by other authors later.
The torpedoes, where present, are functional.
The mod for the riders is still missing. More precisely the ships are ready but I haven't adjusted the campaign yet (.rdn and .scr files).
As far as ease of play is concerned, it is obvious that if you find a convoy or a single cruiser with the Bismark, you will have an easy time. It will already be different if you find a task force or if you encounter battleships with a cruiser.
The mod is based on WAC5.0 and is not compatible with any other mods. However, if you have any requests let me know; if the respective authors authorize I can partially insert them.
for H-Class BB? Like the H-44 (Großdeutschland) or H-42 I can add them if the files are provided.
Any bugs that will be reported to me will be fixed from time to time.
To make the game less "heavy" I eliminated the reflections of the units. It's less beautiful but more fluid.
For more details I suggest you read the readme file.

Well of course your Mod is liked^^ My dream was always to play my favorite ship -the Bismarck- in an Game and i liked the old Warship Mod even it felt unpolished. I like the changes/new features you done in the mod!
Absolutly looking forward to the new playable Kriegsmarine Ships! Would be nice to play the Campaign with the Bismarck.

Well i would like to install a megamod soon (still think about which on) but thats nice to hear!

For the H-Class i will search for it^^ Maybe VonDos will do them someday or maybe someone else.

Also are there some features you planning to add in the future?

itadriver 01-11-23 02:20 AM

Quote:

Originally Posted by Kaleun Joachim Schepke (Post 2846753)
Also are there some features you planning to add in the future?

no but if anyone has good ideas...

(probably the Kriegsmarine will be ready next month).

Kaleun Joachim Schepke 01-12-23 02:44 PM

Quote:

Originally Posted by itadriver (Post 2846842)
no but if anyone has good ideas...

(probably the Kriegsmarine will be ready next month).

Well the only Ideas i have left would be new interior´s for the ships which are more fitting, the abillity to walk around in the ship and maybe some upgrades which are fitting (for example there was plans to upgrade the Batteries of the Bismarck-Class Ships to over 40 cm and give the old 38 cm batteries to the Scharnhorst-Class ships).

Next month? :) thank you very much!:Kaleun_Cheers:

itadriver 01-13-23 03:37 AM

it would be nice but it's beyond my capabilities.
You can already walk on ships by moving from the bridge view.
For weapons you can ask, perhaps, Von Dos

killallforme 02-12-23 11:12 PM

enjoying the mod so far but have not come across any large merchant convoys. I know this mod is more so about ship to ship combat, but is there any way to increase the number of merchants?

itadriver 02-13-23 02:11 AM

with the release of the "rider mod" where you are the commander of the "Thor" there will be a campaign with more merchant ships. You can then choose which one to play.:)

Sveniboy65 03-06-23 09:52 AM

This Mods
 
Hello Commander,
Both Mods working great. Absolut great. Good work. Thank you.
Regards

:Kaleun_Salute:

itadriver 03-07-23 02:19 AM

Quote:

Originally Posted by Sveniboy65 (Post 2856555)
Hello Commander,
Both Mods working great. Absolut great. Good work. Thank you.
Regards

:Kaleun_Salute:

Thank you.
I'm about to release v.2.6
:Kaleun_Cheers:

Tigerzhunters 03-14-23 07:32 PM

So why my Gun doesnt have ammo but many thanks about your Wo officer

:Kaleun_Salute:

itadriver 03-21-23 05:17 AM

Updated. ver 2.6


All times are GMT -5. The time now is 08:38 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.