Navigation Bathymetry Map (The final version of the mod)
Navigation Bathymetry Map 27.08.2022
1. The Archipelago of Saints Peter and Paul has been added to the map. https://i.postimg.cc/3wvXgK3s/image.jpg 2. Orinoco and Amazon have been added to the map. https://i.postimg.cc/HxmyXXZM/image.jpg 3. The River Thames has been added to the map. https://i.postimg.cc/PqWLXNX5/image.jpg 4. The island of Sula Sgeir has been added to the map, as well as the heights of the island of Rhone have been redone. https://i.postimg.cc/vHnGFkHQ/image.jpg 5. Tjeldoya Slott Skerry Pass has been redesigned. Reworked depths in the Narvik and Harstad areas. https://i.postimg.cc/Cxf0x4zw/image.jpg ----------------------------------------------------------- Navigation Bathymetry Map 2022 (Stock version Final) Download: https://www.subsim.com/radioroom/sho...d.php?t=252093 -------------------------------------------------------------- Navigation Bathymetry Map 2022 (SH2 version Final) Download: https://www.subsim.com/radioroom/sho...d.php?t=250315 --------------------------------------------------------------- Navigation Map (Physical map Final) Download: https://www.subsim.com/radioroom/sho...d.php?t=252133 --------------------------------------------------------------- Navigation Bathymetry Map 03.08.2022 The final version of the mod. Additions: The depths of the Gulf of Mexico have been redone, the Caspian Sea has been added to the game, the Volga-Don navigable canal (Caspian Sea) was built, the Kiel Canal was improved, in the Brest area, the Goulet-le-Brest passage was built, the Ria-le-Conque bay was built. In general, the Brest area has been improved, islands built in an earlier version have been removed from the map. fashion. Scroll down this page. Added one more map - NavMap SH3 (Experience) 08/07/2022 https://i.postimg.cc/NfBKGSmJ/1661.jpg https://i.postimg.cc/BQSvfDfR/1662.jpg https://i.postimg.cc/MpXKvSTD/1663.jpg https://i.postimg.cc/vHZGNsWs/1664.jpg https://i.postimg.cc/jSWtR4g3/1665.jpg ----------------------------------------------------------- Navigation Bathymetry Map 2022 (Stock version Final) Download: https://www.subsim.com/radioroom/sho...d.php?t=252093 -------------------------------------------------------------- Navigation Bathymetry Map 2022 (SH2 version Final) Download: https://www.subsim.com/radioroom/sho...d.php?t=250315 --------------------------------------------------------------- Navigation Map (Physical map Final) Download: https://www.subsim.com/radioroom/sho...d.php?t=252133 ----------------------------------------------------------------- NavMap SH3 (Experience) 07.08.2022 All updates from previous mods are present in this mod. The main difference is that now every person who has downloaded this map will be able to change the colors in it at his own discretion. There are six positions that can be changed: 1 - color of names of bays and cans. 2 - color of grid numbers. 3 - coordinate grid color. 4 - color of country names and color of continent names on a long distance map. 5 - color of country borders. 6 - the color of the names of the seas and oceans and the color of the oceans on the map far scale. Inside this mod is an instruction in Russian and English. (I wrote the English instruction using Google translator, but I hope the presence of images will make it easier to read) https://i.postimg.cc/J7kXzS0Z/1694.png https://i.postimg.cc/Gpt8w56B/1693.png Download: https://drive.google.com/file/d/1IQI...ew?usp=sharing |
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astvitaliy1982 carte sh3
good evening friends
I wanted to put here the work of astvitaliy1982... I want to say that it is really remarkable and that from the beginning that you have approached this theme... I really like the details.. the precision.. that you bring and it keeps getting better. Thank you to all those who help and contribute to make this possible (Jeff.. Anvart..etc) I can already hear the criticisms: I quote "yes but the Krieg marine didn't have this kind of map..." we don't care.." this can help during certain dangerous navigation passages.. screens: http://image.noelshack.com/fichiers/...-40-37-571.png http://image.noelshack.com/fichiers/...2-27-3-883.png http://image.noelshack.com/fichiers/...-25-12-433.png PS : don't wait download this pearl friends |
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This is a really nice mod and I would really like to use it but I can't use it with the Onealex mod for the fact that some of the new islands you made, namely the ones outside of Brest has ships running into them because you would need to edit all the traffic paths in the .RND campaign file and the .SCR campaign file and that's way too much work for someone such as myself to do. Maybe if you play with Onealex's mod you can look at the paths the ships takes in mission editor and change them or place the French islands outside of Brest in such a way that traffic goes between them. But simply placing new land masses is fine if your able to ensure ship traffic routes is not affected.
Something you should look into maybe as future work on this mod ;) :Kaleun_Salute: |
re
Can't use the "Navigation Map (Physical map Final)" with the new Toyotagt86 v2.2. I really like that map too. But I'm sure an updated map will be along shortly. So no problem.
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Astvitaliy1982
I will remove these islands. If they are needed, they can always be pulled from previous versions of the mod.Thank you for pointing out this nuance)
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Astvitaliy1982
This is what you need! I'll be waiting)
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https://i.gyazo.com/79e8b572a742a438...c63882baa8.png - the Islands outside of Brest as I mentioned
Rockall island may be alright but might have some close calls but I think we're fine because of its small size https://i.gyazo.com/e259bef8f9bfc2e7...c6f200d765.png So really all the Brest islands are the major issue, rest of the areas seem good. Now its less of an issue after June 1940 because the French traffic isn't present anymore after Germany defeated them but there's still a few that path right into them after that point (probably best just to remove all the French islands in the attached screenshot to avoid ships running aground. |
Astvitaliy1982
Excellent) If you have any suggestions or ideas, write)
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No that was the only thing I noticed so I'm looking forward to your new updated version without the small Brest islands.
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Im downloading (exp).
Looking amazing Very pro Congratulations comrade |
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Well. I'll chime in on changing waypoints.
It can be a WAY bigger problem then just skirting around a few points. Say We have a Convoy that was scripted to be at Position X at a very specific Date/Time. That Convoy follows a give route from it's start point to Position X. Changing just the way points to skirt around a few given areas changes the time lines! So it's possible to totally screw up somethings. Then next thing you know? People whine that Whoever did the Campaign fills are at fault! Not taking into account someone ELSE screwed the Doggy! |
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