SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

vdr1981 04-29-16 02:58 PM

Quote:

Originally Posted by KaleuJona (Post 2400500)
Could it be, that Alt+Tab causes the problem to happen?

your issues are probably user related because I really never had them with twos. But , I also rarely alt-tab the game and always use GUI commands for surfacing/submerge. :yep:

Sjizzle 04-29-16 03:04 PM

Quote:

Originally Posted by KaleuJona (Post 2400810)
May i ask, why?


cos Ubisoft was too lazy to make one and also there is no sense for U-boat recognition cos u don't hunt Uboats :D

KaleuJona 04-29-16 04:54 PM

Quote:

Originally Posted by Sjizzle (Post 2400901)
cos Ubisoft was too lazy to make one and also there is no sense for U-boat recognition cos u don't hunt Uboats :D

Ok thanks

KaleuJona 04-30-16 06:16 PM

Just killed a british sub, but it didn't fight me, didn't evade, didn't fire.....is that normal?http://imageshack.com/a/img922/7240/NUCZtz.png

KaleuJona 04-30-16 07:20 PM

Another Question...When do i get the VII B?
I completedd the first Campaign now and i still have VII A...

Sjizzle 05-01-16 03:11 AM

Quote:

Just killed a british sub, but it didn't fight me, didn't evade, didn't fire.....is that normal?
yup that's normal

Quote:

Originally Posted by KaleuJona (Post 2401214)
Another Question...When do i get the VII B?
I completedd the first Campaign now and i still have VII A...

press E key and there is upgrade charts and u will see when u get the type VIIB uboat i don't remember exactly which year u will get it ....but also u can edit some file and to add the type VII B uboat but that is a cheat in my opinion and will break the game immersion

THEBERBSTER 05-01-16 05:24 AM

Hi KJ
Vecko looked into the upgrades situation a while ago and he will probably have a more informative answer for you.
As you have completed Total Germany and still in a VIIA it is probably down to the amount of tonnage you have sunk or you have been penalized for sinking neutral ships.
My BCW has just finished and I only sank 2 ships for less than 10,000 tonnes.
Not easy finding targets when playing 100% as it should be, so I may also be in a similar position to you?
Peter

KaleuJona 05-01-16 07:31 AM

The Chart says '39, but im already mid-'40

KaleuJona 05-01-16 07:35 AM

Quote:

Originally Posted by Sjizzle (Post 2401244)
yup that's normal

okay, so its a kind of broken Sub AI....pity

Tonci87 05-01-16 10:28 AM

There is one thing still really **** about this game.
Depth charge explosions.... they sound really ****, and not scarry at all...

Sjizzle 05-01-16 11:05 AM

Quote:

Originally Posted by Tonci87 (Post 2401331)
There is one thing still really **** about this game.
Depth charge explosions.... they sound really ****, and not scarry at all...


this is how a depth charge sound

http://www.maritime.org/sound/sonobuoy2/record12.mp3

Tonci87 05-01-16 11:10 AM

Quote:

Originally Posted by Sjizzle (Post 2401337)

The last recording in the sub is how they should sound, unfortunatelly the audio quality of the recording is very very bad.....

Sjizzle 05-01-16 12:52 PM

Quote:

Originally Posted by Tonci87 (Post 2401340)
The last recording in the sub is how they should sound, unfortunatelly the audio quality of the recording is very very bad.....

there is a real depth charge sound mod for SH4 made by Sailor Steve u can ask him for permission to import it for Sh5 if u like that sound :D

vdr1981 05-01-16 01:17 PM

Quote:

Originally Posted by Tonci87 (Post 2401331)
There is one thing still really **** about this game.
Depth charge explosions.... they sound really ****, and not scarry at all...

Maybe your audio settings are "****ed up" ?
DC explosion sound is taken from sh3/gwx and it sounds very cool and realistic imo...

Tonci87 05-01-16 01:22 PM

Quote:

Originally Posted by vdr1981 (Post 2401365)
Maybe your audio settings are "****ed up" ?
DC explosion sound is taken from sh3/gwx and it sounds very cool and realistic imo...

Well I canīt be sure of course, but what bothers me the most I think is that the sound cuts off very fast, instead of fading out. Do you have that as well?


Another question, I tried to do a surface attack run, only to discover that the Stadimeter isnīt working with the UZO. How are you supposed to get the targets range when using the UZO?

vdr1981 05-01-16 01:33 PM

Quote:

Originally Posted by Tonci87 (Post 2401368)
Well I canīt be sure of course, but what bothers me the most I think is that the sound cuts off very fast, instead of fading out. Do you have that as well?


Another question, I tried to do a surface attack run, only to discover that the Stadimeter isnīt working with the UZO. How are you supposed to get the targets range when using the UZO?

Try to disable "realistic sound traveling" option in sound settings. That helped in my case.
Stadimeter should work just fine with uzo.

Sailor Steve 05-01-16 01:34 PM

Quote:

Originally Posted by Sjizzle (Post 2401358)
there is a real depth charge sound mod for SH4 made by Sailor Steve u can ask him for permission to import it for Sh5 if u like that sound :D

I didn't make that mod, I only used it. As far as I know it's free to use. I like it a lot. :sunny:

Tonci87 05-01-16 01:35 PM

Quote:

Originally Posted by vdr1981 (Post 2401372)
Try to disable "realistic sound traveling" option in sound settings. That helped in my case.
Stadimeter should work just fine with uzo.

I just had a look at the game files. The explosion does sound like in the sound file, I think what bothers me is the metallic clank at the end that cuts of very sharply. It is a bit irritating.

The Stadimeter button (above the dial) canīt be klicked when I use the UZO

vdr1981 05-01-16 01:39 PM

Uzo Stadimeter can't be used only if submerged icon is displayed...

vdr1981 05-01-16 01:51 PM

Quote:

Originally Posted by KaleuJona (Post 2401296)
The Chart says '39, but im already mid-'40

There is no specific date for new subs. New sub offers are exclusively dependent of players rating and earned renown per patrol. If you were skipping patrols or you have to many neutrals on your score, don't expect reward any time soon..


All times are GMT -5. The time now is 01:25 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright Đ 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.