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-   -   [REL] FOTRSU 1.4x - 1.7p3 Oil Slicks & Fires (https://www.subsim.com/radioroom/showthread.php?t=252519)

TMS 04-25-22 07:46 AM

FOTRSU 1.4x - 1.7p3 Oil Slicks & Fires
 
2 Attachment(s)
I edited the FOTRSU-particle file. This activates oil slicks and burning oil slicks for sunken ships.

JSGME-Ready

https://www.mediafire.com/file/68bjy...Fires.zip/file

https://www.subsim.com/radioroom/att...1&d=1650891269

https://www.subsim.com/radioroom/att...1&d=1650891375

Bubblehead1980 04-25-22 08:01 AM

Quote:

Originally Posted by TMS (Post 2805528)
I edited the FOTRSU-particle file. This activates oil slicks and burning oil slicks for sunken ships.

JSGME-Ready

https://www.mediafire.com/file/68bjy...Fires.zip/file

https://www.subsim.com/radioroom/att...1&d=1650891269

https://www.subsim.com/radioroom/att...1&d=1650891375



Well done.


Question. How long do the fires burn? This has been in TMO for quite some time but the fires, especially oil fires do not burn long enough. I would love to make the oil fires after sinking tanker burn for couple hours at least if possible and others visibly burn for longer as well.

Kind of a immersion killer when a crippled ship, can hear the fire burning but not visible.

TMS 04-25-22 08:14 AM

8 minutes. I can also extend the lifetime, if desired.

Onkel Neal 04-25-22 08:58 AM

Nice!

Bubblehead1980 04-25-22 09:06 AM

Quote:

Originally Posted by TMS (Post 2805532)
8 minutes. I can also extend the lifetime, if desired.



How would I extend the lifetime? I want to do this in TMO.

propbeanie 04-25-22 09:48 AM

The burning oil / fuel fires are in FotRSU now, though shorter in duration, but the slicks were removed a while back for "efficiency". Resource stealer that used to cause CTDs. It looks like you changed the smoke and fire particles also TMS? Does that affect the other fires and smoke? We'll give it a test drive and see how it does in FotRSU now. Thanks!

Canonicus 04-28-22 12:41 PM

Quote:

Originally Posted by propbeanie (Post 2805547)
but the slicks were removed a while back for "efficiency". Resource stealer that used to cause CTDs. Thanks!

Thanks for telling users what wasn't included in the latest update'...any thing else we should know about that was "left out" ?
Seems burning oil should have a slick...You guys against any eye candy for the non-purist, external view sub simmer?

propbeanie 04-28-22 02:53 PM

Quote:

Originally Posted by Canonicus (Post 2806103)
Thanks for telling users what wasn't included in the latest update'...any thing else we should know about that was "left out" ?
Seems burning oil should have a slick...You guys against any eye candy for the non-purist, external view sub simmer?

Read your quote of me again for the "why". Besides the fact that they were never left out, they were never activated to begin with in FotRSU. FOTRS had them active years ago (the predecessor to FotRSU), and on some computers it was too much. Eye candy is great, so long as it does not "kill" the game... We have not begun testing on what TMS did. It might run just fine on a "modern" computer. We really don't know yet. As a side note, there are all sorts of things "left out" of FotRSU... We have to pick and choose what works best in the mod, more in the interest of stability over eye candy, hence the focus lately on ID conflicts in the mod and game. We are still waiting on a TMS response to the smoke and fire, if it is changed. :salute:

Canonicus 04-29-22 01:42 PM

Quote:

Originally Posted by propbeanie (Post 2806135)
Read your quote of me again for the "why". Besides the fact that they were never left out, they were never activated to begin with in FotRSU.

Just left out completely...If you look in to the Particles.dat file as they are in latest FOTRSU you will find no nodes for smoke or fire water refection's. However Vickers03 has a mod for the DC water splash that not only restores the oils slicks but the refection's as well. Compatible with the 1.7 as I have tested and found no problems.
https://www.subsim.com/radioroom/dow...o=file&id=5627

propbeanie 04-29-22 01:59 PM

Yes, that does function correctly in older versions of FotRSU (possibly up through v1.6). The node IDs in some of the related files are slightly different in v1.7, so you might encounter some issues eventually. We are attempting to "match" everything up for the next release.

BBwalk 02-29-24 08:29 PM

Is anyone using this with FotRSU v1.8? Are there any issues or CTD? Would love to get the oil slicks back into the game since they looked great in TMO.

propbeanie 03-03-24 08:35 PM

It will not function in v1.8 of FotRSU. There are other nodes in the particles.dat file that have different link IDs that will cause a CTD under various circumstances.

J0313 03-05-24 03:51 AM

Quote:

Originally Posted by propbeanie (Post 2904782)
It will not function in v1.8 of FotRSU. There are other nodes in the particles.dat file that have different link IDs that will cause a CTD under various circumstances.

Is that on deck for the future?

propbeanie 03-05-24 07:40 AM

A version has been fully implemented already. I had adjusted some of the settings to lessen the "strength" of the look, changed colors etc., and will probably do a pinch more noodling with it yet, but it has been in the mix for a while. The problem lately (for the past year) has been finding time to work on modding FotRSU and finalize things. There are other things we want to move on to.. :arrgh!:


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