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-   -   mods (https://www.subsim.com/radioroom/showthread.php?t=254177)

les green01 12-08-22 08:55 PM

mods
 
what mods should i run for a historical play

Kal_Maximus_U669 12-09-22 03:35 PM

help mod realisitic..
 
Quote:

Originally Posted by les green01 (Post 2841663)
what mods should i run for a historical play

Hey les green01 :D:D
Personally it looks like it should work for you...
-Knights of the Deep Sea in the Battle of the Atlantic v. 1
https://steamcommunity.com/sharedfil...?id=2899032114
a work of Lukner that I know.. you can trust his work he has already worked on major themes in "Knights of the Sea Depths II" mod Wolfpack 3.2 very good..
I may come back to it if I have time...lol
-[WIP 2022.1] U-Boat Expanded
https://steamcommunity.com/sharedfil...?id=2114304535
mod McDewgle with his team.. so they know what they are talking about...
Note that I haven't tried.
I just started..!! I avoid mods like this one... I don't want any problems is to see the original operation which has real interesting aspects... but it's too precose... you have to wait again...! the method here is to be productive.. a gameplay that is not at all focused on the silent hunter series..
what is sorely lacking in these .. thank you Ubi .. lazy of the time .. is even today like .. !!!:har::har:
I want to thank McDewgle who animates on steam and other Youtube because pay attention to your crew all live here.. combinations of production possibilities...
I have seen other Youtubeur who deals with the info but it does not seem reliable.. in my eyes it is McDewgle who is in the right..:yep::yep:
mods i use
Mod:
- TDC MOD (T.Vh.Re.S3)
-Engine Control
-Compass Navigation
-Attack Disc
-[2022.1] Enhanced Identification
-Historical flags and pavilions
-Grey wolves texture pack
-Authentic Goods
-[2022.1] Emblems Expanded
-Dark SFX
some skins too: DG Greyhound - Wolf Emblem..U-Boat Texture: Schlickgrau etc...
http://image.noelshack.com/fichiers/...a-1939-9-2.jpg
here is my friend Greeting Kal Maximus U669 :salute:

Zinmar 12-10-22 04:12 PM

I'm waiting for the official release before modding the game up. So many mods don't work with the current version of the game so I'm holding until they updates are done. Then all bets are off.

Kal_Maximus_U669 12-10-22 06:47 PM

Quote:

Originally Posted by Zinmar (Post 2841929)
I'm waiting for the official release before modding the game up. So many mods don't work with the current version of the game so I'm holding until they updates are done. Then all bets are off.

:D:D
Yes it looks like the mods -[WIP 2022.1] U-Boat Expanded is having some issues but the McDewgle team seems to be working hard to make it playable..
It really bothered me, I can't wait to try it..!! so much it brings more from what I read .. on steam
the problem being the updates that break everything every time...
that's why I only use those mods that don't affect the crew or anything else..
I have modified some aesthetic aspects of the boat the rest is only cosmetic.. therefore without danger.. the mods - TDC MOD (T.Vh.Re.S3) -Engine Control.. only modifies the gameplay.. its update is works .. the mod its also attention d other does not work any more...
something else In your "management crew" do not save your "preset"
you can't remove them it seems a problem in the game...
here is greeting Kal Maximus U669 :salute:


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